After following the thread for about a 150 pages, I figured I'd create an account and participate!
I really quite enjoy Genesis, Deon, even through the "Oh god thousands of uncookable seeds" and other random bugs, it remains the most of I've had with DF since the massive version change.
I do have a couple of questions, if it's alright (All of this is based off of 3.0, I have yet to start the just-released version):
Maybe my biggest question: Does the magma blast furnace have a purpose? The normal blast furnace takes 6 ore, 6 flux, and 6 fuel to produce 6 steel bars. The magma blast furnace takes.... 6 ore, 6 flux, and 6 fuel to produce 6 steel bars. Am I missing something?
Embarking and World Gen - I tend to produce high-volcanism worlds, yet no matter what worlds I produce, Dusk Elves die out, even at year 100. Is there a way to save them?
I tend to embark in untamed wildernesses, in regions where every hostile race (red lines and all) appear on the embark screen, yet, I haven't seen anything beyond kobolds on any embarks, no matter the number of dwarves, wealth, or years in.
Oddly, other than one embark on a river where I got some fish, and another where I got some random birds (ravens, I think), the majority of my embarks are devoid of life - forests, plains, tropical - untamed wilderness, Joyous Wilds - Not a single animal comes onto my screen. What could be happening here?
Sorry for the long post, haven't participated in a forum for quite a while. Looking forward to playing the new version!