-- PuhujaKylä, Speakertowns, region3
3x2 trop dry broadleaft, 2sq wasteland, warm.
Parent civ populous The Flickering Chamber,
zero underground plants available!
copper,tin, 5 dogs 2 turkey 2 chicken.
first workshops, make tools, meet ellyphants.
bugger, world ends at -4, wrong settings.
-- JärjestöNuoli, Orderbolt, region5
3x2, trop coniferous forest warm serene, 2sq trop shrubland
copper, tin, chickens.
Meet unicorns.
foudn hematite and lignite on first digs.
summer. reservoir and main "hall" done.
migrants to 15, hurrah!
autumn. good mining, have steel already.
and hospital next to reservoir.
migrants to 23. prosper, 30k wealth. got one good soldier (lv 5 skills).
mood: donkey bone spear, 2k.
a crow stole rabbit meat fries.
home caravan. Eww, mummy meat!
winter.
three kobold thieves at once. put some guard animals.
Lovely migrants to 44! Sort into soldiers by abilities.
235 fps, 3x2 embark, 44 citizens, 1+25 animals, 3 cavern layers (0 opened). 120k wealth. 730 stones.
dig to find non-iron ores.
a silly minotaur comes. 8 pages of log, then steel sword halves it, done.
Year 2 spring.
orc traders, 10k of stuff, for three steel shields.
11k from duskies, for two steel axes and 2 mails.
Year 2 summer.
170 fps, 3x2 embark, 44 citizens, 1+31 animals, 3 cavern layers (0 opened). 424k wealth. 1350 stones. MADE LONG TUNNELS.
dig down, find caves at -10. 185 fps.
dig more, but dont open path to caves.
no migrants season.
Armorer has become leader.
keeper traders, their pack animals Suck! They get one sword.
sylvans, two steel items for them.
Year 2 autumn.
150 fps, 3x2 embark, 44 citizens, 4+32 animals, 3 cavern layers (1 opened but no path). 572k wealth. 2100 stones.
dig some fancy rooms.
gem setter mood: chalcedony window, 8400.
duskies.
a pikegoblin ambush, wow! woodcutter died. agile icer-trainee died
(pike-stab to spine. last, silver pike really exploded her hand)
guard raccoon spots speargoblin squad! duskies help defeat them.home caravan and two others.
Flayer one-squad siege! 16 plus elk bird.
first dw to charge, dead. spear-dw, dead.
victory. haul. 112 fps (including caravans).
trade good steels from the mountainhomes.
Year 2 winter. 133 fps (including caravans). one in hospital.
let the soldiers hunt some warthogs.
goblin-killer good mason is crippled for life.
Pihti had twin babies. Her family gets a bedroom with a statue and a fancy bag.
(145 fps)
super-stinky butcher shop, relocate.
war cheetah chases snatcher away. Snatcher is faster!
remove the farms.
dig space for furniture storage.
fey crafting mood: a warthog bone grate, huh?? 1200.
A were siege! (42 dw, 592k wealth) late winter.
A three-group flayer siege! With lots of mounts!
Our traps are way too few for those groups!
Walling successful! We have time to build more traps..
They dance on our 3 weapon traps.
make steel and bronze trap bits. wealth shot up +400k.
miner opens up the welcome-corridor. one fleshwarper comes and tries. more come, spearmaster made it through with only one nick! Then the moron leaves, through the traps.
oh what morons. the enemies die.
cleanup and reset. one foe is lured in.
open main corridor, send soldiers to chase too-fast elk birds. finally a cheetah makes it slow down.
(bug: it's still a siege with four weak enemy mounts remaining.)
victory, late spring 6th.
wild unicorn killed a spaniel.
3 of 42 in hospital. (115 fps)
late spring 15th,
A SIEGE! orc crossbows. (1.9 M wealth)
they smash our outdoor animals. war lion was Very durable.
solid victory. hunt unicorns to celebrate.
Year 3 summer.
105 fps, 3x2 embark, 42 citizens, 3+16 animals, 3 cavern layers (1 opened but no path). 1.93k wealth. 2200 stones. siege litter.
a few (9) migrants to 51.
weaponsmith mood: iron spear, 30k, with elk bird leather.