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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1247214 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2475 on: August 14, 2010, 10:13:33 am »

- 3.01: fixed camels' graphics and pillar tile. Added graphics for lasse. New creatures: seal, animated armor, dama gazelle, eland, kangaroo. Giant ants are savage and less frequent.

I need some time to playtest ghosts and mimics. But it looks like I've got some weekend plans with my wife so I release 3.01 with fixes to graphics and new critters because I can be away for a day or two.
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2476 on: August 14, 2010, 10:25:01 am »

Sweet!animated armor.Nice work Deon!
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.0 ϟ] - We're finally here
« Reply #2477 on: August 14, 2010, 10:38:50 am »

Also you forgot to gave them male/female specific bodies :P. Do gazelle udders have 2 nipples or 4? I think it's 2.
I have not downloaded the 3.00 yet, as it means two hours of merging my changes into Genesis standard. And 3.01 is like tomorrow, right?
I made the creatures on Thursday.

Glaciers don't have enough creatures? Hmm, stick a magical bird in there. Ice Swan, perhaps. Were-walrus. Ice crab, ice snake (puppy-sized).
Mimic, sweet. They might look like tiled floor, or a barrel too. "Huh, a bit of flooring here in the caves." Maybe speed one-third and heavy poison or webber.

Orbsspun's third siege starts...
Spoiler (click to show/hide)
« Last Edit: August 14, 2010, 10:45:33 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Repulsion

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2478 on: August 14, 2010, 01:05:25 pm »

  Is there a prepackaged version for this? I might want to try it at some time and I am absolutely no good at installing mods.
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Ladde

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2479 on: August 14, 2010, 01:07:10 pm »

  Is there a prepackaged version for this? I might want to try it at some time and I am absolutely no good at installing mods.
On the first post there is a BIG link.
Here is for the graphic version : http://dffd.wimbli.com/file.php?id=2462
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McBeer

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2480 on: August 14, 2010, 02:04:35 pm »

Guys, quick question: how to change "o"(pillar) for other tile?
Where's it?
« Last Edit: August 14, 2010, 02:23:32 pm by McBeer »
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Knight Otu

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2481 on: August 14, 2010, 02:29:03 pm »

It's in d_init.txt, the PILLAR_TILE option.
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McBeer

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2482 on: August 14, 2010, 02:30:05 pm »

It's in d_init.txt, the PILLAR_TILE option.
Thank you, Sir.

btw, guys, look at errorlog, some weird things are there after some time...
« Last Edit: August 14, 2010, 05:42:21 pm by McBeer »
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2483 on: August 14, 2010, 03:35:54 pm »

Now I'm merging genesis 3.01 into my worlds...

gave ironwood [SOLID_DENSITY:600] instead of 100, and doubled feather tree from 100 to 200.
adjective: cocoa tree
Spoiler (click to show/hide)

okay 21 more files to merge.. i need a break.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

LizardKing

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2484 on: August 14, 2010, 04:39:09 pm »

So things are going well. However, after starting some engraving, I come back to find this.

Spoiler (click to show/hide)

I haven't changed anything, this is directly from the graphics pack install. Anything I engrave turns into that horrible mess.
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JanusTwoface

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2485 on: August 14, 2010, 05:17:16 pm »

I haven't changed anything, this is directly from the graphics pack install. Anything I engrave turns into that horrible mess.

You'll need to change the 'Engravings Start Engraved' setting in the init file, that'll stop that from happening in the future. To switch those back, there's an option in the mass designations menu (d > b > ?, I think?). Do that before engraving anymore, it toggles all engravings in the area.
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LizardKing

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2486 on: August 14, 2010, 05:25:59 pm »

Thanks, I'll give it a shot.

Also, is there any kind of workshop reference for Genesis? I had my architect die of thirst as it seems the north edge of the library cannot be passed. That's where the entrance was. The same nearly happened with my Jeweller.
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Repulsion

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2487 on: August 14, 2010, 06:04:20 pm »

  Playing this mod. I love it. Obsidian dwarves <3
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2488 on: August 14, 2010, 06:36:00 pm »

More genesis merging... a few tweaks for Deon to consider.

Spoiler (click to show/hide)

Trying to roll worlds... crash with "create world now".
Errorlog is full of armorman problems. I delete armorman and illithid underground entity. Roll three short-history worlds ok. large region ok at least 300 years, but crashes before final year 550.

Test with orc adventurer... no gear... died of 3 dragon raptors. (adds the new ironhand gfx file)
Dwarf adventurer... dark-red silty clay loam outdoors looks much like blood. Red sand is almost neon-red.
axe got lodged in dusk elf's phallus.
twist embedded axe in other elf's testicle. Then embedded in lower lip. Tore apart muscle in Nth elf's testicle.
Many elves later... axe embedded in a breast. bolt to adv's head. axe embedded in testicle. Again axe embedded in testicle.

Spear-elf adventurer... I think I'll upgrade spear's deadliness a little, crap when it takes 20+ hits (incl both lungs broken) to kill clothed craftsman.

Changing the genital bits' sizes... hey, there's RTS and RTS, need LTS.
Lip is relsize 6, cheek 10 in the raws. Fingers are 2-5.

Think I'll go with
Spoiler (click to show/hide)
for a while. Really should make specific tissue, testicle low vascular (bleeding), high in pain receptors. I already upped eye's pain receptors.
I think those category tags either do nothing, or tell which material and tissue to use.
« Last Edit: August 14, 2010, 08:14:48 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Chariot

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.01 ϟ] - a few more critters
« Reply #2489 on: August 14, 2010, 08:44:26 pm »

Desert elf prince has [COMMANDER:WINDWALKER:ALL] when desert elves don't have windwalkers listed, they have dunespeakers.
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