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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248113 times)

Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1635 on: June 14, 2010, 08:24:35 pm »

Out of curiosity... Do one of the illness you have included cause bleeding? Cause I have a couple dizzy dwarfs who leave blood trails.

Nah it just makes your entire body rot.But i did what i intended to do and the town is history now.[well..about to be history when my new bronze clad adventurer reaches it]
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1636 on: June 14, 2010, 08:28:45 pm »

I have no diseases now. Did you happen to have a version with non-empty inorganic_blacklung.txt? It should be empty.

Blast furnace and crucible furnace are in the b-e- menu. Make sure you have the latest version of the mod.

Hippoman, you've got a random forgotten beast who became a leader and poisoned a town. It happens in vanilla too.
« Last Edit: June 14, 2010, 08:33:23 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Shaostoul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1637 on: June 14, 2010, 08:33:35 pm »

Yeah, I have stuff in the blacklung one...
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Thannak

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1638 on: June 14, 2010, 08:35:13 pm »

Blast furnace and crucible furnace are in the b-e- menu.

Well then my current one officially cannot build them.  I'll have to abandon and start over (do I have to create a whole new world for that?)

Thanks for clarification.  :)
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1639 on: June 14, 2010, 08:46:32 pm »

I have no diseases now. Did you happen to have a version with non-empty inorganic_blacklung.txt? It should be empty.

Blast furnace and crucible furnace are in the b-e- menu. Make sure you have the latest version of the mod.

Hippoman, you've got a random forgotten beast who became a leader and poisoned a town. It happens in vanilla too.

But the town got poisoned after i killed the leader.
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Shaostoul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1640 on: June 14, 2010, 08:49:19 pm »

/sigh

Alright well I'm going to DL the latest version of DF/Genesis.

Shame I'm going to lose the exact location I've been building on.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1641 on: June 14, 2010, 09:04:39 pm »

I have no diseases now. Did you happen to have a version with non-empty inorganic_blacklung.txt? It should be empty.

Blast furnace and crucible furnace are in the b-e- menu. Make sure you have the latest version of the mod.

Hippoman, you've got a random forgotten beast who became a leader and poisoned a town. It happens in vanilla too.

woah woah woah, so my miners don't appear as more than black squares because of a forgotten beast?!
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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Thannak

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1642 on: June 14, 2010, 10:04:46 pm »

I have no diseases now. Did you happen to have a version with non-empty inorganic_blacklung.txt? It should be empty.

Blast furnace and crucible furnace are in the b-e- menu. Make sure you have the latest version of the mod.

Hippoman, you've got a random forgotten beast who became a leader and poisoned a town. It happens in vanilla too.

woah woah woah, so my miners don't appear as more than black squares because of a forgotten beast?!

Congratulations Hippoman.  You have elected Missigno. as mayor.

Now your dwarves have unlimited masterballs and are all level 1s who can 1 hit anything they fight.

Hope one of them doesn't go mad on you...
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1643 on: June 14, 2010, 10:46:44 pm »

I have no diseases now. Did you happen to have a version with non-empty inorganic_blacklung.txt? It should be empty.

Blast furnace and crucible furnace are in the b-e- menu. Make sure you have the latest version of the mod.

Hippoman, you've got a random forgotten beast who became a leader and poisoned a town. It happens in vanilla too.

woah woah woah, so my miners don't appear as more than black squares because of a forgotten beast?!

Congratulations Hippoman.  You have elected Missigno. as mayor.

Now your dwarves have unlimited masterballs and are all level 1s who can 1 hit anything they fight.

Hope one of them doesn't go mad on you...

*sob sob* but i thought all that was wrong was the inability to see my miners! *continued sobbing.*
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1644 on: June 14, 2010, 11:14:42 pm »

Missingno has evolved into fatalgraphicalerror!Does anybody know this?Crossbows double as hammers.
« Last Edit: June 15, 2010, 12:10:22 am by Dwarf mc dwarf »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1645 on: June 15, 2010, 05:50:12 am »

I don't know, I redownloaded both versions and all miners look fine.

Which output settings do you use?

Also I've found out why compact peat was everywhere. I occasionally put it into "any soil" too. It is fixed for the next version.
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1646 on: June 15, 2010, 06:52:47 am »

Hey deon?Is it possible to add new traps when you mod?If it is I think a bear trap would be great.Also how do i farm?I know about the mud and soil but what about the farming?And what do traction benches do?
« Last Edit: June 15, 2010, 06:55:18 am by Dwarf mc dwarf »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1647 on: June 15, 2010, 08:45:33 am »

Traction benches are used to drag wounded people around.

You farm by building a farm plot on a mudded soil or on the surface (b-P).

I can add new trap components for weapon traps.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1648 on: June 15, 2010, 09:18:51 am »

- 2.6: adjustments to pet sizes and values; three new wild birds: a wild turkey, a seagull, an albatross; a domestic bird: a chicken; compact peat appears only in swampy soil types.

I don't have much time on my hands now to make something bigger, but at least good tweaks suggested by TomiTapio are in.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1649 on: June 15, 2010, 10:22:36 am »

The "stupid file type" is the most common spreadsheet file type, namely Microsoft Excel :). There's also an Excel Viewer which is free in case you don't have money or desire to buy/pirate Microsoft Office pack.
Hey, you could export the Excel file as a GIF/PNG image, right? Or pdf. Starting Excel or OpenOffice is slow.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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