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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1243131 times)

JavelinD

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.46 ϟ] - now with stonesense
« Reply #525 on: April 26, 2010, 03:09:45 pm »

love the work on Genesis! ^_^ but i don't really know about other people but i find black lung to be a little game breaking
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.46 ϟ] - now with stonesense
« Reply #526 on: April 26, 2010, 03:19:14 pm »

Have you updated? Right now it only causes pain, blood coughing and dizziness, nothing rots.

Also as I said, you can remove inorganic_blacklung.txt if you hate it too much.
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Treason

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.46 ϟ] - now with stonesense
« Reply #527 on: April 26, 2010, 03:19:30 pm »

Oh wait I think I know what you mean. You see, animals now have more realistic trade capacity thus one donkey cannot bring 4 donkeys on it, you need wagons to get real stuff, and it means that you have to trade much more to start getting big caravans. I've found it to be a nice trade-off to disallow early buy-all--you-need-caravan-with-crafts, however I didn't think that this would stop elves from bringing animals because they do not have wagons.

To fix this in your current save, change TRADE_CAPACITY on animals to a bigger value. I think I will revert it in the next patch, because while it's more realistic, it's less fun. Still it's strange to get a donkey which brings an elephant, but I guess it's ok if it's the only way :).

Quote
Exported wealth on this current fortress is 4700 something.
That's probably it. My current exported wealth is 200+ thousands and they bring big caravans.

Quote
Broker level is abysmal (all novice level) since for whatever reason since installing the mod, they can't level up their skills through using the trade options (appraisal goes up a level maybe once a year, everything remains locked at novice).
This may be your broker's personality. What is his analytical ability and other mental stuff? My broker levels just fine. But just in case like yours, I am adding a "read trade manuals" job to the library to increase Appraisal for the next version.

Ahhh, I was actually thinking in the back of my head "you know, I bet he changed the beast's carrying capacities" and turns out I was right.
I'll check up on my broker (again).  I thought I'd found one that's relatively gregarious, but apparently not.
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Lancensis

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.46 ϟ] - now with stonesense
« Reply #528 on: April 26, 2010, 04:58:10 pm »

Hey Deon, why don't you make a Forest Behemoth type creature with a huge carrying capacity, that only entities with [USE_ANY_PET_RACE] like the elves can use? You could leave off the mount tags, so they don't come lumbering in on 50 tonne monsters if you piss them off (or, more amusingly, leave them on).

I mean it makes sense for the elves not to bring caravans, but there's no reason for them to be useless wastes of time in trading.
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Daywalkah

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.46 ϟ] - now with stonesense
« Reply #529 on: April 26, 2010, 05:07:39 pm »

Deon, I found a very minor problem in the Desert Elves entity file:

        [PANTS:ITEM_PANTS_LEGGINGS_ELVEN:COMMON]
   [PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
   [PANTS:ITEM_PANTS_THONG:UNCOMMON]
   [PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON
   [PANTS:ITEM_PANTS_BRAIES:UNCOMMON]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]

Also, I enjoy playing your mod, even though a gelatinous cube has destroyed my fortress. It's not overpowered, I just didn't have a military since I am one who has the unfortunate military screen crash bug.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.46 ϟ] - now with stonesense
« Reply #530 on: April 26, 2010, 05:09:09 pm »

Thank you. No skirts for elves, heh.
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BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.46 ϟ] - now with stonesense
« Reply #531 on: April 26, 2010, 05:51:46 pm »

Thank you. No skirts for elves, heh.

They aren't pantywaists?
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EuchreJack

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.46 ϟ] - now with stonesense
« Reply #532 on: April 26, 2010, 06:49:43 pm »

Actually, I would think some of these elves would have wagons.  But it's cool that the mod is more realistic in trading, please only change the elves and nobody else.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.46 ϟ] - now with stonesense
« Reply #533 on: April 26, 2010, 06:51:08 pm »

Dusk Elves have wagons. Ezrakim Elves probably too, I haven't got big caravans from them yet.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.46 ϟ] - now with stonesense
« Reply #534 on: April 27, 2010, 08:25:32 am »

1.5 is almost out.

It adds Anubites (by dragon1423) as savage desert animalmen and Furniture Workshop.

Furniture workshop
Dismantle Wooden Bed - returns log of the same material
Dismantle Wooden Cabinet - returns log of the same material
Dismantle Wooden Coffer - returns log of the same material
Dismantle Stone Bed - returns boulder of the same material
Dismantle Stone Cabinet - returns boulder of the same material
Dismantle Stone Coffer - returns boulder of the same material
Craft Stone Bed (boulder + cloth) - makes a bed of the boulder's material

Also Library now allows to "read trade manuals" which increases Appraisal skill (if you want to train a good broker without caravans).


