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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1246446 times)

Needicla

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"Cannot find Dwarf Fortress directory"
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Meph

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Did you change your folder structure ? The modloader has to be in the same folder as the "Dwarf Fortress" folder.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Saeldanya

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Where can I find a Dwarf Therapist version that runs with the latest release of this?

DF is unplayable without Dwarf Therapist  :(
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Deon

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Check the DF Apocalypse mod, a working Therapist comes with it.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Saeldanya

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The Dwarf Therapist included in Apocalypse fails to run. Error: "QtScript4.dll" is missing on the computer. Huh? Can anyone help?
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Deon

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QtScript4.dll is a file which comes with the Dwarf Therapist, it's in its folder. Make sure you copy all files and/or your antivirus does not delete some files you try to unpack.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

eViLe_eAgLe

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Am I the only one having a problem downloading this mod? When I click download the request goes through but what I get is

 "There was a problem with your download

We apologize, but we are having difficulties processing your download request. Please be patient while we try to repair your download request.

Restarting download in: 1 seconds"

And, no matter how many times I retry it won't go through. Sad day :'[
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TomiTapio

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Am I the only one having a problem downloading this mod? When I click download the request goes through but what I get is
Did you try downloading from my signature, from DFFD, or from first post?
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Caldfir

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Heya,

I'm testing out the latest version of my raw file checker/formatter, and Genesis has been one of my major tests for the program.  I'm pretty sure things are working, so I figured I would share the results log, since this would probably be helpful. 

The following is the log of parsing failures:
Spoiler (click to show/hide)

If I'm mistaken about any of that, let me know so I can fix the parser.  Otherwise, I hope it is helpful information. 
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Deon

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The PRODUCT_DIMENSION is definitely an error (which does nothing though).


Quote
(hydra has material/tissue listed in incorrect order).
Where is it?

The plants are parsed properly because DF parser reads their values from their MATERIAL_VALUE.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Caldfir

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I think lines 922/923 of creature_genesis_beast should be flipped:
Code: [Select]
[USE_MATERIAL_TEMPLATE:BEAK:NAIL_BEAST_TEMPLATE]
[USE_TISSUE_TEMPLATE:BEAK:BONE_TEMPLATE]
[STATE_NAME:SOLID:beak]
[STATE_ADJ:SOLID:beak]
to
Code: [Select]
[USE_TISSUE_TEMPLATE:BEAK:BONE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:BEAK:NAIL_BEAST_TEMPLATE]
[STATE_NAME:SOLID:beak]
[STATE_ADJ:SOLID:beak]

STATE_NAME and STATE_ADJ are material modifiers, not tissue modifiers (at least I'm fairly certain)

I'm doing some testing with the VALUE tag on the tree wood, and while MATERIAL_VALUE has an effect, the simple VALUE isn't seeming to do anything to the price of logs - does it do something else?

I should clarify that nothing I've found (except for possibly the hydra thing) would show up in gameplay at all - the DF parser would just skip the tags it doesn't understand.
« Last Edit: April 12, 2012, 10:13:24 pm by Caldfir »
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Deon

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You are wrong here.

The first line:
[USE_MATERIAL_TEMPLATE:BEAK:NAIL_BEAST_TEMPLATE]
Makes a new material "BEAK". So now we have a material BEAK.
Then we assign this material to a new tissue "BEAK, so now we have a tissue "BEAK" with a material "BEAK":
[USE_TISSUE_TEMPLATE:BEAK:BONE_TEMPLATE]

If I follow your suggestion, the first line will try to make a new tissue BEAK composed of material BEAK, while material BEAK is not defined yet.

However you are totally right that the STATE_NAME should go up to the material, and the tissue should get TISSUE_NAME instead. I totally missed it, I probably modded it in when I was not good at material making, so thank you very much for the heads up, once I return to Genesis from Post-Apocalypse mod, I will try to find all errors like these. Your tool would be really useful :).

P.S. Could you run your tests on the latest Post-Apocalypse mod please? I would love to fix errors like these there as well :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Meph

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Quote
P.S. Could you run your tests on the latest Post-Apocalypse mod please? I would love to fix errors like these there as well .

Same here, I would love to see the tangled horror of bugreports you get when you enter my mod. I would really appreciate it. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Is there an updated list of materials in order of worst to best quality?
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TomiTapio

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Is there an updated list of materials in order of worst to best quality?
here:
Spoiler (click to show/hide)
from http://df-genesis.wikidot.com/metals
This info seems not to be on Deon's newest website, http://genesis-mod.webs.com/
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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