Yeah, ASCII version is 2.5, not 2.51
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Yeah, in the current version balors are immortal. D_E screwed with body so it has only a heard with weapons, and no other stuff. I mean it is but it's not connected so you cannot damage it. I am patching it as we speak.
I don't know why is the balor INSIDE of the obsidian heart, but it makes it unkillable.
Uh, it's killable. The heart bleeds, and the eyes can also be hit. The body is just there for show. I should have said that explicitly in the raw, but you sounded like you'd tested it and when you didn't say anything I figured you thought it was OK.
The heart is a thin shell of obsidian over delicate tissue. With the raw weapons, it's hard to break the shell, but I was figuring that you're rebalanced weapons must be doing the job. It can also be taken down by shooting it repeatedly with crossbows, and in practice this is what dwarves have to do, because of the extreme temperature of the default flames.
If you want me to change something of mine, just let me know what you want done.
They were OK before that change. That obsidian heart couldn't be pierced by a legendary in all in full adamantine set with the most powerful artifact in the game dwarf because thickness does nothing when it's the whole body.
But the most imporant part was that INTERNAL upperbody does not work, so it was an immortal obsidian rock.
Now I reverted partially to my previous balor with your additions.
So it bleeds flames (awesome stuff) and uses your body structure, but without falling off shadows. Instead it secretes "ashen veil" and it has a soulgem instead of obsidian heart beacause obsidian is too hard to be damaged by any normal weapons, and adamantine is sharp enough but too light to damage it.