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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1246920 times)

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2700 on: August 26, 2010, 08:25:05 am »

The settlement at Tailpage, in the caverns, suffered terrible monster attacks in it first years.

Overview of homebase on level -12 (4x3 embark)
Spoiler (click to show/hide)

Guiding spirit's notes:
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2701 on: August 26, 2010, 08:32:56 am »

Thank you for the entertaining stories, TomiTapio :).

Anyway, after some testing all dragons get [NOEXERT].
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2702 on: August 26, 2010, 08:44:04 am »

I have a question, will ents do thing other than topple wooden workshops?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2703 on: August 26, 2010, 09:08:20 am »

What do you mean?

P.S. Okay, be a bit more patient please. Red steel is in, and I renamed crucible steel to "black steel". This way it's shorter for display and also it quite works as a name.

P.P.S. Also, now silver, sterling silver, black bronze and gold can be used to make weapons and armor. Why not. Gold armor may be not good but it's beautiful :). It works  for ceremonies and nobles.
« Last Edit: August 26, 2010, 09:50:57 am by Deon »
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Osdeath

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2704 on: August 26, 2010, 09:55:48 am »

I have a couple of questions if I may, I just seized 3 bars of spell wood off of the elves, (because it sounded cool, and they're elves, they don't need anything valuable), how useful is it? and I've been chopping down ironwood trees, i notice the sylvan elves can make it into weapons and armour, but can i do anything useful with it, other than make beds with it?
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omglazers

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2705 on: August 26, 2010, 09:59:06 am »

Immediately my party of 7 was slaughtered by a horde of zombie penguins.

DF has the amazing ability to produce the absurd and then, briefly afterwards, break it's record.
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Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2706 on: August 26, 2010, 10:03:15 am »

Deon, can you tell me how to make certain metals to have them possible to craft weps + armor from them? You know, selling masterful platinum breastplates seems like a good idea, or givin' 'em to mah commanders :D I like RP'ing in DF :P
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LordShotGun

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2707 on: August 26, 2010, 10:11:06 am »

I kinda miss the old material stuff. The old way you could tell which metals were better (and change them) then others just by looking in right txt file and changing one number.

So in what order are your metals now? Whats better then steel in your mod and by how much? Will more and even better yet harder to obtain metals be invented and included?
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Must... eat... demon raaaaaaat! ARGLEBARGLEBARGLEBARGLE *CRASH* OMNOMNOMNOMNOM.

Tastes like... SAAAATAAAAAAAN!

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2708 on: August 26, 2010, 10:33:12 am »

Deon, can you tell me how to make certain metals to have them possible to craft weps + armor from them? You know, selling masterful platinum breastplates seems like a good idea, or givin' 'em to mah commanders :D I like RP'ing in DF :P

Put [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]
in the the desired metal, eg. inorganic_metal.txt's [INORGANIC:BISMUTH_BRONZE].
I got sterling silver and brass armors, because they're better than leather!

ps. skeletal rabbits = The Horror, due to high speed (shouldn't be able to hunt them by running)
pps. I renamed leather to lth and toughleather to hide. Treatedchitin to tchitin.
I got Drunian hide on order from the moutainhomes.
And allowed desertscorpions and some snakes to live in the caverns (depth 1).
And Helmet Snake was missing [LARGE_ROAMING].
« Last Edit: August 26, 2010, 10:47:32 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2709 on: August 26, 2010, 11:16:51 am »

Thanks, Tomi! Goblins, behold my Platinum Hammers! He, he, he...
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2710 on: August 26, 2010, 12:36:03 pm »

more notes (not stories) from the caves of Tailpage... so non-Genesis-players can see the awesomeness.

My init/announcements.txt has (D_D for fort mode announcing! UCR is i guess combat report)
[COMBAT_EVENT_PROPELLED_AWAY:A_D:D_D:UCR]
[COMBAT_EVENT_KNOCKED_OUT:A_D:UCR]
[COMBAT_EVENT_STUNNED:A_D:D_D:UCR]
[COMBAT_EVENT_WINDED:A_D:D_D:UCR]
[COMBAT_EVENT_NAUSEATED:A_D:D_D:UCR]
so...

Too bad Toady hasn't enabled announcing the DEATH of hostiles!!

F-Beasts and first foreign caravans...
Spoiler (click to show/hide)
« Last Edit: August 26, 2010, 12:43:38 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Ladde

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2711 on: August 26, 2010, 01:15:04 pm »

The settlement at Tailpage, in the caverns, suffered terrible monster attacks in it first years.

Overview of homebase on level -12 (4x3 embark)
Spoiler (click to show/hide)

Guiding spirit's notes:
Spoiler (click to show/hide)

How did you survive building in the caverns like that?
I've always wanted to do something like that, but never really tried. In fear of the many horrors that lurks!
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2712 on: August 26, 2010, 02:35:29 pm »

How did you survive building in the caverns like that?
I've always wanted to do something like that, but never really tried. In fear of the many horrors that lurks!

Guess what, a fortress that dies in combat is more fun than one that dies of low FPS (30-50 is too slow for me). Unless you like megaprojects and shiny perfect mansions.

I was just luck that one dwarf survived without going insane. The cave croc and following berserk dwarf and cave bear really whittled them down. Sucks to have no chain mails early on! (And I've made bones and skin bleed more in my worlds.)

Of course one could try "panic room" and a corridor of ten cave traps protecting it, as no cave beasts have trapavoid, except one or two. When trouble, everyone to panic room burrow, and wait for the hostiles to leave or get trapped.

Perhaps I should make a flying beast for (my worlds') caves, pretend it Climbs The Walls. Spider-Man!
(Ding! made a Crawlnera, a smaller Manera.)
Spoiler (click to show/hide)
don't try it, it'll probably crash your worlds.
« Last Edit: August 26, 2010, 03:02:34 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Jaxicat

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2713 on: August 26, 2010, 03:02:29 pm »

I just started playing the Genesis Mod and so far I'm really enjoying it.  Keep up the good work! :)
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2714 on: August 26, 2010, 03:14:06 pm »

Wait, Jaxi! Noooo! :D

Please wait around 30 min. I will release 3.1. It's a MAJOR bug fix. I think I squished most of the bugs, new and long-term too.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
Pages: 1 ... 179 180 [181] 182 183 ... 642