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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1247837 times)

Haspen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1725 on: June 18, 2010, 06:31:46 pm »

I was bored with plain df, so I copied in your jade dwarves, how do I know if a specific dwarf is a jade dwarf?

Check it's description, I think :P
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JusticeRings

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1726 on: June 18, 2010, 06:33:42 pm »

Yeah either use the graphics of genesis (Jade dwarves have big glowing eyes) or look at their desc.
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jaked122

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1727 on: June 18, 2010, 06:44:58 pm »

I was bored with plain df, so I copied in your jade dwarves, how do I know if a specific dwarf is a jade dwarf?

Check it's description, I think :P
I think the issue might of been I didn't remove the base dwarf description, leading to that overwriting the jade dwarf description. I don't know however as I have not tried fixing it.

Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1728 on: June 18, 2010, 07:48:28 pm »

Does it often happen that the dwarves are extinct?
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NRN_R_Sumo1

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1729 on: June 19, 2010, 12:09:03 am »

Yeah either use the graphics of genesis (Jade dwarves have big glowing eyes) or look at their desc.
I just redownloaded and they dont seem to.
but- if they Did, that would mean that deon would have caught on to making female casts not have beards opposed to just castes inside the dwarves being differant.
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1730 on: June 19, 2010, 12:10:50 am »

Also besides being extinct. They still show up on my Civ list. but never bring caravans.
I also still get migrants.
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Lord Shonus

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1731 on: June 19, 2010, 12:39:08 am »

I take it nobody has any interest in the display buildings I suggested.
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1732 on: June 19, 2010, 12:40:49 am »

I don't even know what the display case does.
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NRN_R_Sumo1

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1733 on: June 19, 2010, 12:43:59 am »

I don't even know what the display case does.
I'd assume it allows you to put artifacts in them to boost room scores, like a statue would, but I'm not too sure really.
I might make a museum eventually I dunno..
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afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1734 on: June 19, 2010, 12:59:37 am »

I take it nobody has any interest in the display buildings I suggested.
Hi! The idea is really interesting, in the sense that different 'display case' types take different item types. However, if you changed the representation of your cases in-game  - like assuming a central tile is a weapon rack / armor stand, the rest may be something similar to window; OR changing the workshop dimension to something else than standard 3x3 - that would be just awesome, and I, for one, would mod them in for my games at least (not so much, but...)
It's an aesthetical addition to the fortress after all =)
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JusticeRings

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1735 on: June 19, 2010, 01:47:29 am »

Hippo if the dwarves are extinct, the world is invalid and wont let you play dwarves.
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1736 on: June 19, 2010, 01:50:33 am »

Hippo if the dwarves are extinct, the world is invalid and wont let you play dwarves.

Thats the thing.
The musta died after I embarked or something because they remain in my Civ list with no important leaders. And I had gotten a few migrants but never once a caravan. I'm on year 3 now.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1737 on: June 19, 2010, 03:13:57 am »

I am interested in display workshop and all suggestions I get via email and personal messages, I am just a bit busy with my finals so I can't work on all the multiple projects I have at all, I barely have some time to study because of my son's birthday celebration today (2nd time already; we couldn't get all the people to visit us when it was his b-day so we re-celebrate today again :)) ).

Yeah either use the graphics of genesis (Jade dwarves have big glowing eyes) or look at their desc.
I just redownloaded and they dont seem to.
but- if they Did, that would mean that deon would have caught on to making female casts not have beards opposed to just castes inside the dwarves being differant.
It was the feature of the pseudo-graphics version, when we couldn't apply graphics due to DF bug. Apparently the game allows you to assign different ASCII tiles to different castes, but it doesn't allow you to assign different graphical tiles to them.
« Last Edit: June 19, 2010, 03:15:31 am by Deon »
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Z1000000m

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1738 on: June 19, 2010, 01:33:39 pm »

You have a son?

Lol, dont get me wrong but you look kind of young in that picture. :P

@LordSh

i like that idea as well

Also, i'd like to ask whats the diffrence between pattern welded and normal steel (aside former req~ing more fuel to get)
« Last Edit: June 19, 2010, 01:36:49 pm by Z1000000m »
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Lord Shonus

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1739 on: June 19, 2010, 01:35:51 pm »

Hippo if the dwarves are extinct, the world is invalid and wont let you play dwarves.

Yes, it will. There have been cases where the last dwarf died in 5 and the player was able to embark in 301.


As for the display cases, I felt it best to allow the players to change the tile for now, as I'm not sure what tile would work well.
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