-- JärjestöNuoli, Orderbolt, region5
3x2, trop coniferous forest warm serene, 2sq trop shrubland
copper, tin, chickens.
Meet unicorns.
foudn hematite and lignite on first digs.
summer. reservoir and main "hall" done.
migrants to 15, hurrah!
autumn. good mining, have steel already.
and hospital next to reservoir.
migrants to 23. prosper, 30k wealth. got one good soldier (lv 5 skills).
mood: donkey bone spear, 2k.
a crow stole rabbit meat fries.
home caravan. Eww, mummy meat!
winter.
three kobold thieves at once. put some guard animals.
Lovely migrants to 44! Sort into soldiers by abilities.
235 fps, 3x2 embark, 44 citizens, 1+25 animals, 3 cavern layers (0 opened). 120k wealth. 730 stones.
dig to find non-iron ores.
a silly minotaur comes. 8 pages of log, then steel sword halves it, done.
Year 2 spring.
orc traders, 10k of stuff, for three steel shields.
11k from duskies, for two steel axes and 2 mails.
Year 2 summer.
170 fps, 3x2 embark, 44 citizens, 1+31 animals, 3 cavern layers (0 opened). 424k wealth. 1350 stones. MADE LONG TUNNELS.
dig down, find caves at -10. 185 fps.
dig more, but dont open path to caves.
no migrants season.
Armorer has become leader.
keeper traders, their pack animals Suck! They get one sword.
sylvans, two steel items for them.
Year 2 autumn.
150 fps, 3x2 embark, 44 citizens, 4+32 animals, 3 cavern layers (1 opened but no path). 572k wealth. 2100 stones.
dig some fancy rooms.
gem setter mood: chalcedony window, 8400.
duskies.
a pikegoblin ambush, wow! woodcutter died. agile icer-trainee died
(pike-stab to spine. last, silver pike really exploded her hand)
guard raccoon spots speargoblin squad! duskies help defeat them.
home caravan and two others.
Flayer one-squad siege! 16 plus elk bird.
first dw to charge, dead. spear-dw, dead.
victory. haul. 112 fps (including caravans).
trade good steels from the mountainhomes.
Year 2 winter. 133 fps (including caravans). one in hospital.
let the soldiers hunt some warthogs.
goblin-killer good mason is crippled for life.
Pihti had twin babies. Her family gets a bedroom with a statue and a fancy bag.
(145 fps)
super-stinky butcher shop, relocate.
war cheetah chases snatcher away. Snatcher is faster!
remove the farms.
dig space for furniture storage.
fey crafting mood: a warthog bone grate, huh?? 1200.
A were siege! (42 dw, 592k wealth) late winter.
A three-group flayer siege! With lots of mounts!
Our traps are way too few for those groups!
Walling succesful! We have time to build more traps..
They dance on our 3 weapon traps.
make steel and bronze trap bits. wealth shot up +400k.
miner opens up the welcome-corridor. one fleshwarper comes and tries. more come, spearmaster made it through with only one nick! Then the moron leaves, through the traps.
oh what morons. the enemies die.
cleanup and reset. one foe is lured in.
open main corridor, send soldiers to chase too-fast elk birds. finally a cheetah makes it slow down.
(bug: it's still a siege with four weak enemy mounts remaining.)
victory, late spring 6th.
wild unicorn killed a spaniel.
3 of 42 in hospital. (115 fps)
late spring 15th, A SIEGE! orc crossbows. (1.9 M wealth)
they smash our outdoor animals. war lion was Very durable.
solid victory. hunt unicorns to celebrate.
Year 3 summer.
105 fps, 3x2 embark, 42 citizens, 3+16 animals, 3 cavern layers (1 opened but no path). 1.93k wealth. 2200 stones. siege litter.
a few (9) migrants to 51.
weaponsmith mood: iron spear, 30k, with elk bird leather.
..
dig for coke. sort ore stockpiles, prioritize not iron.
late summer, kepeer traders. everybody indoors!
Maali the mason left warthog meat to rot in her room.
sylvans. asp-snakes bother the keeper-traders.
Year 3 autumn.
low on wood, so, iron barrels.
do a quick trade. then make loads of mechanisms, to get grade-three ones.
7 migrants to 57. One is elite diagnoser AND elite weaponsmith.
some plant-gathering, some goods-hauling...
ran out of coke, too much ore.
miner gets mason mood: magnetite bed, 63k!
late autumn home caravan. Become a barony (thanks to 10k offering last year). have 2.6M wealth.
