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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1245479 times)

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.086 ϟ]
« Reply #150 on: April 09, 2010, 06:27:02 am »

0.9 is almost there. Some playtesting, and I release it.

I've made Ezrakim Elves to use sun gold only, and they ride giant desert scorpions now.
Mind you, this idea came before I watched Clash of Titans where djinns made them into saddle animals :P

So far for the next ver.:
0.9 Ezrakim elves race. Critters: sand lion, jackal, monitor lizard, ghoul, swamp troll, gargoyle; underground critters: cave ghoul, vampire, medusa, faceless horror; megabeasts: red dragon, blue dragon, green dragon.

Release plans:

1.0: Graphics for 0.9, save compatible.
1.1-1.2: More sieging races (underground/aboveground), vermin with disease, "milkable" underground bugs, new workshops.
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Julius Clonkus

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.086 ϟ]
« Reply #151 on: April 09, 2010, 07:16:49 am »

Well, your playing Deon's mod, what did you expect? Magical flying ponies to kiss you everytime a rock falls on your shirt?
Come on, I downloaded this mod because I wanted to. That alone means I'm screaming "MORE ROCKS!", doesn't it?
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Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

Lancensis

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.086 ϟ]
« Reply #152 on: April 09, 2010, 11:54:30 am »

Oh, I guess it isn't going to kill me to play something with D&D monsters in it. I'll sign up, Deon.
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #153 on: April 09, 2010, 02:12:04 pm »

0.9 is out.

I've decided to postpone medusas and vampires because I want to make them into separate civs (after 1.0).

So here we get:
Genesis Mod v.0.9
Ezrakim elves race. Critters: sand lion, jackal, monitor lizard, swamp troll, gargoyle; underground critters: ghoul; megabeasts: red dragon, frost wyrm, wyvern (fire/cold/poison dragons).


P.S. I forgot to mention, the mod it updated to 0.32.02 (and includes a fix: Toady One forgot to add EXTRAVISION to blind cave ogres) and also normans are renamed to nords.
« Last Edit: April 09, 2010, 02:15:46 pm by Deon »
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Knight Otu

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #154 on: April 09, 2010, 02:57:29 pm »

Huh. So that's how cold breaths work. One might be tempted to call it obvious, if it weren't for the existence of the MAT_FIXED_TEMP tag.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #155 on: April 09, 2010, 03:11:45 pm »

Actually the solution is weird. It took me a lot of testing before getting this result. I really tried everything :P.
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Knight Otu

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #156 on: April 09, 2010, 03:15:56 pm »

Oh, I agree with that (hence the "might be tempted"). It is weird that apparently, the material is the lowest possible temperature it can be in its current state. Anyway, thanks for finding that out.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

orcishwarrior

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #157 on: April 09, 2010, 04:10:09 pm »



behold once more i have made an image in the honor of the mighty genesis mod
this time in 3D!!!!!  :o



and a less eye hurty version because bright gold is a little well.... bright
« Last Edit: April 09, 2010, 04:15:52 pm by orcishwarrior »
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jayseesee

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #158 on: April 09, 2010, 04:30:45 pm »

Is it wrong that when a new release comes out, that I have abandoned several of my more promising forts to change to the new one?  Love playing this mod! :)
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I'd do that, but I don't think dwarves have words for "fair" or "logical".

Meanmelter

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #159 on: April 09, 2010, 04:57:32 pm »

I agree Deon, you should release a new version less often, therefor, you add more to every release.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Lancensis

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #160 on: April 09, 2010, 05:09:25 pm »

P.S. I forgot to mention, the mod it updated to 0.32.02 (and includes a fix: Toady One forgot to add EXTRAVISION to blind cave ogres) and also normans are renamed to nords.
And
Spoiler (click to show/hide)
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #161 on: April 09, 2010, 05:20:30 pm »

It's OK, I am slowing down. You should expect not-savebreaking 1.0 with graphics only and a few releases with more content later, and that's all for now. I am getting a new job soon :p

Lancensis: thank you. I don't know if it's supposed to be like that (so they do not attack other creatures) but I'll add it to 1.0 (savegame compatible so shush Meanmelter :P).

Quote
orcishwarrior
Cool thanks! I will use the monotone one.
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #162 on: April 09, 2010, 05:24:01 pm »

P.S. Omfg it's not geneIsis, it's GENESIS :)

Also, can you make one without a background please (transparent BG in PNG)?
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orcishwarrior

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #163 on: April 09, 2010, 05:32:50 pm »

ohh oops my bad that major typo. no problem though i can fix it in a few seconds and i'll get a transparent .png background  ;D my stupidity for the win
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orcishwarrior

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ MOD v.09 ϟ]
« Reply #164 on: April 09, 2010, 05:45:46 pm »


[/quote]
P.S. Omfg it's not geneIsis, it's GENESIS :)

Also, can you make one without a background please (transparent BG in PNG)?



that better? i rendered it as a .png with an alpha channel so it should be transparent tell me if it works
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