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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1241990 times)

Shaostoul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1920 on: July 11, 2010, 02:49:19 pm »

Does anyone know if you can just copy and paste the save game information or is the .09 and .10 updates save breaking for some of the features?
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Lofn

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1921 on: July 11, 2010, 02:51:02 pm »

I believe Toady would have said so if it was a save-breaking change.
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Shaostoul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1922 on: July 11, 2010, 03:01:08 pm »

The crossbow changes and some other changes seem like they might be a little breaking. I guess I could just wait for Deon to come out with the latest version and copy/paste the new information.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1923 on: July 11, 2010, 05:51:39 pm »

I already merged stuff from .31.10 to my private Genesis. Which doesn't have illithids or breath-attacks on dwarves.
Weapon and metal changes are difficult to decide, one should test them but I've never done any arena testing. My copper costs much more than lead or nickel, because copper is useful.
I've got some language tweaks too so you won't get FBs (in the Legends mode) named His, Mum, etc.

Here's my raws + Ironhand-with-punctuation:
http://dl.dropbox.com/u/8967397/DF3110Gen281_Tomis-raw.zip

The crossbow changes and some other changes seem like they might be a little breaking. I guess I could just wait for Deon to come out with the latest version and copy/paste the new information.
You could take the 30-maxvelocity suggestion to let armor protect vs. bolts.
« Last Edit: July 11, 2010, 06:10:18 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1924 on: July 11, 2010, 06:12:33 pm »

I play this mod. I embarked on a westman town only to find the queen was a giant noseless hare shooting fire.

Yeah, the vanilla too can have random-demons weaseling their way to being site leaders. I've seen it in Legends Mode often.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

shibdib

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1925 on: July 11, 2010, 06:19:36 pm »

The crossbow changes and some other changes seem like they might be a little breaking. I guess I could just wait for Deon to come out with the latest version and copy/paste the new information.
You could take the 30-maxvelocity suggestion to let armor protect vs. bolts.

Bolts were made to penetrate armor, the question is do regular elven bows penetrate?
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Kranchan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1926 on: July 11, 2010, 11:04:41 pm »

So nobody knows why I can't change layers?
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1927 on: July 12, 2010, 01:34:41 am »

I just have a question:Is it possible to transfer the data from Genesis into the latest DF without fucking it up?and if so what files do i copy and which ones don't I copy?and Tomi what version do I put your raws in?
« Last Edit: July 12, 2010, 01:40:04 am by Dwarf mc dwarf »
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Lord Shonus

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1928 on: July 12, 2010, 02:06:37 am »

So nobody knows why I can't change layers?
There is only one possible reason for shift+. and shift+, (> and <)to not work. That is if you have changed the config.
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NRN_R_Sumo1

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1929 on: July 12, 2010, 05:20:29 am »

I just have a question:Is it possible to transfer the data from Genesis into the latest DF without fucking it up?and if so what files do i copy and which ones don't I copy?and Tomi what version do I put your raws in?
the raws can be transfered over fine, but if you want to use the graphics included you'd need to edit your init and d_init files
I'll put together another unofficial genesis tonight after work if noone else has by then.
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Shaio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1930 on: July 12, 2010, 06:59:32 pm »

The port is easy, I've already done it twice.

Get new ver.
Extract to where-ever you want.
Delete init folder and raw folder.
Copy old genesis install over it, hit skip all when box comes up asking if you want to overwrite.
open entity_default, delete arsenal dwarf entry

I'd upload mine but, but its modded a fair bit from normal genesis mod.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1931 on: July 14, 2010, 05:11:08 pm »

Being a Genesis-mod tweaker, I now have Mastiffs (85), Bulldogs (47), vanilla dogs (30) and Spaniels (12).
The dog breeds do no make mixed puppies; if they were castes, you'd get 12kg x 12kg = 85kg mastiff, magic.

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Pan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1932 on: July 14, 2010, 09:57:45 pm »

Hello everyone, I just downloaded the Genesis mod a week ago, and I noticed that when you engrave, instead of a white outline on the wall (as in Mayday), the wall turns into an icon of whatever the engravement is more or less about.

 Is it just me, or does it make your fortress look confusing (like a trees and seeds in bedrooms and all that).
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Patchouli

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1933 on: July 15, 2010, 01:09:16 am »

Hello everyone, I just downloaded the Genesis mod a week ago, and I noticed that when you engrave, instead of a white outline on the wall (as in Mayday), the wall turns into an icon of whatever the engravement is more or less about.

 Is it just me, or does it make your fortress look confusing (like a trees and seeds in bedrooms and all that).
You can toggle it through designations.

There's also an init option for having them hidden by default.
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Pan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1934 on: July 15, 2010, 08:38:51 am »

 :o

 Thanks alot... now i can finally stop worrying about those trees and dropped seeds growing in the middle of my dining room.
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