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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1247573 times)

afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1800 on: June 21, 2010, 10:07:04 pm »

We'll have to wait for Deon =) Provided .xls is the latest one publicly available. BTW, what new buildings are you referring to (I know of none)? And what methods seem not to work? Maybe I can be of some help while Deon is offline...
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yeznik

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1801 on: June 21, 2010, 10:14:09 pm »

The following workshops
Gateball Field
Rockball Court
Gaming Table
Chess Table
Also, permitting workers in the Workshop Profile lets them work there, but I'm not sure how to actually assign them the labour of, say, sacrificing remains to the Temple Of Nature.

I really appreciate your help. :D
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afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1802 on: June 21, 2010, 10:24:46 pm »

The following workshops
Gateball Field
Rockball Court
Gaming Table
Chess Table
Ah, these are old ones, they were just not included in manual since they are decorative and do not perform any function (Rockball Court was once modded to Throwing skill, but that seemed not to work). Deon says these buildings serve for people who just want to add some flavor to fortress design.

In short, they have no associated reaction / job / labor.

Also, permitting workers in the Workshop Profile lets them work there, but I'm not sure how to actually assign them the labour of, say, sacrificing remains to the Temple Of Nature.

Well, manual has a 'Skill' part on 'Buildings' list, which says what labor is responsible for different tasks for different buildings. E.g. Alchemy skill is used for both altars, so you should enable 'Alchemy' labor for a dwarf (it is in 'Other' section of labors in-game, together with Architecture and Cleaning). Same for Anatomical Theater - you should enable 'Surgery' ('Healthcare' section) for dwarf to actually train surgery with a large dagger. Some buildings utilize skills that are automatically on for every dwarf - these are military skills and social skills.

I really appreciate your help. :D

Hope this helps =) Genesis is really great mod and much fun to play, would be a pity if someone stops using it just because of a little misunderstanding =)
« Last Edit: June 21, 2010, 10:26:25 pm by afoninv »
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Tarran

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1803 on: June 21, 2010, 10:31:39 pm »

You figure out how to add in Tungsten yet Deon?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

UmbrageOfSnow

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1804 on: June 21, 2010, 10:57:06 pm »

Er... I don't quite get you. .xls format is an electronic spreadsheet format, it can be opened with MS Office or OpenOffice. I am not sure what application do macs have for work with spreadsheets, but definetely it's not archiver programs like unzip.
_____________________

It wasn't that I can't handle an .xls file, it is that I had no such file in my Genesis folder.  But that may be the fault of weird unzipping was all I was saying.

Anyway, thanks for the help!  (The googledocs link is really nice.)  I can open .xls, but then I'm running extra programs and cutting into my DF computing power.  I have to have a browser open for the wiki anyway, an online manual is perfect.)
« Last Edit: June 21, 2010, 11:01:10 pm by UmbrageOfSnow »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1805 on: June 21, 2010, 11:03:36 pm »

Oh god. I do updates by copying my raws into the new version folder and fixing stuff there. And I forget about including the documentation again... Thanks for pointing that out.

I will upload 2.81 soon, with the file and the graphics for pelicans/swans.
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JusticeRings

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1806 on: June 22, 2010, 01:54:50 am »

Cant seem to get my guys to produce Charcoal, any suggestions? I have set up the jobs in the Charcoal furnace and a wood furnace, and I have put it on the job list. This is running the graphics version no changes newest version.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1807 on: June 22, 2010, 05:56:54 am »

Did you switch on the Wood Burning job? It's not Furnace Operating.
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JusticeRings

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1808 on: June 22, 2010, 01:31:23 pm »

ah, that's probably it. Thanks.
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jayseesee

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1809 on: June 22, 2010, 05:23:47 pm »

Question: How do I stockpile Compacted Peat?  I can't find it.  Am I blind or just stupid?
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I'd do that, but I don't think dwarves have words for "fair" or "logical".

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1810 on: June 22, 2010, 06:48:45 pm »

It's a stone. The game probably considers it to be economic because it's used in a reaction.
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SethCreiyd

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1811 on: June 22, 2010, 07:16:50 pm »

Yep, any stone involved in reactions you can perform are considered economic.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1812 on: June 22, 2010, 08:26:10 pm »

The following workshops
Gateball Field
Rockball Court
Gaming Table
Chess Table
Also, permitting workers in the Workshop Profile lets them work there, but I'm not sure how to actually assign them the labour of, say, sacrificing remains to the Temple Of Nature.

I really appreciate your help. :D
You just assign them to the workshops through the "P" (profile) and then queque the job in the said workshop.
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meowmix

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1813 on: June 22, 2010, 11:57:00 pm »

were illithid civilizations that siege part of 0.31.06?
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jayseesee

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.81 ϟ] -> 0.31.08
« Reply #1814 on: June 23, 2010, 04:27:28 am »

It's a stone. The game probably considers it to be economic because it's used in a reaction.
Yes, but, it's not there.

Spoiler (click to show/hide)
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I'd do that, but I don't think dwarves have words for "fair" or "logical".
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