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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248192 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1590 on: June 13, 2010, 03:54:43 pm »

So, I've been dying because I burn to death from the blood that comes from my enemies when I burn them with my fireballs.

You should try to fix that please. I don't wanna die!

It's a weather problem, nothing I can fix right now. Toady should patch this bug. Just settle in temperate biomes.
http://www.penny-arcade.com/comic/2008/3/21/
Yeah yeah :P. I know what is it without opening it.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1591 on: June 13, 2010, 04:27:14 pm »

http://www.penny-arcade.com/comic/2008/3/21/
Hooray! The Deep Crow exists within Penny Arcade and has spread outwards.
Do you know any monsters from SnarfQuest? Elmore's comic book which was a serial in Dragon Magazine. http://en.wikipedia.org/wiki/SnarfQuest
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1592 on: June 13, 2010, 04:40:46 pm »

So, I've been dying because I burn to death from the blood that comes from my enemies when I burn them with my fireballs.

You should try to fix that please. I don't wanna die!

It's a weather problem, nothing I can fix right now. Toady should patch this bug. Just settle in temperate biomes.
http://www.penny-arcade.com/comic/2008/3/21/
Yeah yeah :P. I know what is it without opening it.

I am in a temperate biome I believe. I'll have to check again. Stupid bugs.
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

Vehine

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1593 on: June 13, 2010, 10:41:07 pm »

Deon, I love your work, though I feel awkward posting suggestions because it seems bothersome/harassing  :-X but here goes nothing.

I realize a lot of bugs aren't of your doing; more often than not it's the core DF platform itself.

But, as an idea for the Prepare Carefully embark screen; a lot of the point values are off.

For example, baby cave tortoises, turkeys and ferrets cost the same amount of points as their adult counterparts. Lowering that would be nice.

Also, how does one use moonberries from the Altar of Nature? I made a forest commune of dwarves with altars all over the place, and it'd be pretty cool if they ran around drinking fruity elfen-ish moonberry wine. Just a thought, as I can't find a current use for them (regular foods?).
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buckets

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1594 on: June 14, 2010, 03:08:31 am »

Is there any documentation? I had a nosey around the zip file, but I couldn't find anything...
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1595 on: June 14, 2010, 05:19:17 am »

Quote
For example, baby cave tortoises, turkeys and ferrets cost the same amount of points as their adult counterparts. Lowering that would be nice.
It's a DF behavior.

Moonberries grow only in good biomes. I surely plan to add other types of seeds. It was just a test to see do people like Altars ideas.
Is there any documentation? I had a nosey around the zip file, but I couldn't find anything...
It's called "DF_Genesis_Manual.xls", that's everything I've spreadsheeted so far.
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Nether

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1596 on: June 14, 2010, 05:41:36 am »

I think altars are a good idea. Maybe you could set it to "Pray for **** seeds", so that you may choose which seeds you sacrifice for. With different seeds giving different chances of seed obtaining.

Also, a few seeds which are not available on embark or in nature would be great! Some expensive herb you can process, then cook, then sell =D
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1597 on: June 14, 2010, 06:55:56 am »

I'm working on 2.6.

Changes so far: added chicken, wild turkey. Ferrets size decreazed to 2000-2500. Crow size decreazed to 1600.

Dog's, wolf's, dire wolf's and horse speed 820. Dire wolf lifespan increased. Dog size increased to 45000. Wolves are 60000.

Pet value tweaks, most monkeys and apes are cheaper.

Deer size is 80000; added reindeer: size 120000.

Cougar, leopard, jaguar speed set to 750.

If you have more suggestions on creature tweaks, go ahead, suggest :).
« Last Edit: June 14, 2010, 07:56:23 am by Deon »
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1598 on: June 14, 2010, 08:01:55 am »

Hey Deon the dire wolf description says that nuclear winter may have caused them but nuclear winter hasn't happened in genesis.also balors are impossible to kill in melee because of their fire blood,the moment you hit them and they bleed you get set on fire,also would it be possible to add throwing stars in the game?
« Last Edit: June 14, 2010, 08:07:16 am by Dwarf mc dwarf »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1599 on: June 14, 2010, 08:05:32 am »

OKAY! Forgot to change it again. Fixing it now :).

Quote
also balors are impossible to kill in melee because of their fire blood,the moment you hit them and they bleed you get set on fire.
That's what they are :). You should either use more units or ranged weapons.
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1600 on: June 14, 2010, 08:08:42 am »

OKAY! Forgot to change it again. Fixing it now :).

Quote
also balors are impossible to kill in melee because of their fire blood,the moment you hit them and they bleed you get set on fire.
That's what they are :). You should either use more units or ranged weapons.

*Dwarf mc dwarf intensely searches for a fluffy wambler*
I forgot to tell you about the dire wolf thingo about 4 genesis mods ago
Also do any of the races in genesis use kick as a main melee attack?
« Last Edit: June 14, 2010, 08:26:09 am by Dwarf mc dwarf »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1601 on: June 14, 2010, 08:27:41 am »

Osmans and ratmen kick a lot.

Also I've just added seagulls, pigeons and albatrosses. Any more suggestions for this release?
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1602 on: June 14, 2010, 08:34:20 am »

Osmans and ratmen kick a lot.

Also I've just added seagulls, pigeons and albatrosses. Any more suggestions for this release?

Can i play as a rat man?Because they are not even in they play now section.I don't think you will put this idea in but what about a steel collosus?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1603 on: June 14, 2010, 08:45:03 am »

I am not a fan of huge featureless single-material creatures. Plus, because it's steel, I wonder how do you plan to kill it normally.


I've just thought about an addition of ghosts to evil regions. They will be made out of incorporeal material (like gas) and die in one hit. Their main reason will be to scare people.
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Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1604 on: June 14, 2010, 09:07:37 am »

Hm, is there even a way for monsters to induce panic? A more interesting idea in my opinion would be to take it a step farther and make them poltergeists. Emitting a deep cold aura and cold attack. You know, stuff cinema banks in on with horror movies.
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