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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229665 times)

Deon

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That's totally nuts. Can you upload the save? I should definitely test this :D.

P.S. Do you have errorlog.txt in your DF folder? If so, can you post your contents?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

isabuea

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i have no such error log in my folder and the save is a recently embarked fortress near a river.

i had a look at my fisher and near his feet there were some turtles so it seems like only the stock screen interprets it as horses
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Medicine Man

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That picture brings a whole new meaning to the animal known as a "Seahorse"
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Deon

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What happens if you press "TAB" and zoom to them?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

isabuea

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the plot thickens!
i was trying to zoom to them but when i hit tab the individual bundles of 2 and 3 were labeled as raw turtles but reverted to being "horses" when i hit tab again.
also when i zoomed to them the bundle of turtles were on the ground at the fishers feet so for some reason the stock screen is mistaking the collected bundles as a horse but the separates are accurate. the first time something like this happened it thought the turtles were forest spiders on the stock screen
« Last Edit: July 22, 2010, 11:56:13 am by isabuea »
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Deon

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Then it's some DF bug because there's nothing about "horse" in the turtle file. Moreover, the turtles are vanilla.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Lofn

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It sounds like a variation on the duplicate raw entry bug.
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Also known as Zuhayr.

Deon

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But it's a real turtle and the author has no errorlog as he says. I believe him because if he used my download without modifications it gives no errorlog.

Meanwhile I'm done with 2.95. I want to update it with Lofn's new adventure reactions and it should be released.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.95 ϟ] - we're almost there
« Reply #2078 on: July 22, 2010, 02:14:01 pm »

It's up.

- 2.95: illithids are back; ant/antlion chitin is properly fixed; new reactions for adventure crafting; monitor lizards' size is fixed.

I removed illithid slaves' castes, let them enslave people normally :P. Everything is there, but force fields are much easier to pierce (like steel).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Prepaid Lenin

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.95 ϟ] - we're almost there
« Reply #2079 on: July 22, 2010, 04:05:56 pm »

Yay!

Will this be compatible with the new version set to release really soon?
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TomiTapio

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Wurms look like nice semimegabeasts. Too bad they can't tunnel.
P.S. I at least expected some comments on biome habitation from you, TomiTapio :P. Can you see the picture?
Wurms could be AmbushPredator, pop up on their targets.
Nah couldn't be bothered to analyze biome placements. Tried Medal Of Honor Xbox360 MP beta last night.


Hey Deon,when I go to butcher something it says you are not that hungry.I think i'll report it to bugtracker.
Trying to butcher people (humanoids) in adventurer mode? Your adventurer's civ doesn't have cannibalism enabled.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Prepaid Lenin

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.95 ϟ] - we're almost there
« Reply #2081 on: July 22, 2010, 04:37:17 pm »

I'm having trouble generating a world with any mind flayer civilizations. Does anyone have any tips?
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bobbens

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.95 ϟ] - we're almost there
« Reply #2082 on: July 22, 2010, 04:40:21 pm »

I'm having trouble generating a world with any mind flayer civilizations. Does anyone have any tips?

In the older version I've only had them survive on isolated islands where no other civilization was present. I might not have tried enough because it seems like world generation is pretty tricky with then new versions of DF.
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Prepaid Lenin

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.95 ϟ] - we're almost there
« Reply #2083 on: July 22, 2010, 04:51:32 pm »

I'd be fine if it was tricky, but they don't seem to be mind flayer civilizations being generated. There is no mention of them and I've been digging around legends for half an hour.  :(
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.95 ϟ] - we're almost there
« Reply #2084 on: July 22, 2010, 05:18:06 pm »

Ahem. That's my bad. Go into creature_illithid.txt and change the first line from "creature_z_illithid" to "creature_illithid". A really stupid mistake. Thanks for pointing that out.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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