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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1245511 times)

Meanmelter

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #180 on: April 10, 2010, 12:27:02 pm »

Wow, Genesis mod has never been difficult for me EVER! Now I am lucky to get past the second wave migration.

Deon, what horrid fiends are going to be in DFFallout 2010?
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Asra

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #181 on: April 10, 2010, 02:59:09 pm »

So once someone gets those diseases it's pretty much a death sentence for them, right? Can it wash off? The dust, I mean.
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LASD

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #182 on: April 10, 2010, 03:10:02 pm »

So once someone gets those diseases it's pretty much a death sentence for them, right? Can it wash off? The dust, I mean.
No washing off from the lungs. I asked Deon earlier on Steam, just means they'll slowly die in a much earlier age than they would've otherwise.


It's a tad difficult to train with a sword if you do not have a sword.
That's the way dwarves train philosophy.
I first thought you meant that dwarves don't have brains. Which was actually true before this version? I already don't remember.
« Last Edit: April 10, 2010, 03:14:03 pm by LASD »
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Asra

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #183 on: April 10, 2010, 03:26:54 pm »

Well at least I'll get a few years out of them, at least. Can they be infected without the symptoms immediately apparent? I've been digging through a lot of Galena and have been curious.
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #184 on: April 10, 2010, 03:35:22 pm »

Hehe, Galena is ok right now. I mean, due to some weirdness with inhaling I have to rework it, I didn't touch it because I was working on critters.

Coal is dangerous though, because I've fixed it in earier releases. Also note that you may be lucky and do not get the tiles which create poisonous gas.

Quote
Well I was just able to create a small region. The problem I had been having was a popup would come up saying something about a runtime error then it would close out DF.
Were you playing with Graphics ON? If so, there were some errors with crashes and runtime errors (and probably not graphics related too) in 0.31.01 which should be fixed in 0.31.02.

Quote
Deon, what horrid fiends are going to be in DFFallout 2010?
Heh, I haven't started it yet so no definite answers. However I will extensively use new castes mechanics to make "mutations".
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #185 on: April 11, 2010, 04:18:46 am »

I've added two mods which are compatible with this mod in the original post. If you know other which work together nicely, let me know.
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Acanthus117

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #186 on: April 11, 2010, 04:21:21 am »

Hey Deon, nice work on the mod! I'm still trying to work the bugs out on my shadowmen (read: make them harder to kill) and I'll put em up when I feel that they deserve to be graced by the gaze of your Supreme Moddiness.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #187 on: April 11, 2010, 04:52:03 am »

Good. I'm waiting.
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Nabobalis

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #188 on: April 11, 2010, 07:59:39 am »

Love what you're doing. I'm enjoying the mod also  :P

I was wondering if there was any more changes/ideas to the Fort part coming?

Btw I can't seem to gen a world with Barghests and I assume that they are hostile?.

Edit I merged the other two compatible mods but in the error log i get "Duplicate Object: creaturebody FACE_TENTACLES"

 
« Last Edit: April 11, 2010, 08:03:57 am by Nabobalis »
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #189 on: April 11, 2010, 08:17:19 am »

It looks like some of them already have a bodypart called FACE_TENTACLES. I will rename it to stop conflicts for the 1.0 (I finish it now, just need to apply graphics to creatures).

Barghests are types of goblins, they are different creatures but live together.
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ Graphics ϟ]
« Reply #190 on: April 11, 2010, 12:15:02 pm »

1.0 is released

Ezrakim barracks:


A sultan during his afternoon walk, with guards and friends:


Two nord warriors rest in their room after a long adventure:
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ Graphics ϟ]
« Reply #191 on: April 11, 2010, 02:34:34 pm »

I forgot to add that some "hidden" creatures (from caverns) do not have graphics yet, I will draw them for the next version.

Also Bronze Colossus now has a Soulgem in his head. If you shatter it, he dies. However you should still pierce his bronze head to get to it, so you'd better have some masterwork/adamantine weaponry :).
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Daywalkah

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ Graphics ϟ]
« Reply #192 on: April 11, 2010, 02:40:38 pm »

It is very good news that Bronze Colossi can be killed finally. It is disappointing when my first adventurer quest is to kill a Bronze Colossus... Good work on the Genesis Mod Deon! I enjoy this mod very much.
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Magma cancels flow; interrupted by Ironblood.

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ Graphics ϟ]
« Reply #193 on: April 11, 2010, 02:41:49 pm »

Thank you. Now I wish I knew how to fix "unkillable" critters from hfs which consist of a single unkillable body which is immune to magma and traps >.>
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godisdead132

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ Graphics ϟ]
« Reply #194 on: April 11, 2010, 05:39:38 pm »

love the mod been playing it some. just as an idea you should add mercury poisoning to cinnabar (since its mercury sulfide) and radiation poisoning to cobaltite(ore of cobalt) also 3 gouls attacked me and were killed by a cat so un-nerfing needed other than that great work  :)
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may your lånem nentuk & zodost i hope your rÜsh is dezrem & serkib
1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.
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