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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249795 times)

Thoth

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2520 on: August 16, 2010, 12:09:47 pm »

Quote
I don't trust that website,I went on it and my virus scanner reported a few blocked attacks.
I've never had any probs, but obviously anyone can host anything on that, but fair enough, the files i linked are just the original file spread using 7z nothing added nothing taken away, but as ever err on the side of caution if you must. :P
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2521 on: August 16, 2010, 12:34:34 pm »

You can ask someone who can download from DFFD to rehost it if you have a problem. This must be a rare issue because come on, it's just 17 Mb, I download about 20 Gb per day and seed even more. 4shared is an OK site, I used it and never got problems with it, so consider it temporary solved :).

Also I will release a MAC download next time I update it. I somehow missed Grey9's post.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2522 on: August 16, 2010, 12:45:32 pm »

In my country,we are WAY behind in internet standards.And my internet is a pile of shit.Also my internet is just deciding to be a massive bastard to me and not work properly,it might be the viruses that my virus scanner just picked up.
« Last Edit: August 16, 2010, 12:55:11 pm by Dwarf mc dwarf »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2523 on: August 16, 2010, 01:07:38 pm »

Just get that upload then. As I said, it should be ok now, right? :)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2524 on: August 16, 2010, 03:58:56 pm »

I've started to make new orc graphics. What do you think?

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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2525 on: August 16, 2010, 04:34:35 pm »

Those orcs are quite broad-shouldered, it's okay. Maybe one shaded pixel at the toes. And different jobs might have different hair color, four hair colors, black grey brown and something.

In the outpost of Orbsspun...
Spoiler (click to show/hide)

Engraving: magma man wins:
Spoiler (click to show/hide)

In the trap-corridor:


Teline the injured hero's gear:


The bush-fire: (have a 1920x1200 display ;D )
Spoiler (click to show/hide)
Maybe I'll fade the ground/period symbol a little so it stands out less.

« Last Edit: August 16, 2010, 04:40:59 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

LordShotGun

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2526 on: August 16, 2010, 04:53:06 pm »

Anyone else having problems with fires? Everytime just about I get an ambush some frightened obsidian dwarf throws a fireball doing no damage but lighting the country side on fire. Aside from making sure that I dont have any obsidian dwarfs in my military/fortress I dont know what to do...
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Must... eat... demon raaaaaaat! ARGLEBARGLEBARGLEBARGLE *CRASH* OMNOMNOMNOMNOM.

Tastes like... SAAAATAAAAAAAN!

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2527 on: August 16, 2010, 05:03:20 pm »

Anyone else having problems with fires? Everytime just about I get an ambush some frightened obsidian dwarf throws a fireball doing no damage but lighting the country side on fire. Aside from making sure that I dont have any obsidian dwarfs in my military/fortress I dont know what to do...

It's a feature. The previous goblins (orc shaman) and snakeman-something-salamander also breathe fire to ignite a forest fire.
Wait till you get an obsidian tantruming at your booze storage....
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2528 on: August 16, 2010, 06:39:50 pm »

Yeah, I thought that forest fires and burning fortresses are long gone since the times of Boatmurdered... And that it's cool to take them back.

If you totally don't like it, you can remove FIREBREATH from obsidian dwarves in creature_genesis.txt, however be advised that it's a feature as Tomi said :P.

I see you have intense times, Tomi. Poor Teline...

And I think I know why the trader tantrumed. It must be an uneasy task just to travel through dangerous lands around your fortress... But to see blood-covered burned landscape and corpses of dwarves and enemies everywhere is sometimes more than a mere trader could accept.
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Kiktamo

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2529 on: August 16, 2010, 06:45:04 pm »

I love everything so far but for some reason I can't seem to wear the things I create in adventure mode(well besides a backpack that took a bit of time to make). Anyway I'm not sure if I'm missing something but yeah I don't think I'll last that long without clothes. 

edit:nvm
« Last Edit: August 16, 2010, 08:41:21 pm by Kiktamo »
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MiamiBryce

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Also I finally make seeds cookable again so you will have something to do with them.

v3.02 here, they don't seem to be cookable.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2531 on: August 16, 2010, 06:59:57 pm »

Okay... It's all weekends, you know. Walks and light drinks are good for the mood and health but bad for attention :/ *facepalm*.
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McBeer

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2532 on: August 16, 2010, 07:42:29 pm »

Something weird is happening in my quite fresh fort.
Interesting how different is gameplay now.

I started fort and after some time little guys starved(ok, drowned and starved, nvmd..).
Then i reclaimed terrain and after claiming belongings everything seemed to be okay.
I had one migration wave, and since then... nothing.
I am unable to attract migrants, despite of great amounts of food, wine and even beds(joke).
Years are passing by(ten?), and i am still with 17 guys, no kids, no births, nothing.
What's weird, Orcs caravanas are quite frequent and friendly..
No sieges, rare thieves.
Game is turning into "the Unreal World"x17 survival adventure, interesting.

Another thing i never noticed before is butchering of tame animals without FREEING 'em from cages(from animal list screen). They are removed automatically(since which version??).
Wow.

---
btw, Genesis' colors of engravings / general colors ingame are incredible.
« Last Edit: August 16, 2010, 07:47:16 pm by McBeer »
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2533 on: August 16, 2010, 07:53:03 pm »

I am unable to attract migrants, despite of great amounts of food, wine and even beds(joke).

No sieges, rare thieves.
Check in "c"iv screen if parent dwarf civ has leaders, if not, they have ALL migrated to you and your town is the Last Hope of dwarfkind!
no sieges? Might be unlucky, or you're not yet at year 4, OR... the siege requires a certain amount of population, and the goblins just ignore you as too puny for Fun.


Got another idea today: different tail sizes!
large: alligator, kangaroo, monsters: maybe 35% of lowerbody size.
medium: dog, cat, lions: size 30% smaller than upperleg and lowerleg combined.
small: rabbit, groundhog, deer, horse: size of 1-2 paws.
« Last Edit: August 16, 2010, 07:59:11 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

McBeer

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2534 on: August 16, 2010, 08:01:46 pm »

Quote
Check in "c"iv screen if parent dwarf civ has leaders, if not, they have ALL migrated to you and your town is the Last Hope of dwarfkind!
That one. No leaders at all, and me with "Expedition leader:, not even Mayor :E
So..why no births there...postraumatic depression, or something?
Damn, weird situation for me, like freezing in time now, any progress stopped.
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fun is for rich men, i assume.
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My axe is sharp and my beard is strong.
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