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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1227934 times)

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05c]
« Reply #60 on: April 06, 2010, 04:46:19 am »

they use ALL wood, that's the problem.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Acanthus117

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05c]
« Reply #61 on: April 06, 2010, 04:49:57 am »

Hmmm... why don't you make it a metal and only give them the reaction, as well as giving them [METAL_PREF]?
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05c]
« Reply #62 on: April 06, 2010, 05:17:21 am »

I gave them a reaction to turn "ironwood" wood to "enchanted ironwood" metal so yeah. It works now.

I will upload .06 soon.

P.S. .06 is up. Sylvan elves use enchanted ironwood for their weapons and ammo.
« Last Edit: April 06, 2010, 05:21:38 am by Deon »
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tomas1297

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.06]
« Reply #63 on: April 06, 2010, 08:19:24 am »

Don't you think you should take more time and release versions slower?I mean with these speeds we won't really have time to do anything before a next version comes out.

Also due to DnD can we pweaaaaaaaaase have a Balor megabeast?

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Vertigon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.06]
« Reply #64 on: April 06, 2010, 08:59:54 am »

I just realized something: Gelatinous cube + [PET_EXOTIC] + [trAINABLE] = Fun.

Attack, my war cubes!

EDIT: Also, do you have treants? 'Cause you need them
« Last Edit: April 06, 2010, 09:01:57 am by Vertigon »
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.06]
« Reply #65 on: April 06, 2010, 09:05:18 am »

Quote
tomas1297
I can release slower, but then you will get the less advanced mod. What's fun in it?

Also, if you want to start a long-term fort, I'd suggest to wait till 0.9x where x is something (this is usually a version I stop at, afraid to move to 1.0 name :P). Right now you can play it in any case (no bugs at all) and I need feedback and opinions.
A few people who tried already pointed out the problem with sylvan weapons before, and Acanthus advised a good solution (with wood->metal reaction for them).

Balors are definitely fun, I will include them :). Nice idea.

Quote
Gelatinous cube + [PET_EXOTIC] + [trAINABLE] = Fun.
Yeah I like beasts to be trainable, dungeon master in my opinion should have some magical skills to be able to bind planar beings and aberrations and control them.

Quote
Fun.
Especially fun when your dwarves start to rot because their "pets" secrete acid all over the place :P.

Quote
EDIT: Also, do you have treants? 'Cause you need them
I think there were treants from the beginning but they were not spawning (they were from old days when druids turned trees into them).

Some tweaking and they should work. Thank you for the suggestion.
« Last Edit: April 06, 2010, 09:07:47 am by Deon »
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Doomshifter

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.06]
« Reply #66 on: April 06, 2010, 09:31:26 am »

Deon, you are so awesome. You are like a god of modding. You have my worship.

I'll give this mod a try when I'm finished with my current succession fort. All the more reason to finish~!
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tomas1297

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.06]
« Reply #67 on: April 06, 2010, 09:41:20 am »

Yeah I like beasts to be trainable, dungeon master in my opinion should have some magical skills to be able to bind planar beings and aberrations and control them.

Fun-fun?

Also would it be possible to create a civ of undead creatures?You know with the lack of breeding and such would it still function normally?

Edit:You know what?I will download this just to pit a gelatinous cube against a bronze colossus.
« Last Edit: April 06, 2010, 09:44:12 am by tomas1297 »
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.06]
« Reply #68 on: April 06, 2010, 09:43:38 am »

Eh, I didn't want to add aboveground undead (because it's already pretty crowded, for the sake of gameplay) but I have plans for underground undead creature civilizations with rare weaponry and ancient armor.
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tomas1297

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.06]
« Reply #69 on: April 06, 2010, 09:45:24 am »

Eh, I didn't want to add aboveground undead (because it's already pretty crowded, for the sake of gameplay) but I have plans for underground undead creature civilizations with rare weaponry and ancient armor.
Won't they die at worldgen due to lack of reproduction?

Edit:Gelly Cube vs BC happened.The cube got owned.Badly.
« Last Edit: April 06, 2010, 09:51:47 am by tomas1297 »
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tomas1297

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.06]
« Reply #70 on: April 06, 2010, 10:04:44 am »

I've found something interesting.

I was testing the Beholder against weak creatures like slugmen and macaques and the Beholders AI was kinda strange.The slugman charged the beholder,but it just stood around there.When the slugman got in 3 tiles of the Beholder it shot some magic at the slugman and proceeded to beat it into a pulp.It then walked around a bit and stopped.It seems the Beholder has really poor sight,but I'm quite sure it doesn't happen in DnD lore.It had poorer sight than a cube.
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Carpman

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.06]
« Reply #71 on: April 06, 2010, 10:55:50 am »

I will try this out as soon as it downloads.
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Shima

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.06]
« Reply #72 on: April 06, 2010, 11:11:11 am »

I'll give it a go.  Seems interesting.
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Huggz

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.06]
« Reply #73 on: April 06, 2010, 01:17:02 pm »

How do you add poisonous vapours to rock? I was looking into doing this a while ago so that rocks that are poisonous IRL emit poison, and can be used in gas traps and the like.
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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.06]
« Reply #74 on: April 06, 2010, 01:37:21 pm »

Oh wow, dusk elves are cool. My bronze recurved bow doubles extremely well as a sword.

One question though: If the the dusk elves are meant to be in peace with animals, how come they still make leather armor out of them?
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