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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1245704 times)

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #240 on: April 13, 2010, 11:13:39 am »

I really like the philosopher's garden. Making those palms out of DEAD LOGS! This is what I call dorfy :).

Thank you for the encourangement, A Dwarven Smokeologist. By the way, judging by your avatar, are you the PlumpHelmetPunkAwesomeMan on the youtube?


You've encouraged me. Time to make a Theater to train Comedian and other skills :P.
« Last Edit: April 13, 2010, 11:15:38 am by Deon »
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Grax

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #241 on: April 13, 2010, 11:17:34 am »

Not fck!

HFS stuff is all in plain text (just as it in raws) in the exe, so it's easy to use and edit.
0069e925h is the creature_tile "&", so i think if you wanna make a hyper-full mod, you'd edit exe.  ;D
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #242 on: April 13, 2010, 11:32:59 am »

Great! When I get to editing EXE (which I usually do at some point, at least it will be necessary for Fallout mod), I will note it, thanks!

Here's a concept for a theater. I hope it looks like a stage with some furniture on it and stools in front of it.




And reworked crematorium graphics:
« Last Edit: April 13, 2010, 11:49:45 am by Deon »
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Lancensis

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #243 on: April 13, 2010, 12:56:03 pm »

The Urnball workshop should have a 1% chance of spitting out a fabulous prize for the dwarf. Or it could produce tickets that the dwarf can then trade in for a prize...
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #244 on: April 13, 2010, 02:18:36 pm »

Hehe, fun idea. I should think about it.
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Lazureus

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #245 on: April 13, 2010, 02:23:20 pm »

Actually it gives ashes from corpses. Now you can get useful stuff from dead vermin your cats leave all over the place. Just make a dwarf with a custom profession "cremator" and appoint him to the crematorium :).

I've done all I could to try to make the Crematorium complete.. but there is so much that Reactions wont let me do.. If I could get it to recognize corpses separate from bones and other body parts, I could get it to work.. as of right now.. it will only burn butcher scraps and vermin remains.
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piecewise

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #246 on: April 13, 2010, 03:30:10 pm »

Now, I may be wrong, what with my inexperience in modding and all, But I think you placed the "radioactive poisoning" syndrome on the wrong stone.  As it is it's
Code: [Select]
[INORGANIC:PITCHBLENDE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:pitchblende][DISPLAY_COLOR:5:7:0][TILE:'*']
[ENVIRONMENT_SPEC:GRANITE:CLUSTER_SMALL:100]
[IS_STONE]
[MELTING_POINT:12070]
[BOILING_POINT:12340]

an ore of aluminum, but through a too-advanced process, in-game as the source of the corundum gemstones (ruby and sapphire)
bauxite melts around 2000C, so it's not practical to smelt it for aluminum (magma only goes up to 1300-1400)
[INORGANIC:BAUXITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:bauxite][DISPLAY_COLOR:4:7:0][TILE:'+']
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[MELTING_POINT:13600]
[BOILING_POINT:15000]
[IS_STONE]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME:GAS:radioactive dust]
[SYNDROME]
[SYN_NAME:radioactive poisoning]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INHALED]
Long-term: destruction of bones, low dizziness, bleeding eyes
[CE_NECROSIS:SEV:300:PROB:100:BP:BY_CATEGORY:ALL:BONE:START:1000:PEAK:2000]
[CE_PAIN:SEV:200:PROB:100:MUSCULAR_ONLY:START:1000:PEAK:2000]
[CE_DIZZINESS:SEV:50:PROB:100:START:1000:PEAK:2000]
[CE_BLEEDING:SEV:200:PROB:100:BP:BY_CATEGORY:EYE:ALL:START:1000:PEAK:2000]

Doesn't that mean you attached the Syn to Bauxite rather then Pitchblende?

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #247 on: April 13, 2010, 03:37:30 pm »

Good call, I was confused by a Toady's comment >.<.

But it doesn't work this way, it was my earlier attempt which produces nothing right now. For now to make radioactive poisoning, you have to make ANOTHER rock which is included in the "so called poisonous" rock and boils when mined, just like in the previous version. The only difference is that right now you can add cool effects to it.

Still thank you for the find, I am going to release it as a separate component for 1.2 so I think that I should clear the old code which is not working. The only working poisoning is the black lung, and it's in the blacklung_inorganic.txt .
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Fleeb

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #248 on: April 13, 2010, 04:05:42 pm »

Fantastic. Nothing really constructive to add, but keep up the awesome work Deon!
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umiman

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #249 on: April 13, 2010, 04:06:42 pm »

Awesome work Deon, per usual.

Quick question: If I want to remove the super arrows and change them back to normal, how do I go about doing it?

Aeltar

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #250 on: April 13, 2010, 05:21:45 pm »

Would it be possible to add in bloodcrafting, like Dark/Grimdark Dwarves for 40d?  Maybe the plants as well.
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #251 on: April 13, 2010, 05:26:22 pm »

Hmm, using chunks in workshop? It would make an awesome Armokian temple workshop.
I will find interesting uses for it.

Quote
Quick question: If I want to remove the super arrows and change them back to normal, how do I go about doing it?
Do not replace item_ammo.txt and change all arrows' types in entity_default.txt (search for _ARROWS via Ctrl+F) with common ITEM_AMMO_ARROWS. I don't see why though, dodging and shield blocking already make them very uneffective :).
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meowmix

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #252 on: April 13, 2010, 05:28:01 pm »

Quote
If you wait till 1.1 of Genesis mod, I will add medusas, deep dwarfs and orcs to the current list of sieging races . If someone wants to make a separate mod with orcs only, it's not hard to make.

did the orcs and stuff get added in the new 1.1 version?
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #253 on: April 13, 2010, 05:39:21 pm »

Not yet :P. I released 1.1 to add more crature graphics and with some new stuff (like gem golems).

As I said, I am a pretty random person and I release stuff earlier than planned. Right now I have a week of tests and an exam and I still mod :P. I know, crazy ::).
« Last Edit: April 13, 2010, 05:43:30 pm by Deon »
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umiman

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #254 on: April 13, 2010, 05:48:43 pm »

Healthcare system is completely borked right now. Arrows don't kill anything, but they injure people a lot. I'd rather my dwarves die than get injured. Yeah, so it's no fault on your part. Just want to deal with less hassle.
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