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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1245629 times)

Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3660 on: November 13, 2010, 02:45:44 am »

3.17c
- 3.17c All races are now of the same size, they can now use adventure-mode crafted clothing. Genitals are external again. Bite if you wish.
how much will everyone being the same size affect combat?
A bit, but not so much. In vanilla a difference between a dwarf and a human is a difference between 60'000 and 70'000. At the same time a difference between a cow and a human is a difference between 200'000 and 70'000.

So dwarves became a bit more badass in comparison to humans (actually they just reached their size). Everything else (i.e. elephants at 5'000'000) won't feel the difference.

yeah im getting tons of crashes at worldgen....
As I said, probably it will be fixed in the new df version, but for now you have to endure it once when you make the world.

I was able to generate a 500 years old world and play with it.
Actually, in vanilla DF, I was able to generate a max-size world, which history went up to 800th year.
I wanted 1050, but it went very slowly :P
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3661 on: November 13, 2010, 03:56:06 am »

Some vanilla .17 adventuring... this might be helpful to some of you.
1. start a demigod adventurer. Buy agility and dodging. Surrounded == dead.
2. run away from bogeymen, leave the low-agility ones far behind.
3. no adventurer can ever start with armor, it seems.

4. try aimed ("A") easy attacks, stab torso with sword. Or slash at foot/hand. Miss because bogeymen have very good dodging skills.
5. use trees to force enemies into single file.
6. "C" change combat mode to strike instead of charge.
7. use Genesis mod so every creature bleeds to death sooner.

8. one bogeyman is about as difficult as .16 's elephant/ogre/giant/marshtitan. Because of dodging skill.
9. fighting skill may give you lots of nice counterstrikes. You might want to practice fighting with slow-moving wildlife (not camels!)
10. "mortal wound" means internal organ bruising, not dangerous, unlike "CANT STAND".
11. haul bogeyman body parts to town to show off.

12. inside a crowded building, would need a "swap places with friendly" key so can move around.
You can press "s" to lay on the ground, and then you can move on the same tile as an other person is
Oookay... crawl under the moronic humans who cower inside their houses, check.

13. goblins and dwarven bandits are nothing compared to bogeymen.
14. cross the rivers and streams in travel mode, not with swimming.
15. go thank Toady for adding bandits and "The quest for armor".

16. some humans are morons and block doorways for hours on end.
17. wear shirt, dress, dress, dress, robe for "protection".
18. ask the cyan-coloured humans (who have no profession) to join you.
19. your human companions will have a longer sight range than you, at least at night when the felines attack.
20. wear one more dress. And two togas.
21. the red-cross-blinking cyan @ draws you eye away from the brown, dirt-coloured @. And the companion will crawl miles and miles, matching your speed, faithfully following you.

Q for quest log, z for see where quest target is. Esc to exit quest log.
Z, d, enter to sleep the night.
« Last Edit: November 13, 2010, 04:21:32 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3662 on: November 13, 2010, 04:00:56 am »

12. inside a crowded building, would need a "swap places with friendly" key so can move around.
You can press "s" to lay on the ground, and then you can move on the same tile as an other person is
:P
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3663 on: November 13, 2010, 04:43:59 am »

Thanks Miko.

b) for some odd reason, I had the Ultima Online menu theme stuck in my head for the past few week, before installing this mod. Still busy scraping the pieces of skull off my wall from the menu song blowing my mind.

Check out the Ultima IV and V musics, then! I find them rather well-made. I grew up with C64's 3-channel music.

Ultima IV one tune , http://www.youtube.com/watch?v=VTS-cs-SbLM
Ultima IV theme, http://www.youtube.com/watch?v=psk3IG0N7T4
Ultima IV gameplay http://www.youtube.com/watch?v=dpItyVakkbE&feature=related
Ultima V tune #2 http://www.youtube.com/watch?v=-OVimCHE3vk&feature=related
« Last Edit: November 13, 2010, 04:46:09 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3664 on: November 13, 2010, 05:11:24 am »

11. haul bogeyman body parts to town to show off.

Haha. Very funny.