An orc siege! mace and bow squads. war lions and war grizzlys!
They came right before trading... hurriedly trade for those black and red steels! and ordered dragon raptor hides.
a perfect serrated disc, steel, would go for 45k... ridiculous.
14 war grizzly bears and EIGHT war dragon raptors!!! bow-orcs riding lions! screw the home caravan, everybody for themselves!
lost soldiers.
commander (in civ mode) runs fast, even after arrow has shattered thigh-bone... blocked 15+ arrows with skills.
order commander to fight. max-quality steel war hammer bruises orc bone through large cloak...
the commander died under massive assault. (28 pages of combat report on her)
27 invaders still, but traps can handle them...
order steel weapons to be made.
CRASH. Damn.
..
-- Tervehdikatto, Hailedceilings, region12
Roll world with no flayers or weres. Nerf keeper populations, reroll. Got only goblins as foes, okay.
start from civ "Nappiharava, Buttonsrake, a town. Owner: The Crypt of Scaling, dwarves. Parent Civ: The Perfect Bolt, dwarves. 119 dwarves."
3x2, tropical moist forest, hot. 3sq untamed, 3sq wilderness.
Choose.... 3 cats. 3 dogs. 10 copper, _22_ tin. 10 leather, 3 lye, 5 plaster, 2 sand. 2 cloth, 3 thread.
not pricy oak logs but larch.
chicken and rabbit meat too pricy, have horse meat instead.
Begin. Make copper axe, chop trees, make charcoal, bronze.
A giant leopard menaces. Make mails and swords and axes, and Crush the fiend!
Miner found gold on -4, hooray! And hematite on -5. Schist-rock home begins on -6.
Some raptors come. Attack! Manager slew one but got nasty injuries.
Meet a Rowan Ent. Quite scary. Guess we have to smash it, it refuses to leave.
Three snailmen appear. Snailmen are nice. Much more polite than sylvans.
Have 90 meat, no drinks, some packed meals.
Found galena on home-digging.
First one to idle gets to harvest webs!
Lukaali the planter died in bedrest! No-one nursed... CRASH! CRASH! CRASH!
..
(load post-raptor save) Mid-spring 10th, Lukaali is in the hospital.
Doctor can be wood-cutter.
A forest spider comes. Should be easy to pul walls between the pools here.
See a rattlesnake near the furniture pile. 18k wealth
Year 1 summer. A bronze statue is moving behind the trees.
Goethite and peat on the slopes to the north. Clay to the northwest.
Make golden depot. 21k richness.
The statue attacks, dogs get hurt. Axing time! Failure.
Later, attack the statue again. Dwarf in the pool with statue! Nooooo! Ramp digger, now! Alas. Carpernter drowned.
Blessed migrants come! Three. Soldier-smith, cheesemaker and novice pants and ballista maker.
Make three steel daggers.
Appoint a new manager and bookkeeper, as Lukaali is resting.
Year 1 autumn. Make first and second well. Geet first puppies.
Inventory check... 13 gold, 5 steel, 20 tin, 16 charcoal. 16 weapons (five are junk crossbows)
Dining corner is done.
Dig dafety ramps on ponds. Damn statue guards one pool.
One smith has three cats and one kitten.
Hooray, migrants to 15!
Home caravan from The Perfect Bolt. Get picks, plumps, thread, all leathers, and a bunnyrabbit.
Year 1 winter. Time for a reservoir. Found cobaltite and limonite.
Hmm, too much water, make a wash-pool too. Make home-level stockpiles and farms.
Channel water away form the cursed pond. the wet bronze statue flees.
A python appears! Slay it. Two in rest. Forest spider comes.
Year 2 spring.
250+? fps, 3x2 embark, 15 citizens, 3+22 animals, 3 cavern layers (0 opened). 58k wealth. 600 stones.
Migrants! We are 35!! (save)
(Dwarf Therapist) (resume, CRASH!)
..
haul ore and peat.
doc gets mason mood (because digging progressed): bauxite throne, 26k, with image of two chestnuts. Spikes of golden beryl.
duskies.
(Dwarf Therapist) (resume, CRASH!) (okay, offsets are broken thanks to body parts or such. do not give jobs and nicknames via DT.)
..
dig. planter gets withdrawal mood: candlenut bracelet, 2k.
haul ore and peat and wood. dig two more entraces, for basic cage traps. Close first no-corridor entrance?
duskies. they shoot the heck out of some dire wolves. Wonder how their meat tastes?
buy a giraffe, pretty cheap at 630. Duskies request our peanut butter sausages.
