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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248166 times)

Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1605 on: June 14, 2010, 10:07:15 am »

I am not a fan of huge featureless single-material creatures. Plus, because it's steel, I wonder how do you plan to kill it normally.


I've just thought about an addition of ghosts to evil regions. They will be made out of incorporeal material (like gas) and die in one hit. Their main reason will be to scare people.

Hmm i agree with you but I think they should be able to harm somebody,but still it is your mod not mine so do what you want.
« Last Edit: June 14, 2010, 10:10:28 am by Dwarf mc dwarf »
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1606 on: June 14, 2010, 11:03:52 am »

I'm working on 2.6.

Changes so far: added chicken, wild turkey. Ferrets size decreazed to 2000-2500. Crow size decreazed to 1600.

Dog's, wolf's, dire wolf's and horse speed 820. Dire wolf lifespan increased. Dog size increased to 45000. Wolves are 60000.

Pet value tweaks, most monkeys and apes are cheaper.

Deer size is 80000; added reindeer: size 120000.

Cougar, leopard, jaguar speed set to 750.

If you have more suggestions on creature tweaks, go ahead, suggest :).

...make a non sdl version...
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1607 on: June 14, 2010, 11:32:38 am »

I will but you know, it takes time. I have an exam tomorrow so I will make it once I have a decent amount of time. The main problem is that I should port everything at once otherwise I will forget something and will have to redo it. Thus I need a decent free time window to do it.

I am not a fan of huge featureless single-material creatures. Plus, because it's steel, I wonder how do you plan to kill it normally.


I've just thought about an addition of ghosts to evil regions. They will be made out of incorporeal material (like gas) and die in one hit. Their main reason will be to scare people.

Hmm i agree with you but I think they should be able to harm somebody,but still it is your mod not mine so do what you want.
There's a plenty of creatures which can harm you and there will be more :). I just want a different mechanic, a type of creature which does nothing but causes panic. Why not. AFAIK, nobody tried it yet.
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1608 on: June 14, 2010, 11:56:42 am »

I will but you know, it takes time. I have an exam tomorrow so I will make it once I have a decent amount of time. The main problem is that I should port everything at once otherwise I will forget something and will have to redo it. Thus I need a decent free time window to do it.

I am not a fan of huge featureless single-material creatures. Plus, because it's steel, I wonder how do you plan to kill it normally.


I've just thought about an addition of ghosts to evil regions. They will be made out of incorporeal material (like gas) and die in one hit. Their main reason will be to scare people.

Hmm i agree with you but I think they should be able to harm somebody,but still it is your mod not mine so do what you want.
There's a plenty of creatures which can harm you and there will be more :). I just want a different mechanic, a type of creature which does nothing but causes panic. Why not. AFAIK, nobody tried it yet.

Sorry, it's just that this mod is so amazing and playing it without being able to see any animals is extremely hard.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1609 on: June 14, 2010, 12:20:37 pm »

I know, I just don't want to make it bad and then redo again and again. Actually I will try to make it this night if I take a break from exam preparations.

I know how it looks that I work on the mod without helping you, but adding those birds took 5 seconds to copy-paste a crow and change its size, color and biomes; and then about 30 sec to draw tiles for them.
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1610 on: June 14, 2010, 12:27:34 pm »

Well exams should always come first. Cause if you fail, you'll never finish.
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Noble Digger

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1611 on: June 14, 2010, 12:55:33 pm »

The file host timed out eternally over the course of 2 hours. I got the text version off DFFD to check out.
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1612 on: June 14, 2010, 01:54:19 pm »

You mean the filedropper? Yeah, there's some problem with it, I will put up a different hosting when I have a time. Does DFFD work for you finely?
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Thannak

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1613 on: June 14, 2010, 03:39:49 pm »

I'm checking this out for the first time and love it so far, but I'm having some troubles with the Ironworks aspect of it.

Namely I can't seem to make a finishing forge as it isn't anywhere in the build options. 

Also, the building additions like the Swimming Pool and War Shrine baffle me currently as I can't seem to find any explanation of what they are or do.

Did I miss a readme or something?
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1614 on: June 14, 2010, 03:45:33 pm »

I'm checking this out for the first time and love it so far, but I'm having some troubles with the Ironworks aspect of it.

Namely I can't seem to make a finishing forge as it isn't anywhere in the build options. 

Also, the building additions like the Swimming Pool and War Shrine baffle me currently as I can't seem to find any explanation of what they are or do.

Did I miss a readme or something?

You did. It's in some stupid file type I don't have :C
Either way, Never done the iron works thing but Finishing forge is in b, e, i believe.

Gateball field: doesnt matter.
Rockball court: throwing.
Swimming pool: swimming.
Library: Student, Teacher, Writer, Appraiser?
Anatomical Theater: Wound dressing, stutring, bone setting, surgery.
Philosophers garden: Pacifer?, ???
Theater: Comedian, ???
Furniture Workshop: Stone beds only.
Training dummy: requires special items.
Altar of War: sacrifice a weapon, get a few things.
Altar of Nature: sacrifice remains, (dead vermin) get moonberry seeds.

I think I missed one. Either way I learned all that from using the little Search bar up there.
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D_E

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1615 on: June 14, 2010, 03:52:47 pm »

Philosophers garden: Concentration (meditate) and Judge of Intent (debate with yourself)
Theater: Comedian, Consoler (perform tragedy)
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1616 on: June 14, 2010, 04:10:21 pm »

Ah so thats what they do.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1617 on: June 14, 2010, 04:16:15 pm »

The "stupid file type" is the most common spreadsheet file type, namely Microsoft Excel :). There's also an Excel Viewer which is free in case you don't have money or desire to buy/pirate Microsoft Office pack.
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1618 on: June 14, 2010, 04:34:33 pm »

Ugh I hate Microsoft downloads!
:C I guess I'll just never read it.
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JanusTwoface

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1619 on: June 14, 2010, 04:42:44 pm »

So download Open Office. For large tables of information, there's really not a better format than a spreadsheet.
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