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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1227836 times)

TomiTapio

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Re: [40.06] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9495 on: September 07, 2014, 06:01:21 pm »

Checked the mind flayers raw and notice they have a -30 in arts and crafts? also a comment about them being chaotic evil?
Illithids are  Lawful Evil creatures that shove octopi on peoples heads to make more of themselves.
Does old D&D and AD&D have much info on mind flayers' arts and crafts? They're always super hostile in OldGenesis. Orcs are the ones who sometimes war, sometimes don't.
I'll gladly include your Mind Flayer civilization tunings in OldGen.

Does this look better?
Spoiler (click to show/hide)
« Last Edit: September 07, 2014, 06:03:48 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: [40.06] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9496 on: September 08, 2014, 12:07:39 am »

I would say that they should value cooperation and self control, what's with the global overmind idea, and care about independence much less (it should be probably negative). I also don't know why you decided to give them +50 in martial prowess, it would suit orcs more.

Thanks for patching it up by the way :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9497 on: September 09, 2014, 11:33:49 am »


Okay everyone, copied the changes to Phobus version of OldGenesis.
Here: https://dl.dropboxusercontent.com/u/8967397/DF40_11_OldGen_Phoebus.zip
Added to my plans: more outdoors useless mushrooms. Because dorfs should pick up useless plants when herbalizening. They not good at plant identifying. Not all mushrooms should be dye or delicious.

More stuff is in my todo list:
no idea what month I'll work on those. I've got Diablo3RoS, Minecraft, and Destiny on my Xbox One to play!
remove stance_climber from loads of creatures *sigh*
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

SirFinbar

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9498 on: September 10, 2014, 11:14:45 am »

I remember Genesis was the first mod I every played.

It was also my favourite, but I think was never updated to the most recent builds. So I'm gonna give this a DL ;)
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Deon

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9499 on: September 10, 2014, 11:55:12 am »

It used to be always updated for 0.34.11, don't lie :).
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dennislp3

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9500 on: September 10, 2014, 12:19:58 pm »

Was my first major mod too...good memories
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TomiTapio

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9501 on: September 10, 2014, 05:37:58 pm »

« Last Edit: September 10, 2014, 05:42:25 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9502 on: September 10, 2014, 05:47:58 pm »

Was my first major mod too...good memories
Stories of dim-witted Domple Dwarves who were valiant in battle.
Moss Dwarves who survived the Great Fever of the stanky Forgotten Slug Beast.

Clever but easily distracted Jade clan dorfs...
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Putnam

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9503 on: September 11, 2014, 12:43:45 am »

Heh, it was my second, but it was also the mod that I used as a base for my first mod.

Rumrusher

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9504 on: September 11, 2014, 12:18:23 pm »

tomi did you mod in Animal armies that will follow you around and murder royal people after you try to take over their land?
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TomiTapio

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9505 on: September 11, 2014, 12:32:05 pm »

tomi did you mod in Animal armies that will follow you around and murder royal people after you try to take over their land?
No, I didn't have enough LSD to envision such a thing.

Currently tuning civilizations' breeding, so more nord/centaur/beastman, less scavengers/illithids.

Edit: screw it, I'll split the GRANITE into red,gray,white versions. Granite is super effin common on Earth.
in progress:
Spoiler (click to show/hide)
« Last Edit: September 11, 2014, 02:00:21 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9506 on: September 17, 2014, 08:37:56 pm »

I'll probably update OldGenesis to .13 in the next 3 days. Probably takes 50min raws-merging time per tileset version (gems and stones got many changes from my gray/white/red granite split) (grazer changes probably take 7 mins per tileset)
Depending on how alluring Destiny and Diablo3RoSUEE are on each day.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Illogical_Blox

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9507 on: September 18, 2014, 02:47:34 pm »

Blimey, I like the castes. I might download this just to steal some for myself.
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TomiTapio

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9508 on: September 19, 2014, 12:11:08 am »

Blimey, I like the castes. I might download this just to steal some for myself.
Grab the minerals too, they are much tuned. I have added
fluorspar, biotite(dark iron-rich mica), migmatite(bent swirls of gneiss in granite), hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice(porous, volcanic), augite, azurite, corundum, sphene, barite, pegmatite. Pink Marble, Pure[best] Marble, Black Marble[bitumin-darkened limestone].

You might also like my White Bronze (CuNi, 75% copper, 25% nickel) and Pentlandite ore (iron and nickel).
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [40.11] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - for nostalgia sake
« Reply #9509 on: September 20, 2014, 02:20:30 pm »

Hey all.
Ironhand version of OldGenesis 40.13: https://dl.dropboxusercontent.com/u/8967397/DF40_13_OldGen_Ironhand.zip
Granite has been replaced with red granite, gray granite, white granite. Because granite is super common and does come in varieties.
Standard grazer on dem critters, except gigantic panda.

ascii ver is ready, 1.4 hours needed to copy changes to Phoebus version. Those two maybe tomorrow.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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