2.0 is out. 3:30 AM here, really tired here folks. I struggled the whole half of the night trying to make everything to work as intended.
Just ASCII version for now. I will patch up and upload graphics version for you tomorrow after I take some sleep, I promise. I am honestly really tired now, doh.
I don't even have time/desire/strength/write-your-own-reason to make a full changelog.
Let me copy something from my previous posts...
1) All animals are pets, at least until Dungeon Master is fixed.
2) I've decided to get rid of 1-hit-axe behaviour of most weapons so I lowered their contact surface by 10x or more. But I now use Arkkhal's material overhaul (with appropriate tweaks) and thus everything works fine for me.
3) I integrate Mephansteras's Ironworks mod.
4) New speech text for threats and some situations, tons of new engravings (integrating Umiman's Small Things mod plus my additions).
5) Tons of new cooked food types (my old Things You Eat mod).
6) New metals and materials (cobalt as metal and goethite as a new iron ore found in bogs and soil; oh yeah there're different mire and bog soil types with peat which cannot be turned into coke).
Plus D_E's works:
- Better balor. An awesome guy with a whip and a blade which spray molten iron. Also he has shome shadows around him which protect him from a few first strikes (but fall off quite fast
).
- Illithid empire, with a crazy setup of different castes, I am really astonished.
Have fun. See you tomorrow!
P.S. Also a rework of an old Deej's mod "Soil is fun". The peat is gone. There're other types of new soil (swamp peat, raised mire, black bog etc.) which may contain a peat (as a stone) which you can smelt into coke, also they host a new mineral "goethite", which is an ore of iron. That's right, an iron in your soil! It has only 50% chance to produce iron though, and with the new Ironworks feature (iron cannot be used for armors/weapons until transformed into wrought iron) it is OK for me.
P.P.S. This is a rare case when I remove something. I removed the Crematorium building because Kiln does the same job greatly. Also usually I never build kiln, so this is another reason to do so.