The story of Hailedceilings begins.
-- Tervehdikatto, Hailedceilings, region12
Roll world with no flayers or weres. Nerf keeper populations, reroll. Got only goblins as foes, okay.
start from civ "Nappiharava, Buttonsrake, a town. Owner: The Crypt of Scaling, dwarves. Parent Civ: The Perfect Bolt, dwarves. 119 dwarves."
3x2, tropical moist forest, hot. 3sq untamed, 3sq wilderness.
Choose.... 3 cats. 3 dogs. 10 copper, _22_ tin. 10 leather, 3 lye, 5 plaster, 2 sand. 2 cloth, 3 thread.
not pricy oak logs but larch.
chicken and rabbit meat too pricy, have horse meat instead.
Begin. Make copper axe, chop trees, make charcoal, bronze.
A giant leopard menaces. Make mails and swords and axes, and Crush the fiend!
Miner found gold on -4, hooray! And hematite on -5. Schist-rock home begins on -6.
Some raptors come. Attack! Manager slew one but got nasty injuries.
Meet a Rowan Ent. Quite scary. Guess we have to smash it, it refuses to leave.
Three snailmen appear. Snailmen are nice. Much more polite than sylvans.
Have 90 meat, no drinks, some packed meals.
Found galena on home-digging.
First one to idle gets to harvest webs!
Lukaali the planter died in bedrest! No-one nursed...
CRASH! CRASH! CRASH!
..
(load post-raptor save) Mid-spring 10th, Lukaali is in the hospital.
Doctor can be wood-cutter.
A forest spider comes. Should be easy to pul walls between the pools here.
See a rattlesnake near the furniture pile. 18k wealth
Year 1 summer. A bronze statue is moving behind the trees.
Goethite and peat on the slopes to the north. Clay to the northwest.
Make golden depot. 21k richness.
The statue attacks, dogs get hurt. Axing time! Failure.
Later, attack the statue again. Dwarf in the pool with statue! Nooooo! Ramp digger, now! Alas. Carpenter drowned.
Blessed migrants come! Three. Soldier-smith, cheesemaker and novice pants and ballista maker.
Make three steel daggers.
Appoint a new manager and bookkeeper, as Lukaali is resting.
Year 1 autumn. Make first and second well. Geet first puppies.
Inventory check... 13 gold, 5 steel, 20 tin, 16 charcoal. 16 weapons (five are junk crossbows)
Dining corner is done.
Dig safety ramps on ponds. Damn statue guards one pool.
One smith has three cats and one kitten.
Hooray, migrants to 15!
Home caravan from The Perfect Bolt. Get picks, plumps, thread, all leathers, and a bunnyrabbit.
Year 1 winter. Time for a reservoir. Found cobaltite and limonite.
Hmm, too much water, make a wash-pool too. Make home-level stockpiles and farms.
Channel water away form the cursed pond. the wet bronze statue flees.
A python appears! Slay it. Two in rest. Forest spider comes.
Year 2 spring.
250+? fps, 3x2 embark, 15 citizens, 3+22 animals, 3 cavern layers (0 opened). 58k wealth. 600 stones.
Migrants! We are 35!! (save)
(Dwarf Therapist) (resume, CRASH!)
..
haul ore and peat.
doc gets mason mood (because digging progressed): bauxite throne, 26k, with image of two chestnuts. Spikes of golden beryl.
duskies.
(Dwarf Therapist) (resume, CRASH!) (okay, offsets are broken thanks to body parts or such. do not give jobs and nicknames via DT.)
..
dig. planter gets withdrawal mood: candlenut bracelet, 2k.
haul ore and peat and wood. dig two more entrances, for basic cage traps. Close first no-corridor entrance?
duskies. they shoot the heck out of some dire wolves. Wonder how their meat tastes?
buy a giraffe, pretty cheap at 630. Duskies request our peanut butter sausages.
Slay two more dire wolves. We lost a recruit, seven rip-shakes was too much.
dig, and close first entrance.
cheese maker's mood: goethite floodgate,
caravans. They shoot and shoot at a Pear Entwife. It died of sun gold bolt to the heartwood.
crush two forest spiders.
Year 2 autumn.
trade. offer sylvans four picks. They request a steel axe. Got sand lion and ostrich!
mastiff and rabbit and miscellaneous from ezras.
"Cloister Newhelmet, has grown up to be a cave tortoise." Tee hee.
A Forest spider ate a cat. Attack it. Its webs are too strong! Stupids cannot walk around the webs. Lost two! It ripped off axedwarf's head!
200 fps, 3x2 embark, 32 citizens, 6+34 animals, 3 cavern layers (0 opened). 155k wealth. 1450 stones. Three entrances to home.
Duskies. orcs. dwarves.
make a no-skills bow-squad.
orcs always bring lots of cheese.
black bear from duskies.
Year 2 winter. Make steel stuffs.
Two dire wolves. Trap caged one, soldiers sliced one.
Teach the caged wolf some manners.
slay asps. (third asp, CRASH!)
It's a DF bug, body parts connected to lowerbody (like ear connected to head) don't get protection from clothes and armor! So, I and Deon today make the gender-specific bits "internal" (like liver and kidney) to be inside clothes.
ps. visit my photo gallery to understand why I add and tune animals in DF: