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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1227851 times)

Eradacater

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how bout a semi Dr. Who inspired night creature. You know the cyber men, or those pig people the darleks used as slaves?
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Lava trap = Fun
Drowning trap = fun
Fight pit = fun
Orbital magma cannon = more fun than most can handle

TomiTapio

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  • OldGenesis since 2012
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Orcs and Tellarites are already part pig, part human. And Pig Boy from The Chronicle (tv series).
Hmm, maybe a small humanoid race like the kobolds (who are part dog). Not cat people. Ferretfolk? Sheepmen.

I forget if a sleep poison attack is possible, separate from paralysis-and-suffocate toxin.
http://df.magmawiki.com/index.php/DF2010:Syndrome
I think an outdoor swarming (5-12 in a group) creature with cave floater toxin (fever, drowsy, dizzy, real long duration) would spice things up occasionally.
What would the creature be... Spraying beetle, green rat, mangy bat, giant centipede, slimy frog, orange snake.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

BigD145

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A spitting cobra the size of a dwarf would be fun.
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Tyler6498

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Probably quite the noob question but when i'm in Fortress mode (in this mod) I don't seem to get a special type of dwarf. Just the basic Dwarves and I really wish to know if it's random and they don't tell you or if I have to do something to make me play obsidian dwarves (Since i want a fort covered in exploding booze and burning war cats which will strike down those petty goblins and there unburnt flesh!)
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I play adventure mode because it's hard and when I play, I am too.
I believe we're talking about full scale colonisation here.  You don't just leave all your shit in the van when you move house.

kilakan

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press v (point to a dwarf)-p-z-enter and it should give a description of said dwarf along with what class they are.
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Nom nom nom

Tyler6498

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Ahh, thanks for the info on that.
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I play adventure mode because it's hard and when I play, I am too.
I believe we're talking about full scale colonisation here.  You don't just leave all your shit in the van when you move house.

JacenHanLovesLegos

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I just downloaded, made a new world, and played till the first summer. I have one question. Do training dummies do anything? It may just be that I ahve a one dwarf military, but I want to be sure anyway.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Dbuhos

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Giant bats ?

And horseless headless ghouls...
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Urist McFly

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Giant bats ?

And horseless headless ghouls...


Ha. TF2 Reference.

But, shameless re-asking of my question; Why don't I get kobolds to start as an adventurer EVER?

They always die out, and I've tried everything I could think of...
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Tyler6498

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Giant bats ?

And horseless headless ghouls...


Ha. TF2 Reference.

But, shameless re-asking of my question; Why don't I get kobolds to start as an adventurer EVER?

They always die out, and I've tried everything I could think of...

Well my world has them still alive in adventure so you may just have bad luck but, if you DO see there option but no land on the map, it's probably because there hidden cave civ.
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I play adventure mode because it's hard and when I play, I am too.
I believe we're talking about full scale colonisation here.  You don't just leave all your shit in the van when you move house.

Torgan

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I just downloaded, made a new world, and played till the first summer. I have one question. Do training dummies do anything? It may just be that I ahve a one dwarf military, but I want to be sure anyway.
From the previous page :P

Hey so how do i use the special buildings? i assigned dwarves via the profile but nothing happened as i was not given the option to queue anything on the training dummy.
You need training weapons.
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JacenHanLovesLegos

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Oh. Didn't really want to look through 238 pages of posts. Thanks.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Flaede

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  • Beware the Moon Creatures.
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But, shameless re-asking of my question; Why don't I get kobolds to start as an adventurer EVER?

They always die out, and I've tried everything I could think of...

Did you try adding a lot more caves? How about reducing worldgen to ~100 years?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

JacenHanLovesLegos

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I'm pretty sure it's impossible to play a Kobold without the Play Now. But, I don't play Adventurer mode.

EDIT : Is this normal? Also, spelling.

Spoiler: Weird... (click to show/hide)
« Last Edit: November 09, 2010, 12:06:33 pm by JacenHanLovesLegos »
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Flaede

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  • Beware the Moon Creatures.
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I'm pretty sure it's impossible to play a Kobold without the Play Now. But, I don't play Adventurer mode.

EDIT : Is this normal? Also, spelling.

Spoiler: Weird... (click to show/hide)

They are an adventure playable race in Genesis, if there is a colonized cave, you can choose them in Play Now.
As for your weird dwarf-eating creature, it happens.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]
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