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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229342 times)

TomiTapio

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There're tons of worldgen crashes... Oh well. I guess I will have to slowly add stuff and see what causes it. *Sadface*
Can I help with the proofreading, I'm proficient with WinMerge.
Just removed my world's strange tadpoles (who shouldn't be in raiding parties).
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Well, I think the game is mostly confused by the way I defined male and female parts (I've made quite complex select_caste permutations). It's safer to remake this part, there's too much to check :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

OmnipotentGrue

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So wait, genitalia being chopped off can destroy worlds?

My lord.
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Deon

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I think it could be something with the way I arranged materials or tissues so it was made in a correct manner but somehow didn't work in worldgen calculations.

It happened to me before with creature blood.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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So wait, genitalia being chopped off can destroy worlds?

"The forces controlling each dimension" have come to handle that "irregularity" and have rewound time.

Since I have DF-mastiffs... here's how a good mastiff puppy looks:
http://www.flickr.com/photos/teeheehee/4659238574/

BTW Deon, did you make a
[BODY_DETAIL_PLAN:STANDARD_GENITAL_POSITIONS_MALE] and female?
Probably need tissue_layers definition too, and tissue add command similar to [ADD_TISSUE:LIVER:LIVER_TEMPLATE].
« Last Edit: August 13, 2010, 08:16:24 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Right now I was lazy and used tentacle tissue layers. Later I may work on it more, but right now it works without problems too.

I remade most creatures again, plus because I delayed the release I took my time and made ostriches and parrots.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Tomi, did you send me the fixed finnish language? It looks like I didn't get it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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I've got a few crashes even while I remade everything from scratch... It looks like worldgen doesn't like too many creatures with caste-specific bodies.

Anyway it works quite well (with rare crashes during 500+ year worldgen on large maps). I usually generate 200-300 years old worlds anyway and they are often medium to reduce Adventure mode lag, thus it should work for you too.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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LizardKing

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So I decided to use PerfectWorld and took my time to build a single really good map with all the various races intact, a good range of environments and a good set of volcanos and things. I'm going to keep building forts on the same map, so when I then go adventuring on the same map there's some fun stuff to explore. Had to remove aquifiers though, for some reason they were covering almost 50% of the map, with at least 2 layers, and I've never even encountered one before. I was planning on doing the same with standard DF, but with this mod too it means I can have adventures with an even greater array of characters.

Thanks for the great work :)
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Foamy

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Could you reduce the volume of the music for the next version? the first song gets too loud sometimes and the second is almost always too loud.
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Deon

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Did you try to change the in-game volume? It's saved, you know :).

Of course I can, but then I won't be able to hear it on a notebook, and it requires a file conversion. I'll try to make it later, sure.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Tomi, did you send me the fixed finnish language? It looks like I didn't get it.
I sent it again now to your Yahoo mail. Also check your spam-folder.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

ghostxxx

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Yahoo has a terrible delay and sometimes just refuses to get email. I'd forsaken it for a better service. I've been using gmail for a while now and had no troubles with it.
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Deon

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I was using yahoo for PBEM for two years and it had no problems for me, strange. It must be location-specific or something.

And sorry, it was really in Spam folder, I forgot to check it :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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I've removed most of the "strange" trees because I am almost sure most people do not know them, and also there were location-specific trees (like brazilwood) which didn't work for DF.

Also there're snakes now:


Rattlesnake, asp and sand cobra.
« Last Edit: August 13, 2010, 05:04:08 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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