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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1241717 times)

Urist McNewb

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2595 on: August 20, 2010, 01:53:46 pm »

so, an ent spawned near my place. Is it like, hardwired to go after wooden stills? he's killed 3 of mine, and nothing else >.<
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2596 on: August 20, 2010, 05:12:18 pm »

Having a nice fort, lakeside 2x2, sieges can come from only 3 directions.

Spoiler (click to show/hide)
« Last Edit: August 20, 2010, 05:27:57 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

omglazers

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2597 on: August 20, 2010, 07:51:02 pm »

Looking forward to a fix.

Seeing copper daggers chop mastiffs in twain is kind of annoying.  :'(
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omglazers

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2598 on: August 20, 2010, 08:36:15 pm »

Bug: When making a stone stockpile, new 'stone' compact peat will always end up in the stockpile due to the fact that it cannot be selected or banned AFAIK.

I made stockpiles of JUST 'jet' or JUST 'chalk' but compact peat always ended up there along with the designated stone.

Not sure why.

Minor annoyance.
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EuchreJack

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2599 on: August 20, 2010, 09:11:33 pm »

Can't you just covert all your compact peat into coke?  Heavy manufacture of coke will solve all your problems!

kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2600 on: August 20, 2010, 09:12:26 pm »

Heavy manufacture of coke will solve all your problems!
WOOOO!!! DRUGS!..... wait wrong type of coke.
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Nom nom nom

MiamiBryce

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2601 on: August 20, 2010, 09:20:43 pm »

Can't you just covert all your compact peat into coke?  Heavy manufacture of coke will solve all your problems!

I've got over 2000 compact peat even with three smelters going full time trying to coke it all.

Edit:  I just added [IS_STONE] to PEAT in inorganic_stone_genesis.txt, that fixes it.  Not sure if Deon meant for it to be missing that tag or not.
« Last Edit: August 20, 2010, 09:23:44 pm by MiamiBryce »
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2602 on: August 21, 2010, 01:37:38 am »

Err...Deon Gorlaks seem to have kidneys in their head.
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mikefictiti0us

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2603 on: August 21, 2010, 01:56:23 am »

Deon, I uploaded my custom map scripts here. I added Middle Earth, Britannia, Serpent Isle and Tamriel. There's a couple of others but they aren't quite finished yet. I also fixed Middle Earth so civs that settle in the west won't become isolated.

Let me know if you want any worlds in particular. I generate my own heightmaps so all I need is a basic map image that shows land features.
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Vehine

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2604 on: August 21, 2010, 02:19:54 am »

Harmless Minnows = Genesis Carps? :(
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2605 on: August 21, 2010, 02:50:57 am »

Harmless Minnows = Genesis Carps? :(
No,Carp are MUCH deadlier because they will seek out and kill dwarfs.Hang on a minute...I just threw a fire bolt at a trollkin child and the area is being affected by frostbite now??  ???
« Last Edit: August 21, 2010, 06:34:06 am by Dwarf mc dwarf »
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HD23

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crash
« Reply #2606 on: August 21, 2010, 06:42:58 am »

I was playing version 3.00 of Genesis and I love it so far, but the game crashes on second spring, after first sylvan elves carravan arrives or just before that.
I updated the raws in the save to 3.03 and tried the latest version, but it still crashes.

Here's the save file, the crash will occur after a few ingame days.
I'm using the ironhand version.
http://www.megaupload.com/?d=DFK0VJRV

Does anyone have any idea what might be wrong?
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omglazers

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Re: crash
« Reply #2607 on: August 21, 2010, 06:48:12 am »

Does anyone have any idea what might be wrong?

Update the whole thing.

Just take the save and init files and move them to the new version's folder
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TomiTapio

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Re: crash
« Reply #2608 on: August 21, 2010, 08:02:43 am »

I was playing version 3.00 of Genesis and I love it so far, but the game crashes on second spring, after first sylvan elves caravan arrives or just before that.
I updated the raws in the save to 3.03 and tried the latest version, but it still crashes.

Changing the raws is the best way to make DF crash. There's so very many moving parts.
One can try staying indoors (in burrow) for the offending month, or slaughtering animals, of walling off the main entrance, to change what is happening. Removing depot. Removing digging designations.


Tried a werewolf adventurer. Rabbits don't flee from it, as werewolves are so at peace with wildlife. Died from goat kicks or wolf bites (I've toned weres down).
Orc hammeradventurer: evil cougar still lives after _90_ hammer hits. So I increase the vascular (chance of major bleeding) of muscle and bone. and guts and stomach and lungs and brain.
Orc hammeradventurer 2: bronze maul is pure crap, shatters skin and bruises bone/muscle/fat.
More adventurers.
Now trying BONE:
   [ARTERIES] --xx many shattered bones is death
   [VASCULAR:4]
   [PAIN_RECEPTORS:9] --maybe 50 is too crazy for animals.
Hooray, superstrong shroomer dwarf managed to kill a black bear and two gargoyles with only copper shield. Took days though.
« Last Edit: August 21, 2010, 09:32:52 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2609 on: August 21, 2010, 09:43:45 am »

The only most probable reason for crash may be some creature which is bugged. I will explore it before I release .04.

I will add IS_STONE to peat, sorry for that :P. Typo I guess.

DmD: I didn't change gorlaks.. I will look into it :D.

mikefictiti0us, thank you for the scripts.
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