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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1231582 times)

Fleeb

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #615 on: April 28, 2010, 09:17:13 pm »

Hey! In the credits you have the swimming pool attributed to me. It was actually created by PrimusRibbus.
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Zifnab

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #616 on: April 28, 2010, 10:57:58 pm »

Steel Dwarf adventurer strategy

Step 1 Find forest spiders
Step 2 Let Spiders attack you
Step 3 Wait for spiders to pass out from exhaustion
Step 4 Kill spiders
Step 5 Repeat

I went from nothing to legendary in both armor user and observer after one fight.  Only injury was a yellow left elbow.
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asfghn

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #617 on: April 29, 2010, 01:04:07 am »

Hey, Deon, and fans of Deon!

Loving the new update, but I'm kind of a noob when it comes to DF mods -- how do I get the new subspecies of dwarves to show up in my fort? I'm assuming it's possible, since Deon was referring to gloomies being in his fort, and I admittedly haven't tried yet to make a new fort so I don't know if it's a preset thing, so basically I'm flying off half-cocked in asking...

...but... :P

Thanks, anyone who can answer! c:
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Intelligent Shade of Blue

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #618 on: April 29, 2010, 01:17:12 am »

Hi, Deon. Been trying out the new version of your mod (only adventure mode so far), and I noticed something odd with the dwarf castes. Specifically, moss dwarves (and maybe another caste too, but definitely the moss ones) seem to lack hair/skin colors... When I examinine them, all that's described is hairstyle & facial features. Looking at the raws, it appears that their colors aren't given anywhere, so that's the probable cause.
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Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #619 on: April 29, 2010, 01:19:45 am »

They have a rare medical condition caused my lazy modder syndrome. As I recall deon said he would add colours later.

Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #620 on: April 29, 2010, 01:41:53 am »

My steel dwarf rotted to death because of a lost adventurer. mutter  :-\ I thought they where immune to disease?
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Shima

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #621 on: April 29, 2010, 03:59:46 am »

I'm not sure if necrosis counts as "disease" per see (And if it does, whether it counts as one in DF).  It seems more like it's a contact poison kind of deal, or an infection.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #622 on: April 29, 2010, 04:25:02 am »

My steel dwarf rotted to death because of a lost adventurer. mutter  :-\ I thought they where immune to disease?
That's totally weird. I just removed the poison-related stuff, but it looks like there's something else :). I will investigate the case, thank you. Well, at least spider poison doesn't work.

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Specifically, moss dwarves (and maybe another caste too, but definitely the moss ones) seem to lack hair/skin colors...
Oh man, I forgot to add moss dwarves' hair/eye/skin definitions when I've made the templates for others :P. It's easy to fix, thank you for pointing it out.
Other are defined like:
Spoiler (click to show/hide)

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They have a rare medical condition caused my lazy modder syndrome. As I recall deon said he would add colours later.
No, I just missed one caste. I try to finish things before releasing them.

Quote
Loving the new update, but I'm kind of a noob when it comes to DF mods -- how do I get the new subspecies of dwarves to show up in my fort?
Every dwarf belongs to some caste. It's harder to notice their caste in the fort mode, but if you go to their description (which shows their thoughts, likes, appearance etc.) the bottommost paragraph describes their caste.

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Hey! In the credits you have the swimming pool attributed to me. It was actually created by PrimusRibbus.
Oops, you gave it to me so I supposed it's your work. Thank you.

Quote
Wonder if you can get an entire embark of Gloomers, and since you can keep a Gloomer(Dwarf) in a specific spot using burrow, I would make them all hermits living next to each other. any Immigrants that are not Gloomers are sadly feed to the anything trying to kill them.
Well, they are quite rare, and you cannot ESC-quit embark screen, so good luck with it :).
« Last Edit: April 29, 2010, 04:28:43 am by Deon »
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Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #623 on: April 29, 2010, 05:03:03 am »

Hm...it seems ever since you made the new castes of dwarves, my noble screen has become completely empty - nothing there at all.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #624 on: April 29, 2010, 05:27:20 am »

Did you get 1.53? It was 1.52 error.
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Stik

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Re: ??? ? Genesis Mod ? ??? [? 1.53 ?] - caste madness!
« Reply #625 on: April 29, 2010, 07:38:54 am »

I am sorry for saying elephants have no skin, it was really my war elephant that  had no skin
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #626 on: April 29, 2010, 07:56:54 am »

By "skin" do you mean the graphic tile?
And if so, was the war elephant the same as common elephant, or by "no skin" you mean it had "E" instead of picture?
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Intelligent Shade of Blue

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #627 on: April 29, 2010, 10:36:18 am »

Oh man, I forgot to add moss dwarves' hair/eye/skin definitions when I've made the templates for others :P. It's easy to fix, thank you for pointing it out.

It's a pretty minor thing, for sure. I'm having fun with the mod in any case.

Currently my adventurer is a gloomer axedwarf named Deler Cavescorch, the Thirst of Confederacy :)
« Last Edit: April 29, 2010, 10:38:27 am by Intelligent Shade of Blue »
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Stik

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Re: ??? ? Genesis Mod ? ??? [? 1.53 ?] - caste madness!
« Reply #628 on: April 29, 2010, 02:17:29 pm »

Played for breif moments during school, not sure if actual elephants had a graphic tile but the war elephant did not. my mod is updated up to a few days ago, looks great though cant wait to play
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Cheshire Cat

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #629 on: April 29, 2010, 03:54:38 pm »

.....

this mod looks really really good. once ive done exploring the new version more, i may actually swich over to playing this for a bit. the only other mods i ever seriously tried was the orcs and ender goblins ones, the other complete world mods just didnt offer enough differences in play style, but with this new version i see the possibilities are amazing. the crazy set of dwarven casts sounds like a whole incredible new mechanic to mess around with, and the training dummies circumvent some of the current military problems.
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