.11 changes, 2012-06-05:
- vanilla's "chainmail is OVER type now"
- mineral frequencies changed. Jet and Slate pricier. Pink marble more common.
- giant versions of several bugs 'n slugs no longer vomit nonstop when hit in the gut.
- the three-part brain's bleeding increased a little - because now can twist embedded mace quite a few times in goblin's head.
.11b changes, 2012-06-29 to 2012-07-07 -- not save compatible, roll a new world.
- demons and illithids come later (trigger 5)
- sylvan elves hate dwarves _already_, and will start wars with them (the Mountain King shouldn't have vomited on the Chalice of Goodwill)
- some minerals appear more often now, like rock salt and calcite
- dread troll is a little better at fighting.
- added creature: goblin adventurer. should attack your adventurer in the wilderness. managed one test encounter with it, but it was animated corpse variant.
- otters bounce away quicker, skunks spray less often. No Hydra taming ever.
- Live Dragon skin thickness boost reduced a little. BEWARE OF DRAGONS. You probably need 3-5 good hits on their brain now.
- Thunderbird skills up a lot (was useless in combat.)
- hella many birds and beasts from PET to PET_EXOTIC (been on todo list for many DF versions)
- wendigo renamed back to Blizzard man.
- try training war moose.
- at altar of nature: sacrifice remains, pray for seeds; sacrifice ashes, pray for log. Reactions improved, more variety in seeds.
- augite is now a layer stone. You will find JADE gemstones now (previously: only in alluvial enviroments). Jade values up.
- grind rock salt at stonecutter's to get a cooking ingredient (very rare desert plant called Salt Crystals. Ignore its seeds and leaves.)
- added Anorthite mineral, find it in gabbro and basalt.
- added Thaumasite mineral, only small clusters.
http://en.wikipedia.org/wiki/Thaumasite- added Nepheline mineral, only small clusters.
http://en.wikipedia.org/wiki/Nepheline- added Argillite layer stone, ""Argillite...(lithified mud) is a fine-grained sedimentary rock composed predominantly of indurated clay particles. Some petrologists regard argillite as a weakly metamorphosed argillaceous rock, intermediate in character between a claystone and a meta-argillite. It lacks slaty cleavage and is derived from claystone, siltstone, or shale." "The term argillite is used for rocks which are more indurated than claystone or shale but not metamorphosed to slate."
- making stone weapons out of rock and wood at the stonercutter's shop: get four of weapon, because don't need a WHOLE LOG for one weapon shaft.
- with all the stonecutter-shop rock weapons, stone template is now only 300 edge(was 1000), and Chert is 5000. Use also flint, limestone, basalt, dacite, elvan, greenstone, mudstone, marlstone, rhyolite, sandstone,siltstone,mudstone,schist (based on reports I found)
- added Flint mineral, the high-quality chert, find it in chalk, limestone and chert.
- added marlstone layer stone. "Marl or marlstone is a calcium carbonate or lime-rich mud or mudstone which contains variable amounts of clays and silt." halfway between limestone and mudstone.
- added "craft leather bin", much more logical than bin made of granite.
- bleeding amounts tuned once again, so can actually get death by bleeding without limb removal. Bone healing from 1100 to 1900, slower. (it is more epic to have lot of people in the hospital)
- many seed-spores no longer cookable (spores are tiny).
- tallow is edible uncooked now, like the eskimos have seal & whale fat. Cheese never makes miasma.
- did you know your can change the mouse zoom to be more fine-grained? Like 4 steps of screen width per step.
- ascii version: some minerals look very different now, especially the four marbles and the special granites (migmatite, rapagranite)
- new Altar of Nature stuffs, in progress.
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.11c changes, 2012-07-08 to 2012-07-31: -- not save compatible, roll a new world.
- basic low-quality wood (which should be made into charcoal) no longer allowed for the following:
ITEMS_SIEGE_ENGINE, ITEMS_ARMOR, ITEMS_WEAPON_RANGED -- .11c no making crossbows and bows out of pine and fir.
