How has stability been? i really want to play but the crashes are a major issue for me.
It's as stable as common DF, I've experienced rare crashes (about one per week) on both vanilla and this ver.
I must say that 0.31.13 version is less stable than 0.31.12.
Is there a list of known issues? I've run across a few problems regarding the graphic sets while doing a bit of organizing to the files to suit my OCD, but I don't want to be reposting stuff that's already known about.
I tried to fix most of the known issues, so I don't remember any now. I think I forgot to fix 0.31.13'th vanilla bug with unmineable adamantine but it should be easy to fix.
Change
[INORGANIC:RAW_ADAMANTINE]
[ITEM_SYMBOL:'*']
[THREAD_METAL:ADAMANTINE:100]
[STATE_NAME_ADJ:ALL_SOLID:raw adamantine]
[STATE_NAME_ADJ:LIQUID:molten raw adamantine]
[STATE_NAME_ADJ:GAS:boiling raw adamantine]
[DISPLAY_COLOR:3:7:1]
[TILE:156]
[MATERIAL_VALUE:250]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:200]
[LIQUID_DENSITY:2600]
[MOLAR_MASS:55845]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[DEEP_SPECIAL]
[MAX_EDGE:1000] no swords until you can pick mats
[ITEMS_HARD]
[IS_STONE]
, replace all 5000000 with 4000000. 5'000'000 seems to be an "unmineable" value.
Please report any errors you find, don't care if they were reported or not. It makes them to be much easier to fix.
How about as a weapon?
Actually, from the latest version I can't see ANY difference between Bismuth and regular Bronze, and that includes the value
Oh wait, it has a different color :p
It should be heavier and better as armour. Well...I think it should because bronze + rock = ultra hard bronze.
Actually bismuth bronze should be lighter, but I forgot to address that. Thank you, I'll fix it. Basically it will be a bit worse for bludgeoning weapons but will be lighter as equipment.
Hello, I'm playing v3.12 and I've just discovered adamantine (for the first time in Genesis, yay) but I can't mine it. Is it supposed to be so?
And by the way what does a blast furnace do? My brand new magma BF has no options available
As I said, it's an error from 0.31.13, I forgot to fix it. Open /raw/objects/inorganic_stone_mineral.txt and change the above mentioned adamantine values.
My main problem was that by the time I get a BF set up, I've usually already created a big stack of iron, and have to make steel the other way.
Thanks, I will consider that. I will try to make it more useful.
So I just got a group of migrants, the first oddity is that almost all of them were legendary something or other (Hammerdwarf, Cook, Blowgunner, Clothier, and Appraiser) I thought migrants never really came above Proficient?
The more strange oddity is that one of the dwarves' profession is Master Thief. She is a professional knife user and professional ambusher. I can assign her a noble position, but other than that she is useless. Not listed in the military screen, no ability to change her professions. Any ideas what the deal with her is?
Perhaps she is an "undesireable", and you would be best locking her up, or conspiring somehow to keep her from teaching "classes".
It's a new "feature" of 0.31.13. The only use I've found for them is a noble position. They do noble stuff.
Sorry to everyone for not replying, I was in the country for 3 days helping my grandma
. Now I am back, ready to provide feedback and patches.