Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 59 60 [61] 62 63 ... 642

Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1243112 times)

Krimson

  • Bay Watcher
    • View Profile

Dont know if anyone else had this problem,  Maybe I set it up wrong,  I first downloaded the genesis graphics version,  GEnned a world and got glitched graphics wise,  Then I downloaded the mayday version and it seems to work fine so far,  I've allready lost a fort to gargoyls :3
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

How did it "glitch"? If it flashes or doesn't refresh some symbols, it means that your partial print settings are not suitable for your video card. Go to /data/init/init.txt and change it or switch it off.

That's a lot of complaints about partial print. I consider turning it off for other releases so you will have to switch it on if you want. But right partial print setting really increases your FPS.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

I plan to add Dungeon Keeper -> Dungeon Master -> Dungeon Lord noble (transition with population growth, like expedition leader -> mayor) which is appointed by you (the amount of new exotic animals will sure make it a fun mechanic to be able to tame them earlier) and rework other nobles a bit, namely make Expedition Leader electable (so in case if he dies he would be elected the same year).

Do you approve?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Lancensis

  • Bay Watcher
    • View Profile

Sounds good, but I would say a Master sounds like a higher authority than a Lord. To me at any rate
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

Yeah, I am not too good in english.

Also I am tired of waiting for the new version so I am making 1.62 right now.

And I will bring Treasurer, Grand Treasurer and Hoardmaster "upgrades" of bookkeeper back :). Bookkeeper for a huge castle is just plain wrong :).

Could you suggest better names for the later stages of Broker please?
« Last Edit: May 11, 2010, 01:02:54 pm by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Coronel_Niel

  • Bay Watcher
    • View Profile

      [KILL_QUEST]
      SOLDIER_COLOR]
      [ACCOUNT_EXEMPT]

In the desert elves prince, the solder had no [

Thought I'd post this to help you, looks like a good mod!
Logged

Krimson

  • Bay Watcher
    • View Profile

The hour or so i played it earlier i loved the hell outta this mod, Except for one itty bitty thing,  All of my dwarfs are pansies,  Get a dark gnome or two in your area and they all cancel jobs and run around scared,  its a freaking gnome, STOP RUNNING.  -,-

Edit- It was the flashy symbols/overlayed map (Looked like it was printed twice with a little bit of a margin error)...  I didnt take screenshots and like i said mayday fix'd it (Unforunatly it dosent use the whole game screen,  Wich I found odd but its still playable imo.)
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

Yay everything seems to work fine.
The soldier_color] is from Toady's raws so I just left it as it is :).

Dungeon keeper (dungeon lord at 30 pop. and dungeon master at 60 pop.):


Cave turtles (they are of the size of the dog but much slower; so they are a good source of meat, bones and shells):


Quote
Edit- It was the flashy symbols/overlayed map (Looked like it was printed twice with a little bit of a margin error)...  I didnt take screenshots and like i said mayday fix'd it (Unforunatly it dosent use the whole game screen,  Wich I found odd but its still playable imo.)
Yeah it was [PARTIAL_PRINT:YES:2] in data/init/init.txt. Set it to [PARTIAL_PRINT:NO:0] and it won't "glitch".

As for Mayday, it's his resolution. You can open the said data/init/init.txt and change
Code: [Select]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:800]
to whatever resolution you want (or same with FULLSCREENX and FULLSCREENY if you play in full screen).
« Last Edit: May 11, 2010, 01:36:00 pm by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Coronel_Niel

  • Bay Watcher
    • View Profile

Im actually not wanting to play this mod now, for my starter fortress is over bitimous coal, which means I cant mine anywhere because I keep getting lung desiese, and with no doctor (5-10 mins into game) I reckon my dwarfs are as good as dead - The gas is overpowered, and doesnt help starter fortress's.
Logged

Lancensis

  • Bay Watcher
    • View Profile

Im actually not wanting to play this mod now, for my starter fortress is over bitimous coal, which means I cant mine anywhere because I keep getting lung desiese, and with no doctor (5-10 mins into game) I reckon my dwarfs are as good as dead - The gas is overpowered, and doesnt help starter fortress's.
Y'know, there are plenty of other rocks you could try digging through.

Can't really think of anything more appropriate than "broker", that doesn't infringe on another position, Deon. Unless you wanted to go with something flowery like "treasure expert", but that seems to be overlapping with the Dungeon guy.
Come to think of it, how come it isn't the Dungeon Master's job to value the treasure? S/He's always pondering the stuff.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

Im actually not wanting to play this mod now, for my starter fortress is over bitimous coal, which means I cant mine anywhere because I keep getting lung desiese, and with no doctor (5-10 mins into game) I reckon my dwarfs are as good as dead - The gas is overpowered, and doesnt help starter fortress's.
You know that there's ALWAYS tons of coal, and if you don't like it it's a single file to delete :). It's a very minor part of the mod.

Also you have immune castes, use them, what's the problem?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Krimson

  • Bay Watcher
    • View Profile

Question: I've seen turtles,  I've even seen one being processed,  Did you fix the fish bug or are they gotten some other way now?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

Which "fish bug" do you mean?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

asfghn

  • Bay Watcher
  • [PREFSTRING:erratic nature]
    • View Profile

I plan to add Dungeon Keeper -> Dungeon Master -> Dungeon Lord noble (transition with population growth, like expedition leader -> mayor) which is appointed by you (the amount of new exotic animals will sure make it a fun mechanic to be able to tame them earlier) and rework other nobles a bit, namely make Expedition Leader electable (so in case if he dies he would be elected the same year).

Do you approve?
DO WANT.

lol deon I find time during my vacation to comment on your thread how do you feel
Logged
GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

I feel sleepy because it's 8 AM and I spent a few hours in the night adapting gold plated tileset for you and adding new stuff :3.

Seriously though, expect a new version like my "thanks" soon. I need to sleep a bit... Happy vacation! Is it an after-marriage vacation?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
Pages: 1 ... 59 60 [61] 62 63 ... 642