Spoiler (click to show/hide)
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17b ϟ] - a quick banditry fix
« Reply #3665 on: November 13, 2010, 06:32:41 am »

I've just got a "you feel uneasy" encounter, but I see nobody. What is it? Did you have it?
Leopard or other nocturnal predator. Had two night encounters with them.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3666 on: November 13, 2010, 07:18:18 am »

Yeah as I said it can be any type of a local predator. I'm glad you enjoy the new version as much as I do.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3667 on: November 13, 2010, 09:22:34 am »

I love the upgraded crafting system :D
My character lives in a cave of a "deceased" night monster, and I got dragon raptor bone breastplate, werewolf bone helmet + boots, werewolf leather backpack, dragon raptor scale cloak, about 3 barrels of various home-made beers, and a few other things
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3668 on: November 13, 2010, 09:59:30 am »

I don't remember if dragon raptors bones are great, but the dragon raptor scale cloak should make you almost immune to daggers (at least to their slashing attacks, stabbing critcals still may go through).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3669 on: November 13, 2010, 10:09:57 am »

I don't remember if dragon raptors bones are great, but the dragon raptor scale cloak should make you almost immune to daggers (at least to their slashing attacks, stabbing critcals still may go through).
Well, the bones are surely better than just a rope reed dress, though :P
But I also have dragon raptor scale armor, as well as dragon raptor bone breastplate. Which one would be better?
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Lancensis

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3670 on: November 13, 2010, 10:11:30 am »

I don't remember if dragon raptors bones are great, but the dragon raptor scale cloak should make you almost immune to daggers (at least to their slashing attacks, stabbing critcals still may go through).
Well, the bones are surely better than just a rope reed dress, though :P
But I also have dragon raptor scale armor, as well as dragon raptor bone breastplate. Which one would be better?

Well, did you kill the raptor by cutting it up, or by breaking its bones?
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freeformschooler

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3671 on: November 13, 2010, 10:22:01 am »

Deon, for some reason when embarking in dorf mode on 31.17c, the secondary selector keys (eg + and -) don't do anything. I didn't realize this until now. I tried changing them to , and . but still the same problem. Vanilla 31.17 works fine. I'm using ASCIImod by the way.
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Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3672 on: November 13, 2010, 10:28:06 am »

I don't remember if dragon raptors bones are great, but the dragon raptor scale cloak should make you almost immune to daggers (at least to their slashing attacks, stabbing critcals still may go through).
Well, the bones are surely better than just a rope reed dress, though :P
But I also have dragon raptor scale armor, as well as dragon raptor bone breastplate. Which one would be better?

Well, did you kill the raptor by cutting it up, or by breaking its bones?
Me and my peasants started to bite it, and it bled to death after I chewed off it's....leg, I think?
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Torgan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3673 on: November 13, 2010, 10:32:47 am »

Deon, for some reason when embarking in dorf mode on 31.17c, the secondary selector keys (eg + and -) don't do anything. I didn't realize this until now. I tried changing them to , and . but still the same problem. Vanilla 31.17 works fine. I'm using ASCIImod by the way.
Sorry if this is Captain Obvious stuff, but I thought that when I started a new fort today but it was actually because I had no spare points to assign, don't know if it's the same deal with you? 

In my new fortress the orc/dwarf caravans and keeper/ezrakim caravans have attacked each other on sight, is this a bug or does it mean their civs are at war?  It does make it pretty easy to get new stuff but I'm guess I'm going to have multiple sieges in a year or two.  Of course they might wipe each other out..
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Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3674 on: November 13, 2010, 10:36:02 am »

Deon, for some reason when embarking in dorf mode on 31.17c, the secondary selector keys (eg + and -) don't do anything. I didn't realize this until now. I tried changing them to , and . but still the same problem. Vanilla 31.17 works fine. I'm using ASCIImod by the way.
Sorry if this is Captain Obvious stuff, but I thought that when I started a new fort today but it was actually because I had no spare points to assign, don't know if it's the same deal with you? 

In my new fortress the orc/dwarf caravans and keeper/ezrakim caravans have attacked each other on sight, is this a bug or does it mean their civs are at war?  It does make it pretty easy to get new stuff but I'm guess I'm going to have multiple sieges in a year or two.  Of course they might wipe each other out..
Do you have the newest-newest version of Genesis?
Because there was a bug before that made all people attack the people they didn't knew.
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