So I had been playing a game with the version before the dwarven castes had been added in. Everything was going good, save for the ocasional crash.
I have started a couple of games with 1.6, but so far in each the military seems broken. I can't get my military dwarves to keep their gear on. They will pick it up or at least some of it when given a kill order or going on patrol, but will drop it imediately when going off duty. They will also not wear any gear while sparring. I do have them set to be uniformed while inactive.
I'm thinking something glitched in my worlds and I should just start over. There weren't any changes in 1.6 that would cause this behavior were there?
I cannot change this even if I wanted. Maybe you've struck some 0.31.03 bug or there's something else. In the last versions all I did is an addition of a new race, castes and other tweaking stuff.
If you make stone beds, it ignores the economic stone list. I'm getting native copper, bauxite, and limestone beds, and they are definately marked red on the list.
Hmm I haven't thought about it... Well, I would recommend to use a burrow with no materials you need inside. It's pretty eaasy to set up.
Make it a gem? Not going to bring that on embark by accident, and with gems, you can give the dropped stone different names to the wall. Wasn't it working before anyway?
It already acts almost like a gem, and you could bring it before
. A gem may be easier to do, but it will still give up its name.
Also, in looking through the faerun raw, I'm spotting a couple of grammatical whoopses. Would you like me to proofread for you? (Basically, I guess, type them up under a spoiler tag and bold the changes. xD)
Any grammatical corrections are VERY welcome. I am getting angry at any russian mistake I notice so I would like to be grammar-proof on the english front as well
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The ASCII version only had the RAW file in it. What exactly did you change to fix the ASCII problems?
All tiles for critters/plants (mostly plants) and stones to be showed up right in ASCII (otherwise you would see "lobster walls" and "comma plants" where edited graphical tiles used to be).
I upload 1.61 as we speak. I've tweaked almost ALL plants, for example now all berries (even from vanilla raws) have jam, all booze cannot be cooked etc.. Also there's DF_Genesis_manual.xls which has all the plants with their stats (value, alcohol, extract, mill, seasons etc.). I will expand this manual in later versions.