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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1231708 times)

jnecros

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Nice job with this mod man, it adds new and enjoyable dimensions to the game, and the gold-plated tile set is very impressive. Thanks!
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Half beard
half belly
all dwarf

Urist mc.miner

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Wait...Have i thanked deon yet for the mod?If not thanks deon for this awesome mod.
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Quote from: Footkerchief on Today at 02:46:06 am
Quote from: Grakelin on May 12, 2010, 10:01:05 pm
In Soviet Russia, environment destroys you!

Germany learned this the hard way.

Deon

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You're welcome! And yeah, if a creature is disabled the game may ask you do you want to attack it.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Krimson

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Not attacking wounded creatures is the elven way...

Anyway, I dont think I have either,  Deon this mod is pwnsomsauce.  Thank you, (Especially the gold plated tileset, I started on a map where the top layer is all marble now 1/2 of the first layer is this bright pretty purple,  Only problem I have is things made out of the material dont seem to share the colour,)
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Deon

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Hmm, I think I reverted colors so the marble is white with purple veins, not opposite.

Also I forgot to add [CHILD:1] to turtles so they do not breed. I will release a fix soon which fixes some typos, two-headed ants and lets turtles breed, and it won't break saves.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Grax

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I will release a fix soon which fixes some typos, two-headed ants and lets turtles breed, and it won't break saves.

Think about adding mutant castes into wasteland mod. Two-headed, random-handed/legged and so on. ;-)
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Finis sanctificat media.

Deon

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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Grax

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Finis sanctificat media.

Krimson

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... Snap so my breeding turtles wont breed?  Do get that patch quick xD

Also, I checked now,  its only the doors that do not show colour,  Floodgates, Grates, Walls, all revert to colour so woot :3
« Last Edit: May 13, 2010, 02:59:25 pm by Krimson »
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DracoGriffin

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Deon, not sure what was changed in regards to teeth, nails and all that you changed in 1.7 but did a bit of testing. An Ezrakim Elf in Sun Gold armor hasn't been damaged once by several forest spiders. He's over-exert and webbed... everything is deflected by his armor.

I think Sun Gold somehow got buffed recently. :/
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Deon

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Teeth and nails can pierce cloth, but obviously not metal. If you want me to make spiders to bite through metal armor, they need some super-teeth.

Also sun gold is awesome. It's a magical metal which is stronger than iron.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

DracoGriffin

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I know but back in like, 1.5, sun gold wasn't as strong. And a pack of forest spiders usually meant death for adventurers. :P Or at least mine.

Just wondering if the spiders got nerfed after the tweaks in 1.7. :(

edit:
Spoiler (click to show/hide)

Jeez, a lot weaker than I thought. Bowman is winning. :P
« Last Edit: May 13, 2010, 05:15:23 pm by DracoGriffin »
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Deon

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Sun gold/spiders were never nerfed. Probably they bit through other parts.

I will give them stronger mandibles to bite through leather. Although forest spiders are not too big.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Urist mc.miner

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On this mod what do i edit to make dwarves not have to eat in fortress mode?
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Quote from: Footkerchief on Today at 02:46:06 am
Quote from: Grakelin on May 12, 2010, 10:01:05 pm
In Soviet Russia, environment destroys you!

Germany learned this the hard way.

skaltum

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On this mod what do i edit to make dwarves not have to eat in fortress mode?

i think if it's still used. you add [NO_EAT] to the dwarves in entity default. in the RAWS folder
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

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