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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1241762 times)

Mrhappyface

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Re: Genesis Mod [ 3.29 ] - TomiTapio's unofficial update
« Reply #9300 on: May 17, 2012, 08:50:12 pm »

May I write something?
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TomiTapio

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Re: Genesis Mod [ 3.29 ] - TomiTapio's unofficial update
« Reply #9301 on: May 17, 2012, 09:16:41 pm »

May I write something?
Like a short story set in Genesis lands? Or a tutorial or a FAQ list? Sure.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Tirion

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If my interaction_secret.txt looks like this:
Spoiler (click to show/hide)

Does it mean that all necromancers in a world I generate will also learn to hurl fireballs?
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Deon

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No, these are example interactions not used anywhere. Necromancers in world gen use their own generated stuff.
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Tirion

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No, these are example interactions not used anywhere. Necromancers in world gen use their own generated stuff.

And if I copy this in an interaction_necromancer.txt file in raws/objects, and set the number of randomly generated secrets to 0 or a sufficiently low number in advanced worldgen?
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Meph

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Then yes. Fear the Night, Dwarf Chocolate and deons Post-Apocalypse use the same system that you just described.
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Tirion

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And I guess, FIREIMMUNE isn't a valid token in interactions? At least it's not listed in the wiki page... >:(
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Meph

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No, they only way to make a creature fireimmune is to transform it into a copy of the creature that has the tag in the raws already. It cant be added or removed with CE_ADD / CE_REMOVE.

I think that this has little to do with Genesis however, so you better ask in the Modding Questions thread. ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Tirion

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Sorry for that. Also, TT please correct that entity_default.txt, that gorram hammerer still has the old, appointed-by-baron raws.
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Meph

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Quote
gorram

Gorram as in... Shiny? That just aint right to me? And: Let me make one thing abundantly clear?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Tirion

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Quote
gorram

Gorram as in... Shiny? That just aint right to me? And: Let me make one thing abundantly clear?

Sorry, watched too much Firefly XD

And the vintage Hammerer raws are quite an annoying problem only turning up in genesis, since the hammerer is actually changed to be appointable from the very start, now that it's needed. And unfortunately, if I notice it after I made an otherwise perfectly good world up to and including several adventurers, I have to start it over again since entity_default.txt changes require a new world to take effect. And it's kinda easy to forget looking it up in the raws before world generation the 3rd time.
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TomiTapio

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It is fixed, will be in next sub-release. Need to tune the "when civs attack" bits maybe a little.
Hows the .09 maybe-hostile orcs for you guys?
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Hey guys, .10 of vanilla is out. It has five bugfixes and no raw changes.
Just put the executable and the data/index in your DF Genesis and you're upgraded.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Ryusho

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Ooooh ^..^ I just started to mess with this..but..messing with it will be minimal untill I can figure out how to get the Dwarf Therapist or something to work with it >.<
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Deon

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Tomi, you seem to totally ignore another thread of Genesis :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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