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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1231643 times)

kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.52 ϟ] - caste madness!
« Reply #600 on: April 28, 2010, 06:17:07 pm »

is there anyway to change the size of a creature within the caste, if so Giant-dwarves, big, slow, strong, living war machines anyone?
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KillerClowns

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.52 ϟ] - caste madness!
« Reply #601 on: April 28, 2010, 06:21:56 pm »

is there anyway to change the size of a creature within the caste, if so Giant-dwarves, big, slow, strong, living war machines anyone?
Yep.  Compare an Antman queen to a worker.  Big difference.
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Lancensis

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.52 ϟ] - caste madness!
« Reply #602 on: April 28, 2010, 06:35:07 pm »

Hey Deon, I don't seem to be able to assign any nobles, nor have any of my dwarves been selected as expedition leader. As such, I can't start a military. Any idea what's up with that?
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Meanmelter

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.52 ϟ] - caste madness!
« Reply #603 on: April 28, 2010, 06:57:08 pm »

these updates happen quite fast, I am still on a good fort from like, a couple versions back.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.52 ϟ] - caste madness!
« Reply #604 on: April 28, 2010, 07:19:31 pm »

Hey Deon, I don't seem to be able to assign any nobles, nor have any of my dwarves been selected as expedition leader. As such, I can't start a military. Any idea what's up with that?
Uh oh!

Sorry folks, I've outsmarted myself. The attempt to make nobles to select each other caused disappearance of nobles... And now I know why.

Anyway, 1.53 emergency fix is out, it makes things as they were before. This will teach me to test after I release something and go to bed.
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Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.52 ϟ] - caste madness!
« Reply #605 on: April 28, 2010, 07:21:59 pm »

is there anyway to change the size of a creature within the caste, if so Giant-dwarves, big, slow, strong, living war machines anyone?

Giant...Dwarf.
Isn't that already a thing? They call it a human.

Daywalkah

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.52 ϟ] - caste madness!
« Reply #606 on: April 28, 2010, 07:25:48 pm »

is there anyway to change the size of a creature within the caste, if so Giant-dwarves, big, slow, strong, living war machines anyone?

Giant...Dwarf.
Isn't that already a thing? They call it a human.

Humans live above ground and don't deal with magma. On a scale, they're in between elf and dwarf.
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Magma cancels flow; interrupted by Ironblood.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #607 on: April 28, 2010, 07:32:28 pm »

I avoided different sized creatures to avoid the problems with clothing/armor. That's the only reason.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.52 ϟ] - caste madness!
« Reply #608 on: April 28, 2010, 07:36:37 pm »

And a giant human is just a giant...
So whats a dwarf a giant of?

Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #609 on: April 28, 2010, 07:37:33 pm »

a giant dwarf...you mean human?  :P
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Daywalkah

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #610 on: April 28, 2010, 07:39:22 pm »

I'll just repost this... :P

is there anyway to change the size of a creature within the caste, if so Giant-dwarves, big, slow, strong, living war machines anyone?

Giant...Dwarf.
Isn't that already a thing? They call it a human.

Humans live above ground and don't deal with magma. On a scale, they're in between elf and dwarf.

And a giant human is just a giant...
So whats a dwarf a giant of?

Cacame?
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Magma cancels flow; interrupted by Ironblood.

Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #611 on: April 28, 2010, 07:42:36 pm »

Cacame?

Ne, he was BIGGER then the average dwarf. Therefor a giant Cacame would be Asax.

Daywalkah

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #612 on: April 28, 2010, 07:51:20 pm »

Oh lol I read you post too fast. I thought you were asking what a giant dwarf would be called. CURSE YOU ELA STATE TEST!!!

Hhhmmmmm.....
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Lancensis

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.52 ϟ] - caste madness!
« Reply #613 on: April 28, 2010, 07:54:50 pm »

Hey Deon, I don't seem to be able to assign any nobles, nor have any of my dwarves been selected as expedition leader. As such, I can't start a military. Any idea what's up with that?
Uh oh!

Sorry folks, I've outsmarted myself. The attempt to make nobles to select each other caused disappearance of nobles... And now I know why.

Anyway, 1.53 emergency fix is out, it makes things as they were before. This will teach me to test after I release something and go to bed.

Don't suppose this is save-compatible?
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Meanmelter

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #614 on: April 28, 2010, 09:13:02 pm »

Wonder if you can get an entire embark of Gloomers, and since you can keep a Gloomer(Dwarf) in a specific spot using burrow, I would make them all hermits living next to each other. any Immigrants that are not Gloomers are sadly feed to the anything trying to kill them.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.
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