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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1228353 times)

lionstar

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Using tomi's unofficial update (thanks, tomi!) and it seems near-impossible to gen a medium or large world. All i'm getting is hundreds of rejected regions and one time it told me that world gen was having a tough time getting civilizations their first harvest or something and to check the world gen parameters.
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TomiTapio

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Try the "generate world now" option, not the advanced one. It should have more lenient requirements.
I usually get my custom region generated in 30-50 tries (too bad the late rejections from "no farming" take so much time).

Here's two custom region param files from successful roll-a-world:
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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I'm slowly starting to build a new genesis version from scratch.

The plan:

1 ) Rework creatures.
2 ) Rework materials and tissues.
3 ) Rework metals.
4 ) Rework gems, minerals and soil distribution.
5 ) Rework trees.
6 ) Rework plants. Try to have more plants than vanilla but to make most plants unique and easy to understand what they do.
7 ) Rework all base prices of materials.
8 ) Start working on fantasy creatures and spells.

So yeah, it will take a lot of time and I am not sure how noticeable the changes will be in the actual game, but I want to build a solid structure.

Right now I am reworking feline creatures and eagles. I'm making proper colors for all bodyparts of eagle breeds, as well as assigning proper size, biomes, descriptions etc.
It will take a long time, but I want quality, not quantity this time.

Here's an example of the crowned eagle. I will rework most of the materials later, once I get to it. I want to make different types of leather (again), but this time "generic" (so all creatures with the similar type of leather produce the same "leather" intead of "bull leather", "cat leather" etc. to avoid clutter). The birds and small creatures won't produce leather at all, and the birds will produce feathers used in clothesmaking and for other things.

Spoiler (click to show/hide)
« Last Edit: April 18, 2012, 11:31:17 am by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Are there many Discworld fans out there? I've read a few more books recently and watched one movie, so now I kinda want to make a Discworld mod in the future... So I have to pick, either Genesis or Discworld, and it eats me from inside. I would like some guidance from the old Genesis users.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Genesis ofcourse, as it is true to the spirit of DF. Just "more of everything". I love Discworld, but it's sometimes a little generic as a setting.

I have many to-do items for Genesis on my todo list...
like silver thread clothes, and ultrawool harvested from a cave beast.
Spoiler (click to show/hide)
« Last Edit: April 18, 2012, 03:30:01 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Siraidan9

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Some guy who has never posted on this forum before but still has used this mod for a while says: Genesis.
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Slicity, slice, stab, stab, cut, thrust, roundhouse kick, hack

Deon

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I'm taking it in a bit different direction then. I start to work by plan, something I've never done before. Before that Genesis was a huge clusterfuck of my thoughts while I was learning modding and having fun. Now I want to do it more thoroughly :).

Here's a plan if people like TomiTapio who helped me a lot are interested (although Tomi was the most helpful of all :)):
Spoiler (click to show/hide)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Also consider "should all plants grow in clusters of 5?" Sometimes leads to too plentiful farming, or too easy survival on herbalism.
Maybe do the creatures last, races before that step.

I wouldn't make more complex fingers.
Clothes made of silver thread? (has been done IRL)
I guess each civ has a different Spear and different sword.

Try to keep predator/herbivore ratio near 1 / 20 (not 20 / 20).
Wish we could have 0.3 and 0.6 value stones, as some minerals are just too crap for crafting and Mechanisms. Maybe that can be simulated by having ALL values 5x of Vanilla.
« Last Edit: April 20, 2012, 07:05:54 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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It will go together. Races need creatures too, and I want to build all of my creatures from the same framework and with all body additions.

Illithids will be one of the hardest things to make and balance, but I look forward to it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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I guess you can make one release before work starts on creatures & races. "Old world, new balance after the Shift"
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Maybe... Right now I am removing redundant creatures and organizing existing in the pattern of creture_(*biome*)_(*herbivore/omnivore/predator*), using the same framework.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

jackbod

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May I suggest a triton race?
Tritons
Fish like people well known for there fishing theyre excellent merchants bring a variety of water based creatures
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Deon

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Tritons? I thought all tritons have either fish/dolphin tail or a fish tail and two front horse legs (ichtiocentaurs). It would be hard to imagine them riding horses and walking on land. I will consider some sea-related races, but it won't work really well in DF for now.

Bringing sealife pets: http://www.bay12forums.com/smf/index.php?topic=107665.0 . Lots of problems here.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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An Amphibian race then, with special "moisture suits" (just renamed robes). They'd bring frogs and salamander lizards and newts. Olms.

How about 3 kinds of crossbows: light, normal, heavy [if you want to shuffle things up in Genesis]. Heavy xbow needing metal mechanisms to make.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Nathail

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Pardon me if this has already been asked, but is it possible (and if so how) to run this mod on a Mac? I don't know how to use the included launcher and when I try to use the default one it always states that the index is missing or corrupt. I would appreciate almost any help given.

Edit: Scratch that, I'm just an idiot and used the wrong version.
« Last Edit: April 21, 2012, 06:53:36 pm by Nathail »
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