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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1230868 times)

coinich

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1260 on: June 03, 2010, 05:32:19 pm »

Deon, ever think about modding in Cobalt as a metal?

Spoiler (click to show/hide)

It's not pretty, but it's what I could do with my limited knowledge of metal editing. It's blue, and worth more than iron (because it's blue). Though it's not magma proof, and it's somewhat different from iron.

Feel free to add it in, edit it as you wish. If you wanted I could try to do other metals too (I have free time, might as well do something).

Odd, I was thinking of cobalt and if it could be useful just about 30 minutes before reading your post...
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Tarran

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1261 on: June 03, 2010, 05:42:01 pm »

Go nuts with symptoms Deon. :P
Spoiler (click to show/hide)
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

DeMasked

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1262 on: June 03, 2010, 05:55:59 pm »

Deon, ever think about modding in Cobalt as a metal?

Spoiler (click to show/hide)

It's not pretty, but it's what I could do with my limited knowledge of metal editing. It's blue, and worth more than iron (because it's blue). Though it's not magma proof, and it's somewhat different from iron.

Feel free to add it in, edit it as you wish. If you wanted I could try to do other metals too (I have free time, might as well do something).

Odd, I was thinking of cobalt and if it could be useful just about 30 minutes before reading your post...
I dunno, all the different alloys seem a bit much to me... I haven't seen a use for any alloy except for mandates. Do certain alloys function better as weapon/armor material (than their parent metals/iron)?
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DF's initial learning curve is more like a learning cliff, essentially the game shoves you off and expects you learn how to fly before you hit the ground.

Cariyaga

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1263 on: June 03, 2010, 10:35:23 pm »

For what it's worth, I'd say more metals would be a good idea, especially if (I have no clue, don't have much/any experience with modding) one could create submenus for various metals.
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Argonnek

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1264 on: June 04, 2010, 01:41:35 am »

How would I co about planting a moonberry seed? Neither my aboveground nor my underground farms can grow them. Is my biome not "good" (alignment-wise) enough for them?

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1265 on: June 04, 2010, 03:52:58 am »

Moonberries grow in the same locations the sun berry can be grown. Your biome just doesn't have required parameters (I think it's GOOD).

For what it's worth, I'd say more metals would be a good idea, especially if (I have no clue, don't have much/any experience with modding) one could create submenus for various metals.
Submenus are a feature of the forge and they are generated automatically for all metals.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Coronel_Niel

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1266 on: June 04, 2010, 09:28:55 am »

my plump helmets wont plant. I know how to plant them (mud down, plump helmets selected) but they arnt being planted.

They are selected, the seeds are there, but the planters wont do the job.

EDIT: Must be a version bug with planting a field accross mud and not mud or something, cos I made a new field and its fine. It wasn't your mod :) (Posted in here because I was ussing your mod and didn't find this in the original)
« Last Edit: June 04, 2010, 09:31:56 am by Coronel_Niel »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1267 on: June 04, 2010, 09:56:37 am »

Yeah, the field should have all its tiles on mud. There's a bug which causes farms not to work when there's at least one tile without a mud..
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Coronel_Niel

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1268 on: June 04, 2010, 12:34:10 pm »

Is it a 'feature' that I have 2 expedition leaders? Whats up there?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1269 on: June 04, 2010, 01:50:47 pm »

It's a bug of 0.31.04 which will be fixed in 0.31.05. You can have up to ten or more.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TheMirth

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1270 on: June 04, 2010, 02:41:34 pm »

 :o Raptors! Agh! They're pouring in the front gate!  :'(

And I thought the flock of forest spiders who bit the head of my sgt. at arms was bad.

Restarting after all 7 of my expedition leaders got wiped. In other words, Thanks. :D
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1271 on: June 04, 2010, 02:44:33 pm »

I'm glad you like it. Say thanks to Asfghn for raptors, it's her job. Also there're other guys you should say thanks to, they are all in the Credits in the first post :). I will update soon with some changes to megabeasts and new metals.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1272 on: June 04, 2010, 03:13:44 pm »

Oh yeah, 0.31.05 is out. I should totally check if it's compatible.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Cariyaga

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1273 on: June 04, 2010, 03:57:01 pm »

Quote
Is there a listing of total changes and additions with this? The first post doesn't show everything...

Bumping my question, since it was entirely ignored, along with my admission of playing this. <.< >.>
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Soulwynd

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1274 on: June 04, 2010, 03:58:17 pm »

Any way to actually use ASCII mode?

I downloaded the ASCII version and it still uses that horrible awful ironhand.png file. If I switch to 16x16 curses, it uses weird characters for walls and grounds.
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