Okay, I was away for a few days working in a village so I couldn't answer at once
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I will come up with a table of metal values for people who are lost here, give me some time. Dragonbone is not as good as steel but it should be better than iron or bronze, but I must check it, it's been a while.
Thank you for the finnish language, Tomi, it's a lot of cool job.
MiamiBryce: yes, it's my bug. When vanilla combat became better (weapons started to kill people, hearts/throats started to bleed etc.) I reverted some of major changes to materials by giving them vanilla/close to vanilla values, but I forgot to add REACTION_CLASS:REFINE_WOOD to the wood template. Thank you for finding it, I will update it. Right now you can do it for your save without world regeneration.
Arghy: FPS hit comes mostly from many attackers. In vanilla DF you have "quiet" seasons and sometimes goblin stop coming at all. Here you have a few races to siege you and some (werewolves) do it non-stop from the beginning so with more hostile creatures DF has to calculate more movement.
There's no blacklung, it's a myth from the past which no longer terrifies miners
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Thank you very much for all the info and answers you give here, TomiTapio.
I plan to update Genesis to 3.0 soon (with orcs instead of osmans and a name change for wesmans, also I want to use finnish language Tomi gave me, I guess you want it for nords, right?) so expect an update in a few days.