Anybody know how to do this well? It's cool and all, but it's complexity that seems to only get in the way. Should I just paste the vanilla dwarf castes (just the male/female) over the Genesis ones? Or is there more stuff I would have to do?
You could delete all dwarf castes except stone dwarf and stone dwarfette.
And delete the [SELECT_ADDITIONAL_CASTE:MALE_ICE] [SELECT_ADDITIONAL_CASTE:MALE_ASPID] etc. mentions too.
Bone weapon can be good with good material+skill? I wanna make a dragon bone sword lol
Bone and ToughBone unfortunately can never have as good a cutting edge as metals. Unless you change toughbone's MAXEDGE parameter.
Toughbone [MAX_EDGE:2000], copper [MAX_EDGE:11500], steel [MAX_EDGE:27500] ...
Deon has decided to call toughbone material "bone" to simplify things for some players. Anyone got a suggestion for a
short name for bones that are much (2x) stronger than human bones? Thesaurus has "os".
Deon, could we upgrade toughbone and toughclaws to 7500 edge?
Speaking of Altars, I was wondering if there is a way to make the weapons the Altar of War creates immune to the sacrifice weapon task. As it stands if you have the task on repeat it will just use the special weapon as the next sacrifice.
Hmm... I don't think we can preemptively forbid them from being used. Keep it for special occasions, don't repeat it.
Deon: how about "sacrifice shields, might get a weapon" and parallel task "sacrifice weapons, might get a shield (or adamantine strands?)" And perhaps helmets-into-gem chance... boot-into-charcoal...Rockball field and gaming table? They're for decoration at the moment IMO. Swimming pool and obstacle course are proper training.