I'm thinking about beavers and lynxes (bobcats) next.
Maybe I'll create an attacker wildlife that comes in group of 15-20, but is not jackal-dog-wolf sized, but rabbit-turkey sized. Should be demonic to have a motivation to attack armored dwarf town. (Hmm... vorpal bunnies, ravenous rats, nether scarabs, flying piranhas, clockwork metal turtles...)
It can be Savage in Genesis; and everywhere in my worlds. (I think zombies currently are super weak. Evil region's main problem is Trees Not Growing and skeletal high-speed wildlife.)
Really would like a rabbit-like thing in the caverns, but haven't gotten a good idea yet -- "cave rabbit" doesn't cut it for me.
-- KelloIske, Bellstruck, region6
with genesis 3.12 things, flux.
start from Valliongelma, "Rampartproblem", a mountain fortress. Owner: The Steamy Ink, dwarves. Parent Civ: The Doors of Polishing, 151 dwarves.
3x2, 3 temp savanna, 3 temp.marsh, chert marble gabbro diorite granite.
two lions, 8 copper, 2 tin. ? leather. some bauxite and ilmenite.
..
make axe, 2 picks, dig, find iron. caves at -6.
the rest of the bronze becomes 3 daggers.
summer. fill reservoir. hospital is made.
3 migrants. train the lions. second thief already, way way faster than lions.
make pure-iron anvils and well chains.
autumn.
295-310 fps, 3x2 embark, 10 citizens, 2+6 animals, 2 cavern layers (1 opened, no path). 17k wealth. 360 stones. home at -3.
lovely 8 migrants, we are 18! One professional soldier-legendcheesemaker.
six do foraging.
butcher two muskoxen. (255 fps) 46 pure-iron, nice.
Gotta dig up some marble for steel. (I'd change marble's gray-stone dug-ore color.)
home caravan. good times. ponds have safety-ramps.
dig larger hospital / sleeping quarters.
winter. try to sell nice statues. cow cage bought, 1100G weight, 167G statues out.
now for a dining room with dozens of statues. Have a decent engraver.
..
Year 2 spring. Have bull and cow, try some milking. One bucketful..
Have 15 steel and 4 iron.
hunt several giraffes!
A great pile of migrants, hooray! Beards a-flying! we are 38 with 108k wealth.
potash maker's mood: pure iron goblet, 25k! image of dwarf praying to the dwarf deity "Blue".
three caravans. good trading got wood and food and leathers for bags.
137-182 fps, 3x2 embark, 38 citizens, ? animals, 2 cavern layers (1 opened, no path).
keeper traders.
Year 2 autumn.
Order all 600 gypsum to dump-piles.
open caves up. get webs.
run out of coke, and have no logs.
178 fps, 3x2 embark, 39 citizens, 2+22 animals, 2 cavern layers (1 opened, watery). 228k wealth. 900 stones. home at -3.
dig fancy rooms.
home caravan. good, good.
who is the woodcutter?
Year 2 winter. Build 2nd well, of finest pieces.
a leather mood: `Kirves mtr', Recruit has created Vaikeusveny, a giant earthworm hide exquisite shoe! 36 000. with three images.
giraffe hunting.
Veitsi the soldier is again voted to leader.
Hoo boy, yummy giraffe bits!
miner-bowyer had a baby.
Year 3 spring. 1250 total food.
hunt a lone wild donkey.
make three of the squad one use crossbows.
migrants! we are 62!
mood: giraffe leather dress, 9kk with image of female jade dwarf.
find more caverns on -11 to -14.
even more caverns?
magma sea at -16 to -20.
150 fps, 3x2 embark, 62 citizens, 3+26 animals, 2 cavern layers (all open and magmasea seen). 478k wealth. 1250 stones. home at -3.
novice bowdwarf-squad can not shoot down an eagle! Eagle lost one eye however.
sylvans, orcs, duskies.
shoot some buzzards, and find a thief. Shooters did well this time!
A duskie chokes an eagle. Damn!
Great fun giraffe hunting! Shooters now have most impressive range.
Giant mole and crundle in the fancy rooms. sneaky. Should install traps.
The dwarf Sapeli was ripped to bits by a giant mole!!
A pet turkey has a broken lung. It's wheezing by the well.
128 fps, 3x2 embark, 61 citizens, 3+29 animals, 2 cavern layers (all open and magmasea seen). 574k wealth. 1400 stones. home at -3.
spot a group of pelicans, order three squads to kill them. CRASH!
..
Year 3 summer. do the trading.
block non-main entrances to home. move outdoors stockpiles indoors. (112 fps)
five wolves approach. Hack and shoot them.
A WYVERN COMES! Easy victory, it was pretty slow. lost a war lion, who took most of its acid.
two caravans. trade meals into exotic steel weapons.
miner-doctor is now mayor. reassign rooms.
Year 3 autumn.