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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1246181 times)

Deon

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Download the version you want and play it. It's pre-packaged.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

DwarfOfDefeat

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oh my bad then. im always afraid of Rars. they tend to rip my computers spinal chord out (Rip 5th computer D:)
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"Your mother was a hamster and your father smelled of elder berries!

Deon

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Huh, I am sure 90+% of archives out there are RARs.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

dennislp3

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or 7zip....not much different in the end....and how do they kill your comps >.>
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Deon

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Quote
rip my computers spinal chord out

Apparently they don't work well with computers which have spinal cords.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

dennislp3

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sure you weren't extracting a .RAWR file as opposed to a .RAR? (end lame joke....crickets crickets)
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calrogman

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Can't wait to use this mod along with targeted attacks in the next release.  Should make for some...  interesting... combat opportunities.

Edit:  Also, as a Linux user, RARs can suck my kernel modules.
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BigD145

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Edit:  Also, as a Linux user, RARs can suck my kernel modules.

They're better than .sit.
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calrogman

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.sit

I was not immediately familiar with the .sit file extension so I wiki'd it and fsck everything about that.  bzip2 all the way!
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dragonshardz

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.7z isn't too bad though.

Miko19

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Awesome idea (i hope) a non playable undead race that roams the maps and kill thing which in then turns them undead. it would be a cool idea but it would need to be limited to what it can do. for example how would you like over 200 undead things appearing out of the blue? (OH GOD! THE LAGG!) maybe they start with like... say 10 of them when they decide to attack your base. and whatever they kill on the map turns undead? Just thinking of this makes me see alot of players putting up quarrentine areas (incase it happens they make it into your base) 8)
I had around 250 attackers at a time and it was not laggy as long as nobody was a building destroyer. Otherwise your FPS would die :P. I am careful now with that token.

Deon, you should get ready for 31.17 ;P
Also, will you update Wasteland after the new DF release?
I'm wondering, because it adds aimed attacks=xenomorph face bites!
Sure. That's the main thing which holds me back. I just don't want to update both versions (and actually it would make 6 versions, considering all the tileset/ASCII fuss) of .12/.16. I will just move on .17 with both mods. I also wanted to include new critters into the Wasteland mod after I've played Fallout: New Vegas.
Geckos.
That's the only monster from NV (and Fallout 2) that's worth adding.
Also, can xeno's sting with their...uh, stingers? If so, do they inject poison? If so, aimed attacks will make xeno's more unkillable than before! And so the predies.
Also, do you know that you can add preset skill levels to races now? EPIC
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Deon

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Eh, xenomorphs are in Wasteland mod. And why geckos? We have raptors which are the same thing, but scarier and bigger! :D I just don't think that those names fit the fantasy settings.

Xenomorph - too "scientific". Facehugger/gutterer/... sound better.

Geckos - as I said, raptors and lizardmen fill the niche. However "gecko" as a lizard, next to iguana, sound fun. I should add them.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

BigD145

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Geckos - as I said, raptors and lizardmen fill the niche. However "gecko" as a lizard, next to iguana, sound fun. I should add them.

Geckos as bigger vermin. Make a few breathe fire and they'll take care of the cat problem.
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Deon

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I like the idea :).

Anyway, please suggest night creatures.

The most obvious ones, coming to my mind (which would work well with "steal and convert" mechanic): zombies, vampires, werewolves, drown, devilkin, wendigo. Your ideas please?
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Miko19

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I like the idea :).

Anyway, please suggest night creatures.

The most obvious ones, coming to my mind (which would work well with "steal and convert" mechanic): zombies, vampires, werewolves, drown, devilkin, wendigo. Your ideas please?
Everything. I like zombies the most, because I'd like to play as an undead dwarf that bites people in their heads, chewing their brains :D
« Last Edit: November 05, 2010, 02:18:30 pm by Miko19 »
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