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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1246539 times)

Deon

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I forgot to list the value :).

Even underground plants, not affected by the weather, have their own lifecycles. I think it would be too easy if they grew all-year long :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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I've got cool small guys by TomiTapio: bog frogs. They are small but numerous. They should add some needed life to the swamps. I already made graphics for them so it's just a matter of the next release when they appear.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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I'm thinking about beavers and lynxes (bobcats) next.
Maybe I'll create an attacker wildlife that comes in group of 15-20, but is not jackal-dog-wolf sized, but rabbit-turkey sized. Should be demonic to have a motivation to attack armored dwarf town. (Hmm... vorpal bunnies, ravenous rats, nether scarabs, flying piranhas, clockwork metal turtles...)
It can be Savage in Genesis; and everywhere in my worlds. (I think zombies currently are super weak. Evil region's main problem is Trees Not Growing and skeletal high-speed wildlife.)

Really would like a rabbit-like thing in the caverns, but haven't gotten a good idea yet -- "cave rabbit" doesn't cut it for me.


Right, while I'm posting, might as well put up my current fort, which has the new "yes flux" ironworks.

Spoiler (click to show/hide)
« Last Edit: September 13, 2010, 01:26:03 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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I wonder if anyone uses psychiatrists. I find them useful since it removes many of bad thoughts from your leader, and you can swap them so it's not always the same dwarf.

The idea with swarming animals is fun, but they will die to axes quickly if they are small... And zombies are really weak, you can chop one's hand off and it collapses, so I consider them broken for now.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

calrogman

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Found a small bug.  The Orc tiles are contained in raw/graphics/orcs.PNG but are referenced in the raws as orcs.png.  This isn't a problem on Mac OS or Windows which use case-insensitive filesystems, but is an issue on more sensible operating systems, such as Linux or BSD.
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Deon

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I didn't know about that, thank you :P.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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TomiTapio

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I wonder if anyone uses psychiatrists. I find them useful since it removes many of bad thoughts from your leader, and you can swap them so it's not always the same dwarf.
The idea with swarming animals is fun, but they will die to axes quickly if they are small... And zombies are really weak, you can chop one's hand off and it collapses, so I consider them broken for now.

I use the counselor position almost always. Having expedition leader in soldier squad is bothersome as one training session can outlast the patience of visiting civ liaisons. But what can you do if you have two good soldiers and other is Leader.

Well, the point of the "rat swarm" is not to have high endurance (colossus/bronzestatue has that), but to be dangerous if someone gets caught by them and help doesn't arrive right away. If you have pause-fort-on-pet-death you have an easier time commanding your military.
Maybe I should try a high-endurance creature, a NoBleed NoPainFainting horror, ie. a skeletal undead. But which appears outside evil regions; skeletons can march a long way given the right magic or spirits.

Any ideas, anyone, how to make dragons A Real Threat?
A "karmic" variant of creature would have super-poisonous blood, so if you hurt the creature you get hurt from its blood.
(Karmics are in ADoM roguelike, http://www.adomgb.info/adomgb-0-9.html )
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Randomtask

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Many apologies if this has been asked before, but I did a search and couldn't find anything.

When I query my furniture workshop, and go to add a new task, the menu is completely empty.

Whassupwiddat?
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Deon

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It means you don't have required materials to make stuff.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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The important item at furniture shop is make stone bed, out of stone and cloth.

I might add some common items' weights to the DF wiki, so I'll collect some. (G stands in for the angular gamma symbol, and it is actually kilograms.)

161 G stone stack
167 G stone statue
37 G elite hardwood (Tomi's) stack
22-29 common wood stack
Spoiler (click to show/hide)
« Last Edit: September 13, 2010, 06:34:01 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Randomtask

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Ahhhhh, I needed cloth. Thanks.
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Deon

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I should make a list of all custom reactions on the wiki soon. Just a bit more time :).
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nekoexmachina

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at first i was like :D new kewl mode
but the, i 'ffffffuuuuuuu'
cause always i get some whole-map fire of some fireball-throwing dorf. ;(
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Whenever i read the "doesn't care about anything anymore" line, i instantly imagine a dwarf, sitting alone on a swing set. Just slowly rocking back and forth, somberly staring at the ground, and stopping every once in a while to sigh.
It's mildly depressing.

Deon

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Just remove the fireballs from the obsidian dwarves if you really hate forest fires. I personally quite like them.
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rainekage

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I try to keep the obsidian dwarves away from combat, but as I base careers on statistics, sometimes it's impossible to avoid that Legendary Swordsdwarf (Obsidian) who migrates to the fort.

Although on principle, I never make them my brewer. 

Can farms be lit on fire?  I've never checked.

Hmm, my orc adventurer was assigned to slay a demon.  But the task is centered on the town itself.  Is it possible the task is below the town?  As in, dozens of Z-levels down in a mysterious place of instant death?

Because if that's the case, I don't think all that black steel I started out with is going to cut it.  Not that I can ever find the cavern entrances when I need to.  ???
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