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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1247137 times)

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.02 ϟ] - the bugs are squished
« Reply #2505 on: August 15, 2010, 02:20:14 pm »

* dwarven skill rates are increased.
What does this mean?
Every skill that can do up from experience, goes up slightly faster. 15% faster than vanilla, I think. (Previous genesis was 12% slower than vanilla)
DF's military training became much slower at some point between .31.06 and .31.12, so here in Genesis they learn (level up) a little faster.
You'll see fast skill-ups from common tasks like mining and engraving which you do by the hundreds.
Back in DF 40d16 you got legendary wrestlers like in 6 months of training.


And soon we will get multitiled creatures and animated dwarves, so I would just wait.
Hoo boy, those 5x3 tiles size dragons should be impressive!
« Last Edit: August 15, 2010, 02:48:15 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.02 ϟ] - the bugs are squished
« Reply #2506 on: August 15, 2010, 03:18:16 pm »

Now I copied the old ironhand font (and my ä ö , . ') into the new ironhand.

Spoiler (click to show/hide)


I'll adjust that "red sand" 's colour.
How the heck does the colour system work in the raws?
nevermind, found my way to http://df.magmawiki.com/index.php/DF2010:Color


trying http://df.magmawiki.com/index.php/DF2010:Color_scheme#Another_natural_scheme

eland and ostrich graphics not working for me.


Oh boy that is one wicked scorpion!!!! (combat log)
Spoiler (click to show/hide)
« Last Edit: August 15, 2010, 03:57:24 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

NRN_R_Sumo1

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.02 ϟ] - the bugs are squished
« Reply #2507 on: August 15, 2010, 04:18:52 pm »

I read the changelog.
Smaller Genitals?..
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Urist McNewb

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.02 ϟ] - the bugs are squished
« Reply #2508 on: August 15, 2010, 04:25:39 pm »

Hey, can someone tell me how long it takes a rock lion to mature to adulthood? i've no idea how to check...
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grey9

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.02 ϟ] - the bugs are squished
« Reply #2509 on: August 15, 2010, 04:42:12 pm »

It would be nice if you got a mac version of this available for download so us mac guys woldnt have to go through the trouble of transfering files ourselves
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.02 ϟ] - the bugs are squished
« Reply #2510 on: August 15, 2010, 04:43:55 pm »

I read the changelog.  Smaller Genitals?..
We can increase their size later (heh) if they get hit in combat Too Rarely. Go smash up an elf village to test.
In vanilla DF wrestling moves sometimes grab dwarves' "upper back teeth".

Hey, can someone tell me how long it takes a rock lion to mature to adulthood? i've no idea how to check...
They have CHILD:3 so you'll have to wait 3 years from the cub's birth. Hmm that is rather long to wait, I'll change mine to 2. (System won't allow non-integers)


Hey Deon, can you spare five minutes to make the turkey and wild turkey graphics tile better, I really can't figure that pink-worm icon out.
« Last Edit: August 15, 2010, 04:45:28 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.02 ϟ] - the bugs are squished
« Reply #2511 on: August 15, 2010, 11:32:12 pm »

Okay, sure.

Also about ostrich and eland graphics... Go into /raw/graphics/graphics_animal_bird.txt and replace OSTRICH with BIRD_OSTRICH; also go into graphics_animal_large_mammal.txt and replace BOVINE with MAMMAL.

I will release a fix soon :).
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.02 ϟ] - the bugs are squished
« Reply #2512 on: August 16, 2010, 12:02:55 am »

Okay. 3.03 is up.

* new creature: ent; graphical fix for eland/ostrich; new graphics for turkey.

New turkey tile:
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Ladde

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2513 on: August 16, 2010, 02:22:03 am »

Really wonderful to see you guys work. You should almost get a donation button, it Today agrees with it :>
Anyhow, how is that wikia page working? Or is there a manual? :)
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2514 on: August 16, 2010, 02:37:58 am »

If nobody updates it, I will work on it soon.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2515 on: August 16, 2010, 03:51:34 am »

I've found another graphical glitch. Open /raw/graphics/graphics_animals_standard.txt and change DESERT_GIANT to SCORPION_DESERT.
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✫ Cartographer's Lounge ✫ - a custom worldgen repository

Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2516 on: August 16, 2010, 06:00:39 am »

Hey Deon,would it be possible to put the download in parts for people with shit slow internet?
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Thoth

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2517 on: August 16, 2010, 09:44:00 am »

Hey Deon,would it be possible to put the download in parts for people with shit slow internet?
Obviously I'm not Deon, but to try and help out try getting it from here;
Split into 1.4mb chunks, gl with 4shared, hope it behaves itself.
As for my own questions, Deon, is marble meant to be purple/pinkish? and I seem to have Forgotten beasts every couple of seasons, not that i mind, so far only lost useless dorfs, but that's mainly to the waves of ghouls I keep getting, otherwise good stuff, keep it up :D
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2518 on: August 16, 2010, 12:00:06 pm »

Hey Deon,would it be possible to put the download in parts for people with shit slow internet?
Obviously I'm not Deon, but to try and help out try getting it from here;
Split into 1.4mb chunks, gl with 4shared, hope it behaves itself.
As for my own questions, Deon, is marble meant to be purple/pinkish? and I seem to have Forgotten beasts every couple of seasons, not that i mind, so far only lost useless dorfs, but that's mainly to the waves of ghouls I keep getting, otherwise good stuff, keep it up :D
I don't trust that website,I went on it and my virus scanner reported a few blocked attacks.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2519 on: August 16, 2010, 12:06:07 pm »

It's only the raws folder that needs an update, if the worldgen settings and art-folder's tileset haven't changed.

here's 1 MB version of Genesis 3.03, just drag the raws folder to your installation.
http://dl.dropbox.com/u/8967397/deons%20genesis%203.03%20-%20art-and-raws%20only.rar
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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