- fairwood is yellow, not the same red as goodwood.
- new weapons: crude maul, crude spear, rock axe (aka crude hand axe). For making weapons from stone & wood.
- new reactions at stonecutter's, make wooden staff, rock mace. Rock club(some are brittle so they break upon testing, 30% production chance, but no logs needed. try weapon traps full of rock clubs.)
- edged rock weapon requires a specific class of stone now (which I researched on the web. either knapping-type conchoidal-fracture stone like flint, or sandstone-like that POLISHES well.)
- many other stonecutter shop things now require [REACTION_CLASS:EDGEDWEAPONROCK] stone. No more arrows, flasks, edged trap components and screw pumps of brittle stones! Use what the stone age people used!
- altar of nature changes. Sacrifice cheese? Atill incomplete.
- cartilage, horn, hoof now heal slowly. Good if you're a big-eared curved-horns demon.
- Ironhand sedimentary tile changes, some look like sand now.
- Phoebus: Lime Hornfels no longer looks like a bee.
- Phoebus: three water vermin got better tile, like cave leech.
- frequency of my Pentlandite up. (iron + nickel + minor cobalt)
- less cobaltite! more garnierite! (I've gotten tired of all-cobaltite gear because cobalt plentiful)
- more GOLD should be in the ground now.
- remember, an armful/haulful of wood is 19-36kg. So the beds and tables are pretty lightweight, for throwing.
- new reaction at stonecutter's: craft magmasafe blocks (which are required for craft rock anvil.)
- craft wooden staff, craft wooden spear. Both at furniture shop, both require fairwood or goodwood. But for traps use wooden trapcomp BLUDGEON not wooden staff. Staff is balanced for humanoid use and lighter.
- new kitchen reactions: feed meat (incl.offal) to pets, feed fat to pets, feed tallow to pets. For more realism, and get rid of excess meat&fat. No skill required on dwarf doing this. You lose a little bit of wealth, but hey, bulldogs gotta eat.
- no more ammo made of gold. Too soft.
- nerfing beastmen some more.
- new normal_normal creature: Living rock. "(Size 90, amorphous rock) A mass of living rock with four tentacles. It looks to be heated by a strange gem. It does not seem dangerous given its slow speed." In the desert, and tropical forest.
- added Iron Statue, a slow monster, to some normal_normal biomes. (My Bronze statue is in benign evil areas and I never see it because of that)
- boosted the three monk species a little.
- Altar of Nature: to build, two haulfuls of fairwood or goodwood, two wooden staffs, two shaman rings(new toy), one cauldron(tool), one drum. (embark with cauldron if you're eager to worship nature) (make a pile of rock or metal toys to get the rings)
- Altar of War: now need one anvil, three magmasafe block haulfuls, two lamps, four shaman rings(new toy) to build and consecrate it.
- Alchemical workshop: now need two cauldrons, two buckets to build. (j-m-q cauldron, or at the forge)
- Philosopher's garden: need 4 toys. To stimulate the mind. Especially sets of balls, and ring toss game.
- Scriptorium: need one lamp and one chair.
- burn wood at charcoal furnace is now three reactions: burn cheap wood, burn nice fairwood, burn elite goodwood.
- soaps' base value from 1 to 5. Wax value from 1 to 2.
- all leathers have a higher density now (was 500 for vanilla leather, same as wood).
- Pekyt (toughmaterials cave sheep) no longer need grazing (children carry grass to them etc.). Only a few exotics like impala, tapir, ibex, wombat, giant panda now need to eat grass.
- earth elemental (mudman) larger now.
- hauberk/coif and masked helm adjusted a little, along with long sword, scimitar, twohanded sword, staff.
- dwarf skill rates adjusted a tiny bit.
- "kaka"(poop) replaced in two languages. class instead of glass typo fixed in furniture shop.
- some orcs now have iron instead of black steel.
- several animals now give suede instead of leather. Looking at you, otters.
- dandelion wine and dye are lower value now.