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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1247240 times)

ghosteh

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1890 on: July 03, 2010, 04:11:34 pm »

Is there any way I can use the Aspid/Obsidian breath attacks in Adventure mode?
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I've killed enough humans to know their patterns.

Diex

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1891 on: July 03, 2010, 05:18:11 pm »

loving this mod. After killing a frost wyrm with my meatshields we went down into the caverns and they both got melted by lost adventurers, so i took their good equipment and ran away.

only to find out later that the covering of dead flies the lost adventurers sprayed all over the stuff would melt me into a puddle of goo when i attempted to wear my old pal's stuff
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ghosteh

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1892 on: July 04, 2010, 03:12:57 am »

loving this mod. After killing a frost wyrm with my meatshields we went down into the caverns and they both got melted by lost adventurers, so i took their good equipment and ran away.

only to find out later that the covering of dead flies the lost adventurers sprayed all over the stuff would melt me into a puddle of goo when i attempted to wear my old pal's stuff

Should have gone for a swim first to clean it off  ;)
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I've killed enough humans to know their patterns.

Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1893 on: July 04, 2010, 09:37:11 am »

I picture lost adventurers to look like a little like a fresh corpse walking,anyway I never knew that you could get melted by the flies,I thought they just nested in your cerebal area.
« Last Edit: July 04, 2010, 09:43:38 am by Dwarf mc dwarf »
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blackmagechill

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1894 on: July 06, 2010, 01:29:10 pm »

I play this mod. I embarked on a westman town only to find the queen was a giant noseless hare shooting fire.
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Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1895 on: July 06, 2010, 07:06:32 pm »

You think thats bad? Try having a giant pulsating skinless ass monster
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EuchreJack

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1896 on: July 06, 2010, 10:45:59 pm »

Hey Deon I think giant ants should be more powerful,because a regular ant can lift things 100s of times its body weight so could you imagine a giant one?

Biologically speaking, giant insects of any sort won't work because of how they breathe. They don't have lungs the way we do. What they do have is a series of tubes called tracheals. These tracheal tubes end in what are called tracheoles. It's there that the gas transfer occurs. Although they can do some things to speed it up, their whole oxygenation process relies on diffusion. It's for this reason that even the largest insect is small to you or I-they aren't designed for a larger scale.

Of course, this is fantasy. Even Dwarf Fortress can't be expected to follow biology that closely.

Perhaps giant "insects" could have lungs, so they would be more like giant turtles, except with legs and body covered in chitin.  But good point, they wouldn't be insects in the truest sense.

OmnipotentGrue

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1897 on: July 07, 2010, 04:57:04 am »

Is there any way I can use the Aspid/Obsidian breath attacks in Adventure mode?

No, it's the same as modding dragons or GCS' as playable races, you can't use their special attacks.
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kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1898 on: July 07, 2010, 10:04:40 am »

Hey Deon I think giant ants should be more powerful,because a regular ant can lift things 100s of times its body weight so could you imagine a giant one?

Biologically speaking, giant insects of any sort won't work because of how they breathe. They don't have lungs the way we do. What they do have is a series of tubes called tracheals. These tracheal tubes end in what are called tracheoles. It's there that the gas transfer occurs. Although they can do some things to speed it up, their whole oxygenation process relies on diffusion. It's for this reason that even the largest insect is small to you or I-they aren't designed for a larger scale.

Of course, this is fantasy. Even Dwarf Fortress can't be expected to follow biology that closely.

Perhaps giant "insects" could have lungs, so they would be more like giant turtles, except with legs and body covered in chitin.  But good point, they wouldn't be insects in the truest sense.
unless they walked around in a sphere of higher-oxygen level air, which would allow them to exist... like they did millions of years ago.
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Organum

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1899 on: July 07, 2010, 05:51:53 pm »

Perhaps giant "insects" could have lungs, so they would be more like giant turtles, except with legs and body covered in chitin.  But good point, they wouldn't be insects in the truest sense.
unless they walked around in a sphere of higher-oxygen level air, which would allow them to exist... like they did millions of years ago.
That seems reasonable. What would the effects of air with a higher oxygenation be on other things?
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JagoBallium

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1900 on: July 07, 2010, 07:08:47 pm »

Perhaps giant "insects" could have lungs, so they would be more like giant turtles, except with legs and body covered in chitin.  But good point, they wouldn't be insects in the truest sense.
unless they walked around in a sphere of higher-oxygen level air, which would allow them to exist... like they did millions of years ago.
That seems reasonable. What would the effects of air with a higher oxygenation be on other things?
Fire, lots and lots of fire.
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kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1901 on: July 07, 2010, 07:16:58 pm »

Perhaps giant "insects" could have lungs, so they would be more like giant turtles, except with legs and body covered in chitin.  But good point, they wouldn't be insects in the truest sense.
unless they walked around in a sphere of higher-oxygen level air, which would allow them to exist... like they did millions of years ago.
That seems reasonable. What would the effects of air with a higher oxygenation be on other things?
Fire, lots and lots of fire.
basically yes, fossils from that period show that lightening could have caused explosions big enough to level a few acres of forest... each.
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Organum

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1902 on: July 07, 2010, 07:19:59 pm »

If DF ever gets to a point where we can edit oxygenation and it is simulated realistically, we might need to rethink our use of magma.
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If dwarves decided to live in trees like hippies, they'd still do it better than the elves.

Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1903 on: July 08, 2010, 11:39:26 am »

I just had a ghoul talk like a Megabeast would when it said how many people it killed,wtf?
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chrisruls00

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1904 on: July 08, 2010, 02:58:26 pm »

I've been playing your mod for a while and I am having a lot of fun with all the changes and new additions. However, there are a couple of things I'm having problems with. First problem is that all my miners somehow end up getting hurt. When this happens they move REALLY slow and I can barely get anything done. Why is this happening and is there a way to fix it? Second problem is with the Ironworks features. I can't seem to find the finishing forge it mentions in the build list, and without it I can barely do anything with Iron and can't make steel. Besides these two issues the mod is great. I would really appreciate some help.
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