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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1247245 times)

McBeer

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2955 on: September 06, 2010, 03:53:45 pm »

Quote
Problem with "furniture has to be built indoors"
It bothers me too - i can see no reason to prevent users from making Pub under clear sky(i could understand this up to d18, though).

Quote
Dwarf Fortress game in comicbook format!!
Thanks for the link, i LOVE such DF related pearls! These iso-maps are amazing there, damn.

Quote
CRASH. Damn.
:E i never had one so far.

Very sorry for posting - but i love microcommunities i can see in some threads(some are open, some are not..).
I did not play today - i am too tired lately..i lost my master mechanic yesterday because of Nord's war white lion that could swim...it managed to swim into my fort and just ate him :(, what a LOSS(first dead in 25 yrs :E, many cried). I did not find way that allowed lion to get into fort, though. Weird mystery.
I retracted bridge where Nord mounted on that lion stood, Nord had drown, lion did not. After two SEASONS it found a way into fort somehow.
Damn.

Question: will i get migrants, if i change popcap from 60 to more(i have 68 men now that are too precious to start army, imho)?
« Last Edit: September 06, 2010, 05:36:09 pm by McBeer »
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fun is for rich men, i assume.
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My axe is sharp and my beard is strong.

negorath

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2956 on: September 06, 2010, 04:34:23 pm »

I might just be completely blind, but I can't find Black Steel in the raws; what are the properties of this steel alloy? or can someone point me to where I can find it in the raws! :D
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2957 on: September 06, 2010, 05:29:43 pm »

I might just be completely blind, but I can't find Black Steel in the raws; what are the properties of this steel alloy? or can someone point me to where I can find it in the raws! :D
It's in inorganic_metal_ironworks.txt, [INORGANIC:STEEL_WOOTZ] , formerly called Crucible Steel.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

negorath

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2958 on: September 06, 2010, 06:33:06 pm »

I might just be completely blind, but I can't find Black Steel in the raws; what are the properties of this steel alloy? or can someone point me to where I can find it in the raws! :D
It's in inorganic_metal_ironworks.txt, [INORGANIC:STEEL_WOOTZ] , formerly called Crucible Steel.

Cheers, was looking in that file, but guess the big letters stopped me from scimming the details.

Anyway, is Smelting of Sun Gold borked? Sun Gold, Cobalt, and Ironwood are materials I just can't seem to be able to make, either as a result of lack of proper reaction, or game bugs perhaps?
I can see nothing wrong with the reaction file, but maybe the game doesn't like adding reactions to a original DF building from more than one file?

edit: Ahh, nvm, saw the reactions weren't part of the permitted reactions for dwarfs, so I guess it's intended?
« Last Edit: September 06, 2010, 06:46:31 pm by negorath »
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2959 on: September 06, 2010, 07:43:38 pm »

Cheers, was looking in that file, but guess the big letters stopped me from skimming the details.
Really, try the Control-F for "Find".

I recommend Crimson Editor and its "find string in folders", it's nice. Can search for "CREATURE:" and it lists all creatures, and doubleclick on found row takes me there. Programmers ofter need to find what function/variable is mentioned where. And CE leaves files open between sessions, so all my note-files open when I start CE.
http://en.wikipedia.org/wiki/Crimson_Editor

Yeah dwarves don't make elfy sun gold or spellwood. Cobalt is just some afterthought.
(in current never-dig fort... would like mechanisms made of metals.)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2960 on: September 06, 2010, 08:06:33 pm »

All right, had good fun in no-dig place:
Too bad the river, falling off the map edge, makes for much flow calculations, and get 100 fps less than usual.

Spoiler (click to show/hide)

I dared to test the StoneSense ('coz Deon vouched for it):
Spoiler (click to show/hide)
« Last Edit: September 06, 2010, 08:10:40 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

omglazers

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2961 on: September 06, 2010, 09:36:06 pm »

Cheers, was looking in that file, but guess the big letters stopped me from skimming the details.
Really, try the Control-F for "Find".

I recommend Crimson Editor and its "find string in folders", it's nice. Can search for "CREATURE:" and it lists all creatures, and doubleclick on found row takes me there. Programmers ofter need to find what function/variable is mentioned where. And CE leaves files open between sessions, so all my note-files open when I start CE.
http://en.wikipedia.org/wiki/Crimson_Editor

Yeah dwarves don't make elfy sun gold or spellwood. Cobalt is just some afterthought.
(in current never-dig fort... would like mechanisms made of metals.)

Great resource, thanks
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Roses

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2962 on: September 06, 2010, 10:15:33 pm »

I was wondering if anyone knew of a way to block certain weapons being used in the Altar of War. It rocks getting the occasional nice 'artifact' weapon, but half the time my guy just turns around and uses that weapon as the next sacrifice. Maybe you could block certain materials from being used and then make all of the special weapons out of that material. I don't know, not the best modder when it comes to custom reactions.
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Pan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2963 on: September 06, 2010, 11:01:01 pm »

Well, I'm not entirely sure on this, but I think you could equip the artifact weapon to one of your ___lord/master soldiers via the [m]ilitary - [e]quip, specific weapon.
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Roses

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2964 on: September 06, 2010, 11:09:07 pm »

I know I can equip it, but the problem is if you have the Sacrifice Weapon running on repeat and you get one of the special weapons out of the sacrifice your guy will just use that for the next task. Was hoping there would be a way to stop him than checking the Altar after ever sacrifice.
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Still Standing

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2965 on: September 07, 2010, 01:05:07 am »

Forbid the weapon is probably the only way.
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Diggy diggy hole.

Pan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2966 on: September 07, 2010, 02:29:04 am »

 Looks like micromanaging is the only way  :(.

 I personally only use the altars for decoration, and I put them beneath the execution tower (for the occasional invader that steps into the moniter lizard / camel cage traps) so it's like a sacrifice to the blood god.
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Pan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2967 on: September 07, 2010, 08:59:15 am »

 Hi people. I have just went and added a page for the illithids in the genesis wiki. All I have written is based on experience, so I know there might be things that I missed out on, or is just plain wrong. So could anyone go and take a look at it, and perhaps edit and change, or add anything based on your experiences? (I'm not a native english speaker, so I know what I wrote isn't exactly wiki quality.)

 I'm pretty sure Deon would appreciate it if we could all help with his wiki. Theres a shitload of articles that are empty, and it's been months since the wiki was made.

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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2968 on: September 07, 2010, 09:17:06 am »

What labor does sacrificing a weapon use?
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Roses

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2969 on: September 07, 2010, 10:40:14 am »

Alchemy
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