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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1245723 times)

TomiTapio

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I've got zombie bog frogs continually around my new fort, killed one of my initial seven after he dodged into a murky pool and drowned. ><
Pools are very dangerous! We can dig ramps to them so non-swimmers can climb out. Or build floor on top of them using excess rock and rock blocks.
I'm glad you chose a dangerous, evil area for the glory of the Dwarven Empire!

Quote
I think it's a bug that the hero can see beyond forests and jungles on the travel map.
No, I recall Toady saying that it's a feature because he wanted to play more with the new adventure map without that "fog of war" caused by the landscape.
Okay, Armok's Little Helper (the player) sees ahead for the hero.
« Last Edit: November 15, 2010, 08:30:14 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Dbuhos

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3781 on: November 15, 2010, 10:09:05 am »

I just ended in the paws of few wolves.
I feel ashamed.
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Eagle_eye

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3782 on: November 15, 2010, 10:47:49 am »

now I want to make blight wolves that infect you with darkspawn disease...  :D
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nordak

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3783 on: November 15, 2010, 11:48:59 am »

wow... how many updates to date?  Tried your mod for the first time last night.  It's like vanilla just better developed...
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Exerpt from townbrush.txt by Internet Kraken:

"Nobody wants to live in Townbrush, and for good reason. Almost everyone that has come to Townbrush has been eaten, stabbed, crushed, drowned, hacked, incinerated, or beaten to death with an octopre skin backpack. When we're not under siege, we're being attacked by Forgotten Beasts. And when we're not being attacked by Forgotten Beasts, there's probably a zombie whale crushing someone to death in the dining room."

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3784 on: November 15, 2010, 11:50:00 am »

Hmm, more diseased creatures sound cool.

I update every time I feel the update is needed (read: I forgot to include/fix something or have a new cool idea).
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3785 on: November 15, 2010, 01:27:42 pm »

Started a fort, it's been two months since the last one. Underlined bits might get fixed by Deon.

--region1, .31.17 gen-F, Zonnitig/Helmsbites.
3x2 warm, haunted, conifer. Dolomite, granite, qua, dior, shist gneiss slate
bring copper, tin, ores for fancy steels, 4 dogs.
a cavern collapse.

huh, started with a "adamantine sword of champion", odd. A blessing from Armok.
cave firefly, caphopper: bad icon, pile of bones on red bg.
found caves 1. 167k architectural wealth wtf.
two ogres attack! fight them. big brushfire. exp.leader firebreath... maybe all our seed bags burned.
lost 3 dogs and a donkey.
giant gargoyle! no worries. punch, punch, punch.

Year 1 summer.
Three migrants
only axe is misplaced, as usual... have run out of wood. have plenty of coke. first traders come.
Year 1 autumn.
first beds and hospital resting, hip and shoulder injuries.
no buckets, no barrels... mine silver for buckets.
home caravan. sell mechanisms.
Year 1 winter.
merchant has a monitor lizard pack animal...
« Last Edit: November 15, 2010, 01:35:15 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3786 on: November 15, 2010, 01:32:35 pm »

I swear you wait for me to DL a new version before you release a newer version dont you?
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Eagle_eye

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3787 on: November 15, 2010, 02:02:27 pm »

It would be nice if you could include a download that only had the files changed since the prior version...
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toadsniff

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3788 on: November 15, 2010, 02:15:43 pm »

Great work Deon, you are like a well oiled machine. Love what you do for the community, keep it up, you are awesome!
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skaltum

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3789 on: November 15, 2010, 02:27:28 pm »

Started a fort, it's been two months since the last one. Underlined bits might get fixed by Deon.

--region1, .31.17 gen-F, Zonnitig/Helmsbites.
3x2 warm, haunted, conifer. Dolomite, granite, qua, dior, shist gneiss slate
bring copper, tin, ores for fancy steels, 4 dogs.
a cavern collapse.

huh, started with a "adamantine sword of champion", odd. A blessing from Armok.
cave firefly, caphopper: bad icon, pile of bones on red bg.
found caves 1. 167k architectural wealth wtf.
two ogres attack! fight them. big brushfire. exp.leader firebreath... maybe all our seed bags burned.
lost 3 dogs and a donkey.
giant gargoyle! no worries. punch, punch, punch.

Year 1 summer.
Three migrants
only axe is misplaced, as usual... have run out of wood. have plenty of coke. first traders come.
Year 1 autumn.
first beds and hospital resting, hip and shoulder injuries.
no buckets, no barrels... mine silver for buckets.
home caravan. sell mechanisms.
Year 1 winter.
merchant has a monitor lizard pack animal...

the Sword is warning massive
Spoiler (click to show/hide)

the lizard is likely domestic.
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3790 on: November 15, 2010, 02:34:15 pm »

The only thing that needs fixing is the vermin image. Thanks for posting that, I should fix it.

The sword is a HFS. A champion's sword is a godlike weapon, nobody can smith them.

Monitor lizards are supposed to be pack animals. Which nation brought it?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3791 on: November 15, 2010, 02:35:36 pm »

It would be nice if you could include a download that only had the files changed since the prior version...
okay :). It may be hard for some people to DL and unpack and then DL updates... So I will update the main DL and make a "patch" with only raws.

P.S. I've fixed the cave firefly, caphopper and olm. They are vermin but had wrong tiles assigned.
« Last Edit: November 15, 2010, 02:40:58 pm by Deon »
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BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3792 on: November 15, 2010, 03:12:58 pm »

It would be nice if you could include a download that only had the files changed since the prior version...
okay :). It may be hard for some people to DL and unpack and then DL updates... So I will update the main DL and make a "patch" with only raws.

P.S. I've fixed the cave firefly, caphopper and olm. They are vermin but had wrong tiles assigned.

At this point if you just cut out the 2 big sound files it would cut file size way down. ie ~6MB vs 22MB

Quote from: Toady 11/15/10
If everything goes well, I should be able to make a release tomorrow.
Damnit, Deon. All these updates. What have you been up to?!  ;)
« Last Edit: November 15, 2010, 05:08:15 pm by BigD145 »
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abomination5

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3793 on: November 15, 2010, 06:44:42 pm »

How did you get the aspid saliva to melt on injection? I've never been able to get something like that to work.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17f ϟ] - natural skillz
« Reply #3794 on: November 15, 2010, 06:47:01 pm »

Basically it's the same thing which makes dorfs to be magmaproof which was supposed to be only for obsidian dwarves.

I think it's
       [SELECT_MATERIAL:ALL]
         [HEATDAM_POINT:NONE]
         [IGNITE_POINT:NONE]
         [IF_EXISTS_SET_MELTING_POINT:55000]
         [IF_EXISTS_SET_BOILING_POINT:57000]
         [SPEC_HEAT:30000]

I often make cool things randomly.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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