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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1242105 times)

JusticeRings

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1740 on: June 19, 2010, 01:44:23 pm »

Too young to procreate does not exist... kid in Australia knocked up a girl at 11. Now I admit he is super boy, but still.
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NRN_R_Sumo1

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1741 on: June 19, 2010, 02:01:03 pm »

You have a son?

Lol, dont get me wrong but you look kind of young in that picture. :P

@LordSh

i like that idea as well

Also, i'd like to ask whats the diffrence between pattern welded and normal steel (aside former req~ing more fuel to get)

I like to imagine deon as having a harim of dwarven women surrounding him at all times, its only a matter of time before he gets a son from all that spore interaction going on.
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A dwarf is nothing but an alcohol powered beard.

Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1742 on: June 19, 2010, 02:01:35 pm »

By the way. .07 is out so you gotta upgrades.
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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Z1000000m

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1743 on: June 19, 2010, 03:19:06 pm »

I nearly forgot about this

I cant cook any leaves (qbush, spinach), same with meat

is this intentional?
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rgon842

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1744 on: June 19, 2010, 05:18:53 pm »

Deon, a suggestion for the Genesis mod would be to include Lofn's new TanMod (http://www.bay12forums.com/smf/index.php?topic=59634.0) and apply it to your new creatures. This mod expands on the resources dwarves can harvest from various creatures, and I think it would make a great addition to Genesis. Of course, providing Lofn gives permission to do so  :D.
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rynait

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1745 on: June 19, 2010, 10:23:02 pm »

Hello Hippoman,

not know if you are suffering time temporal effects,  it is version .08 now.  :)

R
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1746 on: June 19, 2010, 11:31:33 pm »

Hello Hippoman,

not know if you are suffering time temporal effects,  it is version .08 now.  :)

R

Check the times.
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

JusticeRings

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1747 on: June 20, 2010, 12:02:09 am »

asked about update of .07 solid 6 hours before .08 was posted. Hippo is not behind. Cant wait for genesis update for .08. been waiting for a week.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1748 on: June 20, 2010, 08:31:49 am »

Okay.... Time to update the mod. Here comes my weekend :D.
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Nabobalis

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1749 on: June 20, 2010, 09:04:51 am »

Okay.... Time to update the mod. Here comes my weekend :D.
What you go in store for us?
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Orkel

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1750 on: June 20, 2010, 09:48:21 am »

Wait, so this mod doesn't work in .08? Should I wait for an update?
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Karik

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1751 on: June 20, 2010, 10:00:20 am »

Playing this mod as well, just getting ready to crank out loads of steel!

Good work by the way!
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1752 on: June 20, 2010, 10:34:16 am »

This should work for 08 because there were no raw updates from Toady One, but I will still upload a new version shortly, in 30 minutes or so, because there were some things which had to be fixed and the new version is the best excuse to do so.
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1753 on: June 20, 2010, 10:48:41 am »

I am interested in display workshop and all suggestions I get via email and personal messages, I am just a bit busy with my finals so I can't work on all the multiple projects I have at all, I barely have some time to study because of my son's birthday celebration today (2nd time already; we couldn't get all the people to visit us when it was his b-day so we re-celebrate today again :)) ).

Yeah either use the graphics of genesis (Jade dwarves have big glowing eyes) or look at their desc.
I just redownloaded and they dont seem to.
but- if they Did, that would mean that deon would have caught on to making female casts not have beards opposed to just castes inside the dwarves being differant.
It was the feature of the pseudo-graphics version, when we couldn't apply graphics due to DF bug. Apparently the game allows you to assign different ASCII tiles to different castes, but it doesn't allow you to assign different graphical tiles to them.

how old is your son Deon?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1754 on: June 20, 2010, 10:57:08 am »

4 now. Also the version is almost done :P.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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