Slay two more dire wolves. We lost a recruit, seven rip-shakes was too much.
dig, and close first entrance.
cheese maker's mood: goethite floodgate,
caravans. They shoot and shoot at a Pear Entwife. It died of sun golt bolt to the heartwood.
crush two forest spiders.
Year 2 autumn.
trade. offer sylvans four picks. They request a steel axe. Got sand lion and ostrich!
mastiff and rabbit and miscellaneous from ezras.
"Cloister Newhelmet, has grown up to be a cave tortoise." Tee hee.
A Forest spider ate a cat. Attack it. Its webs are too strong! Stupids cannot walk around the webs. Lost two! It ripped off axedwarf's head!
200 fps, 3x2 embark, 32 citizens, 6+34 animals, 3 cavern layers (0 opened). 155k wealth. 1450 stones. Three entrances to home.
Duskies. orcs. dwarves.
make a no-skills bow-squad.
orcs always bring lots of cheese.
black bear from duskies.
Year 2 winter. Make steel stuffs.
Two dire wolves. Trap caged one, soldiers sliced one.
Teach the caged wolf some manners.
slay asps. (third asp, CRASH!)
..
dire wolves. Lost a wrestler. Gorillas show up.
give up archery and have no-skills squad help the soldiers smack gorillas. Good practice except the gorillas are quite fleet of foot.
(removes gorilla,chimp,bonobo tails and slows gorillas down. Only the fast-caste Ice Dwarf could catch them.)
177 fps, 3x2 embark, 31 citizens, 8+39 animals, 3 cavern layers (0 opened). 168k wealth. 1600 stones. Three entrances to home.
most odd, we become a Barony!
thieves in the home level.
three caravans.
croc and tiger from sylvans. rabbit cat horse boar from ezras. metals and cheeses from the nords.
tame three forest spiders!
Year 3 spring.
baron gets a fey mood! wants body parts, silk, cloth, rock... *sigh*
tame three gorillas. They're kinda cute.
install freshly tamed ones cages. (CRASH)
..
short gorilla hunt. install 5 caged animals.
remove hospital, dig for new hospital. (CRASH)
..
stop training and leave managerial positions empty. Bad managers.
the baron starts a party.
Migrants!! we are 51. (135 fps)
make many butcher shops (had none).
resume charcoal & steel production.
make steel gear. (save)
remove hospital, dig new one. The baron pummels a mule?? Maybe should make a few rooms.
smelt brass for baron, mandate completed.
forge mood: a zinc crossbow.
duskies.
define new big hospital.
tame eight gorillas. Good trap walls!
trade with orcs. (save)
Year 3 summer.
remove old hospital's beds.
dig new dining room. Put temporarry manager-chairs. (CRASH!)
..
move spiders from pile to puppycage.
dig new dining room and smooth it.
new dining rooms gets to gold tables. (save)
woodcutting operation.
smelt ores. dig four fancy rooms, install for baron and happy mayor. (save)
install two junk-crossbow traps.
a boa bothers woodcutter. go slay it. (CRASH!)
..
remove depot one. Lots of hauling to do!
goods pile. full. 2nd goods pile, CRASH! duskies were oddly stuck, too many snake scares, or too many items on donkey.
..
remove depot one. forbid the lot, CRASH!
..
make new weapon and armor piles at dining room.
keepers. trade away direwolfbone crossbows. install beds to hospital. (save)
remove everything that made up the old hospital.
piglets and gorilla babies are born.
sylvans brought a cheetah and two raptors.
tradings. (wait, then save)
Year 3 autumn. can not smooth the washing pool?
install two spear traps.
move the drinks to the dining hall.
make two elite wells, with decorated imported ropes and our finest gold buckets.
100 fps, 3x2 embark, 51 citizens, 12+84 animals, 3 cavern layers (0 opened). 481k wealth. 2100 stones. Three entrances to home.
butchering week, asps too. (save)
two planters are still in rest, but other isn't damaged.
a confused duskie trader hangs around. enable training. piglets become cutlets. CRASH!
..
cancel butchering. enable active training. crash, maybe from trainees attacking wildlife.
..
butcher, no training.
traders are stuck in a 3-4 deep pool... wall on top of channeling-ramp confuses them?? remove wall, widen pool, they're still there. Wish we had magma. (save)
send soldiers to jostle them, friendly like. no go. good bath though.
hunt gorillas. Crash on canceling kill task...
..