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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1241995 times)

BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3045 on: September 09, 2010, 02:41:39 pm »

The female dwarves get hurt in the breasts alot too. I assume that's also something that sticks out? (didn't see any breast injuries in vanilla and the other mods, so i think its Genesis. Correct me if I'm wrong.)

If we can't tell male from female without taking clothes off, or asking (!!), then I don't see how breasts could possibly be injured any more frequently than the torso.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3046 on: September 09, 2010, 02:44:31 pm »

Here goes,
The story of Hailedceilings begins.

Spoiler (click to show/hide)

(Dwarf Therapist) (resume, CRASH!) (okay, offsets are broken thanks to body parts or such. do not give jobs and nicknames via DT.)

If we can't tell male from female without taking clothes off, or asking (!!), then I don't see how breasts could possibly be injured any more frequently than the torso.
It's a DF bug, body parts connected to lowerbody (like ear connected to head) don't get protection from clothes and armor! So, I and Deon today make the gender-specific bits "internal" (like liver and kidney) to be inside clothes.

ps. visit my photo gallery to understand why I add and tune animals in DF: http://www.flickr.com/photos/tomitapio/  (also I was a D&D basic set dungeon master in 1989.)
« Last Edit: September 09, 2010, 02:56:53 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3047 on: September 09, 2010, 02:55:53 pm »

Yep, it's a temporary solution though, so expect dicks flying all over the place once it's fixed. Oops, I think I've got too far again.

Anyway, I am finishing Orc sprites and I am redrawing trees. As much as I love double-colored trees right now, when they become orange (autumn) or snow-covered they lose the secondary color and thus the trunk which looks weird. I will try to make it beautiful enough still :).

Also I've been watching PlumpHelmetPunk's Let's Play of Genesis and it helped me to fix a few typos.
http://www.youtube.com/view_play_list?p=518EB31003A751E6&playnext=1&v=g1KCUua6QiE

It's an older version, yet it's awesome from him. He starts as a group of adventurers and moves on to a fortress mode.
« Last Edit: September 09, 2010, 02:58:57 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Spaghetti

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the manual dosent tell me which building they train shield (weights) at.
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Tormy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3049 on: September 09, 2010, 03:10:50 pm »

Yep, it's a temporary solution though, so expect dicks flying all over the place once it's fixed. Oops, I think I've got too far again.

Anyway, I am finishing Orc sprites and I am redrawing trees. As much as I love double-colored trees right now, when they become orange (autumn) or snow-covered they lose the secondary color and thus the trunk which looks weird. I will try to make it beautiful enough still :).

Also I've been watching PlumpHelmetPunk's Let's Play of Genesis and it helped me to fix a few typos.
http://www.youtube.com/view_play_list?p=518EB31003A751E6&playnext=1&v=g1KCUua6QiE

It's an older version, yet it's awesome from him. He starts as a group of adventurers and moves on to a fortress mode.


Holy ****! This guy uploaded like 70 DF[-Genesis] related videos, and as I see, 1 clip is 11-14 minutes long. Insane Impressive!  :o
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Deon

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Yeah, he did the same with my Fallout mod for 40d, and I am terrified to see what happens when I patch up the Wasteland mod :D.

Meanwhile, here're the orcs sprites I've already made:


As you see, I was lazy at ranger subprofessions, but I will return to them before I release it.

P.S. And since we see them a lot in adventure mode, here's a quick attempt to make the fishery workers.



Yarr matey!
« Last Edit: September 09, 2010, 03:30:44 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Z1000000m

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What is the size of a crescent arrow?
My liason just got hit by 2 copper ones and both foot and a whole leg sailed off in an arc. Lol
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Deon

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It's reduced in the last version (unreleased), and yeah, they have dagger-like crescent-shaped heads so they can chop fingers and hands off.

P.S. Like the one on the right but bigger:

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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Spaghetti

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New idea

Exploding Dwarven Crossbow Bolts.
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Deon

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The idea is good, the fact that you can't do it is not :(.

Anyway, I've finished orcish civillian professions. Now I need to take a break and then finish military and nobles.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #3055 on: September 09, 2010, 06:35:05 pm »

If we can't tell male from female without taking clothes off, or asking (!!), then I don't see how breasts could possibly be injured any more frequently than the torso.
It's a DF bug, body parts connected to lowerbody (like ear connected to head) don't get protection from clothes and armor! So, I and Deon today make the gender-specific bits "internal" (like liver and kidney) to be inside clothes.

Internal breasts sounds very dwarfy.
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TomiTapio

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Hailedceilings keeps busy, baron gives trouble, much wildlife in cages...

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Spaghetti

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which building allows you to train shield and armor (weights)

its not in the manual...
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Pan

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 Repeating Upright Spear traps with training spears.

 And don't use ironwood. Once, a forest fire from an ambush outside burnt all the unstockpiled wood (went too overboard in cutting down trees, and was carving out more wood stockpiles when the ambush came) except the ironwood logs. Hey, to anyone who reads the raws, is ironwood as strong as iron or steel? I'm guessing the former, but can't be too careful.

 Awwwww man... youtube is banned from the country I live in. Anyone know any proxies that get into youtube?
« Last Edit: September 09, 2010, 08:18:56 pm by Pan »
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Spaghetti

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i messed up the raws and cant make training spears lol any alternatives?
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