Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 642

Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248969 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #165 on: April 09, 2010, 05:54:52 pm »

Just what I asked :P. Thanks. So quick.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

orcishwarrior

  • Bay Watcher
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #166 on: April 09, 2010, 06:09:34 pm »

Just what I asked :P. Thanks. So quick.

hey no problem, i love 3d modeling and i'll jump at any opportunity so if you want any more 3d models maybe? possible some creature maybe?  :P (yeah i know i have no life shut up)
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #167 on: April 09, 2010, 06:10:51 pm »

Wow what. It takes a lot for me to model. I was making models for civilization 4 but I can't make myself to make more than 3 models a week (in the best case) :).

P.S. My very ugly models: omfgwhatIcandobetterbutImlazy
My weird unit: omfgwhatthehellisthisrat

Also I have lots of units and buildings I can't make myself to finish:
Spoiler (click to show/hide)
Like that, without UVwrapping and animation.
« Last Edit: April 09, 2010, 06:20:15 pm by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

orcishwarrior

  • Bay Watcher
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #168 on: April 09, 2010, 06:23:11 pm »

Wow what. It takes a lot for me to model. I was making models for civilization 4 but I can't make myself to make more than 3 models a week (in the best case) :).

i never take more then a few hours on a model when im making one. i spend quite a bit of time 3d modeling its my i some times sell models on the internet witch makes me AWESOME (no it doesn't) so if you want some concept art 3d models i have no life so i can make them
i specialize in character models, but im not vary good at texturing   :'(   
« Last Edit: April 09, 2010, 06:31:01 pm by orcishwarrior »
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #169 on: April 09, 2010, 06:25:28 pm »

I would be actually more interested in unit models, not concept art :). Do you know Sayyadinas from Dune universe? A Sayyadina model would be awesome. We have reverend mothers in Dune Wars mod, but no appropriate Sayyadina art :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

orcishwarrior

  • Bay Watcher
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #170 on: April 09, 2010, 06:39:50 pm »

i specialize on wacky looking creatures such as demons and so forth but i might be able to try im not sure
Logged

darkedone02

  • Bay Watcher
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #171 on: April 09, 2010, 06:40:15 pm »

I recommend adding another human race, a race that lives in the desert and more middle-eastern, like nomads, camel riders, skill with the sabre and horseback archery, these people follow the sultan.

Them and the desert elves should have conflicts with each other because of land issues and if you want, add in racial discrimination towards elves and their beliefs.
« Last Edit: April 09, 2010, 06:42:08 pm by darkedone02 »
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #172 on: April 09, 2010, 06:44:23 pm »

Heh, at first I planned to make desert elves evil and siege you.
But to make another race in the deserts where there're already elves riding camels and giant scorpions... It would require worldgen parameters with much more deserts. Not a bad idea though :P.

Quote
like nomads, camel riders, skill with the sabre and horseback archery, these people follow the sultan.
But two races with the same flavor is not too cool, right? I mean, there's no real way to implement camel riding and horseback archery... As for other things, ezrakim elves have nomadic feel, they breed camels and ride desert scorpions, and they have a sultan :\.
« Last Edit: April 09, 2010, 06:45:55 pm by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

JagoBallium

  • Bay Watcher
  • Bringer of the Dawn
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #173 on: April 09, 2010, 09:17:45 pm »

So far I've only been able to play around in arena mode with the mod because the game cuts out on me whenever I try to generate a new world.  :-\
Any suggestions that may help me?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #174 on: April 10, 2010, 03:06:21 am »

Cuts out? Like, what's wrong? Does it get stuck? Or crash?

If your processor is not too powerful (on a single core) it may take a while. However my 2 Ghz is able to allow me to generate 1050 year worlds. Also enable log rejection and check the worldgen rejection file in your df folder.

I can send you a save with some world later if nothing helps.


By the way, one guy asked me to post the whole code for the training dummy I use.

Spoiler (click to show/hide)

Good luck.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Fullmoon

  • Bay Watcher
  • Elfless
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #175 on: April 10, 2010, 08:03:53 am »

Deon, thanks. Few more questions.
a) Why do you need reagent in these reactions?
b) Can I train medic or clerk like that? (Clerk = appraising, record keeping and organizing)
Logged
Quote from: Fishbulb
I got an artifact cave spider silk sock this morning. It's worth 5,720 dwarfbucks, and it doesn't menace with spikes of anything.
Quote
Dwarfs don't have issues.  Dwarfs merely have inspiration for the legendary artifact they will one day make.
Quote from: Urist son of Urist
Considering the general state of DF, I think Einstein and Newton are already rotating fast enough that you could hook them up to pumps and use them to kill Elves.

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #176 on: April 10, 2010, 08:11:35 am »

a) Why do you need reagent in these reactions?

It's a tad difficult to train with a sword if you do not have a sword.
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #177 on: April 10, 2010, 08:15:18 am »

a) Why do you need reagent in these reactions?

It's a tad difficult to train with a sword if you do not have a sword.
That's the way dwarves train philosophy.
Logged
Finis sanctificat media.

Lancensis

  • Bay Watcher
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #178 on: April 10, 2010, 09:14:30 am »

a) Why do you need reagent in these reactions?

It's a tad difficult to train with a sword if you do not have a sword.

Yeah, but if you can manage to become great at swordfighting without ever using a sword, think how much better you'll be when you actually do get a sword
Logged

JagoBallium

  • Bay Watcher
  • Bringer of the Dawn
    • View Profile
Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #179 on: April 10, 2010, 10:54:00 am »

Well I was just able to create a small region. The problem I had been having was a popup would come up saying something about a runtime error then it would close out DF.
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 642