I post it without the release because I want to know if you immediately want something else. I can include your wish.
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Chromasphere

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.46 ϟ] - now with stonesense
« Reply #535 on: April 27, 2010, 08:28:46 am »

love the work on Genesis! ^_^ but i don't really know about other people but i find black lung to be a little game breaking

If you leave everything as is in the blacklung disease, but just lower the chance percentage of contracting it, as well as the severity, you will find that it is an excellent detail to the game.  As an example (I haven't looked at Deon's changes) I changed my coal dust to:

Code: [Select]
[CE_IMPAIR_FUNCTION:SEV:10:PROB:20:VASCULAR_ONLY:BP:BY_CATEGORY:LUNG:ALL:START:5:PEAK:900:END:1000]
[CE_COUGH_BLOOD:SEV:100:PROB:30:RESISTABLE:VASCULAR_ONLY:START:5:PEAK:900:END:1000]
Second stage: lung dysfunction, arthritis, heart damage, dizziness
[CE_NECROSIS:SEV:20:PROB:10:BP:BY_CATEGORY:LUNG:ALL:START:1000:PEAK:2000]
[CE_DIZZINESS:SEV:50:PROB:30:RESISTABLE:START:1000:PEAK:2000]
[CE_PAIN:SEV:75:PROB:50:BP:BY_TOKEN:LIMB:ALL:START:1000:PEAK:2000]
[CE_COUGH_BLOOD:SEV:100:PROB:20:RESISTABLE:VASCULAR_ONLY:START:1000:PEAK:2000]
[CE_IMPAIR_FUNCTION:SEV:20:PROB:30:BP:BY_CATEGORY:HEART:ALL:START:1000:PEAK:2000]
[CE_IMPAIR_FUNCTION:SEV:20:PROB:30:RESISTABLE:VASCULAR_ONLY:BP:BY_CATEGORY:LUNG:ALL:START:1000:PEAK:2000]

With it like this, one of my miners developed a problem with her heart (yellow), so now she is weak and caughs up blood, but wont die.  Others may develope worse symptoms.... makes it interesting when mining the coal.
« Last Edit: April 27, 2010, 08:31:10 am by Chromasphere »
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Chromasphere

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.46 ϟ] - now with stonesense
« Reply #536 on: April 27, 2010, 08:36:09 am »



I post it without the release because I want to know if you immediately want something else. I can include your wish.

Anything to help with curing these wonderful new diseases that are being made?
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Deon

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Actually you suggest to make it worse :P.

Current blacklung is:
Code: [Select]
First stage: shortness of breath, chronic cough
[CE_COUGH_BLOOD:SEV:20:PROB:100:RESISTABLE:VASCULAR_ONLY:START:5:PEAK:900:END:1000]
Second stage: lung dysfunction, arthritis, heart damage, dizziness
[CE_DIZZINESS:SEV:50:PROB:100:RESISTABLE:START:1000:PEAK:2000]
[CE_PAIN:SEV:30:PROB:100:BP:BY_TOKEN:LIMB:ALL:START:1000:PEAK:20000]
[CE_COUGH_BLOOD:SEV:100:PROB:100:RESISTABLE:VASCULAR_ONLY:START:1000:PEAK:2000]

Quote
Anything to help with curing
Right now "magma"... I mean, Toady hasn't coded any antidotes yet.
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Max White

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Hey Deon, stay tuned, I might have something fun by the end of the night.

Chromasphere

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Actually you suggest to make it worse :P.

Current blacklung is:
Code: [Select]
First stage: shortness of breath, chronic cough
[CE_COUGH_BLOOD:SEV:20:PROB:100:RESISTABLE:VASCULAR_ONLY:START:5:PEAK:900:END:1000]
Second stage: lung dysfunction, arthritis, heart damage, dizziness
[CE_DIZZINESS:SEV:50:PROB:100:RESISTABLE:START:1000:PEAK:2000]
[CE_PAIN:SEV:30:PROB:100:BP:BY_TOKEN:LIMB:ALL:START:1000:PEAK:20000]
[CE_COUGH_BLOOD:SEV:100:PROB:100:RESISTABLE:VASCULAR_ONLY:START:1000:PEAK:2000]



My changes were based on the original blacklung file.  I hadn't looked at your recent tweaks.  I also didn't want to nurf it completely and liked the idea that it could be fatal, though only with a small chance.  hehe fun with disease!
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    dragging themselves through the dwarven streets at dawn looking for a helpless cat"-Vaftrudner

"We aren't customers or investors - we're spectators tossing donations into the coin box while watching someone build their work of art"-Psieye
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