Hey, I've been playing this mod and I've noticed that Orcs are not hostile. Anyone know a way I could change the entity files in order to make them siege me? I tried removing the [INTELLIGENT] and [CAN_SPEAK] tags and had no luck.
Sorry, I missed your question. Just copy an EVIL entity ("[ENTITY:EVIL]"), replace EVIL with something else and make them to have ORC instead of GOBLIN for creatures. Also don't forget to remove original orcs.
In this mod orcs are fierce and noble warriors, not skulking filth
. If you want to fight them normally, just kill their diplomat.
The version 3.1 is outChangelog:- 3.1
* a major weapon overhaul; weapons are less deadly now, spears/hammers/whips are a bit better in comparison to old slashing/blunt damage output
* tissues bleed much more; now it's harder to walk off wounds (balanced with weaker weapons which do NOT always dismember)
* graphical fixes for those critters which had no graphics (10)
* fixed caste problems on 3 critters which caused crashes
* made peat IS_STONE so it's listed in stockpiles properly
* new critter: penguin
* multiple fixes to creatures (LARGE_ROAMING, size tweaks, NOEXERT to megabeasts/semimegabeasts and other minor things)
* removed leather from vermin (so you don't get rat leather armor and knuckle worm leather gauntlets)
* new red steel alloy (steel+bauxite, in "magma crucible" furnace only)
* werewolves do not use animals (and mounts)
* illithids have a bit worse biome settings for expansion; also they require level 5 triggers to appear now
* you can now turn a leather in 5 vellums in tanner's shop
* added a scriptorium where you can use 2 vellums to make a tome of some profession
* library studies now require an appropriate tome to study a profession; there's a 5% chance that the tome will be destroyed when used
P.S. I didn't include any mythril-like alloy because I plan to brainstorm it more. Next version will focus on new alloys and reactions, so you may expect some nice alchemy and metalworking.
Also my first goal right now is to make a running wiki and to update it with vital info, like metals and workshops.
Now I will take a short break and go to sleep. If you find something wrong, I am still around the corner to fix it ASAP
.