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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1228793 times)

omglazers

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2805 on: August 28, 2010, 03:05:04 pm »

I'm designing a new critter called 'Deon' which basically runs around the map and touches dwarves inappropriately and calls it 'inspecting the RAWs'
« Last Edit: August 28, 2010, 04:05:27 pm by omglazers »
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Z1000000m

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2806 on: August 28, 2010, 03:20:00 pm »

Make it domesticated and make him steal drinks.
Also, noexert.
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Tarran

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2807 on: August 28, 2010, 03:23:16 pm »

Make him SPEED:0.

Oh, and make him able to fly too. Can't have dwarves escaping him by simply walking up a flight of stairs now, can we?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2808 on: August 28, 2010, 04:55:46 pm »

Okay, I've just got my hands on a SKIDROW: Elemental, so expect more inspiration and probably new critters soon :P.
Perhaps you mean http://en.wikipedia.org/wiki/Elemental:_War_of_Magic ?
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2809 on: August 28, 2010, 06:39:19 pm »

Deon, about the ironworks... crucible etc... why is it CUSTOM_SHIFT_S and CUSTOM_SHIFT_W, couldn't it be
a,s,r (add steel repeat), not a,S,r ?


Anyone want to try my no-caverns high-speed fort? I love high fps.
3x3 tropical forest and some evil biome. Only 3 levels below surface: soil, soil, stone with iron ores. No magma, no HFS!

Just went to 50 citizens, here is the region-folder: (13 MB zip)
http://dl.dropbox.com/u/8967397/Gen311Tomis_region26.zip

Log:
Spoiler (click to show/hide)
« Last Edit: August 28, 2010, 07:07:28 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

omglazers

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2810 on: August 28, 2010, 07:07:52 pm »

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Z1000000m

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2811 on: August 28, 2010, 08:52:53 pm »

Something is seriously broken with armor

My Artifact wielding Axedwarf with both BS breastplate and chainmail got hit in the upper body with a some crappy hammer and the only thing that counted as armor was his cloak.

Also Gargoyles are very weak. What kind of marble is it when a normal urist can shatter ribs with his punch.
« Last Edit: August 28, 2010, 08:55:56 pm by Z1000000m »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2812 on: August 28, 2010, 09:52:08 pm »

Are you sure that the hammer was crappy? Hammers damage armor very good in general, swords would be blocked by armor materials.

And gargoyles are quite brittle, that's their main problem. Being unelastic, simple blunt blows dismember them.

Okay, I've just got my hands on a SKIDROW: Elemental, so expect more inspiration and probably new critters soon :P.
Perhaps you mean http://en.wikipedia.org/wiki/Elemental:_War_of_Magic ?
Yeah, and SKIDROW is the releaser name :P. It's a very well known corsair group.
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2813 on: August 28, 2010, 10:08:36 pm »

Hey anyone.What metal is better?black steel or red steel?
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Tarran

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2814 on: August 28, 2010, 11:32:11 pm »

Red steel is better than black steel in many ways. Although it's slightly heavier than black and has a higher Shear elasticity.
« Last Edit: August 28, 2010, 11:36:05 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2815 on: August 29, 2010, 04:40:14 am »

It's better for warhammers if it's heavier so red steel ftw!
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Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2816 on: August 29, 2010, 05:50:44 am »

OHGOD the SIEGERS in this mod are... well, I was going to say "inhuman!", but DUH. I am pretty sure I have 5 sieges at once, since I didn't go heavy military, and ambushers killed a caravan for each civ. I tried to be friendly, I really did! But butchering and cooking that dragon sent me WAY over the triggers on fort created value.

I am loving this mod. Really brought back the challenge, and is keeping me delightfully offbalance.

...also, I've gotta say: caged creatures still giving off their poison clouds is devious.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2817 on: August 29, 2010, 08:43:05 am »

...also, I've gotta say: caged creatures still giving off their poison clouds is devious.
That's from Toady. Maybe they should breathe fire and spit poison from cages too.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Z1000000m

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2818 on: August 29, 2010, 08:48:02 am »

Are you sure that the hammer was crappy? Hammers damage armor very good in general, swords would be blocked by armor materials.


I know that hammers generally are good vs armors, but the problem is that when that dude hit my dwarf in the upper body (both chainmail and breastplate cover that part afaik), it said that the hammer hit her through the cloak, totally ignoring the 2 layers of heavy armor in the process.

Also, just how effective is platinum for weapons? I find it quite funny and annoying that goblins run around with masterwork platinum spears.
Seriously though, why even the most generic goblin enemies have such high quality items?
« Last Edit: August 29, 2010, 08:53:20 am by Z1000000m »
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Eagle_eye

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.11 ϟ] - a GrandFix
« Reply #2819 on: August 29, 2010, 09:07:52 am »

platinum is pretty much craptastic for anything but blunt weapons.
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