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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229759 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8805 on: January 16, 2012, 12:34:25 pm »

It will take a while, around 2-3 hours, I need to eat :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8806 on: January 16, 2012, 12:45:26 pm »

The next version will have DLL dfhack (so no more antivirus problems), DFusion and StoneSense included. Enjoy. In an hour or two :P.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Meph

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8807 on: January 16, 2012, 01:02:26 pm »

how does the dll hack work, anyway ? I mean, it is not like you double-click on the dll. I only know about the zoom-hotkey...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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MAurelius

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8808 on: January 16, 2012, 01:44:08 pm »

I'm at work for 6 more hours so you just made my day even if it takes longer, Deon!

Thanks!
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bombzero

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8809 on: January 16, 2012, 01:59:06 pm »

Hey Deon, the pre packaged DT version doesnt actually have the caste display fix, its just standard DT.
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narhiril

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8810 on: January 16, 2012, 02:29:32 pm »

That init editor is pretty.

It's a shame I have absolutely no idea how to do something like that >.<

Ovg

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8811 on: January 16, 2012, 02:30:18 pm »

Hey Deon.
Is it inteded that there are no plants or anything in caves? All I get is just tons of mud + some random bloodthorns.
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Putnam

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8812 on: January 16, 2012, 03:15:22 pm »

how does the dll hack work, anyway ? I mean, it is not like you double-click on the dll. I only know about the zoom-hotkey...

You open the EXE and another window opens. That other window is DFhack.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8813 on: January 16, 2012, 03:35:11 pm »

Hey Deon, the pre packaged DT version doesnt actually have the caste display fix, its just standard DT.
Thank you! I will fix it in a moment.

Hey Deon.
Is it inteded that there are no plants or anything in caves? All I get is just tons of mud + some random bloodthorns.
There should be plants, you must've found empty caves. They will grow with time.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Genesis 3.29

* Wheelbarrows
* Small typo fixes
* Proper tiles for tools in every graphics mode

Modloader R4
* Ability to toggle grazing on/off
* Ability to toggle gender anatomy (it is not finished yet, it just removes genitalia and udders from civilized/domestic animals, it will take a lot of time to change)
* Ability to toggle custom demons/night creatures
* Savegame updater (you are be able to swap tilesets with 1 click in all worlds made with the new modloader)
* Wheelbarrows toggle option
* Switching to ASCII now turns varied ground tiles on

* Proper version of DF Therapist
* New DFHack which starts with the game (not .exe version so no antivirus madness)
* DFusion which comes with DFHack
* DFusion which comes with DFHack
* Stonesense which comes with DFhack (not customized for genesis so you will have to adjust creature tiles manually or wait for my release)
* New interface

« Last Edit: January 16, 2012, 03:57:01 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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arghy

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Whoa there we need some serious documentation about these toggles--custom demons? and will these workshops be save compatible if not how long would they be?

That wheelbarrow idea is fucking amazing--if only i could pit from the wheelbarrow unloading station though i suppose i could just mass dump. If only you could designate a tile at the end of the unloading station where they unload everything so you could channel that spot and they would dump it into the hole for storage of things like stone.
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Putnam

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Whoa there we need some serious documentation about these toggles--custom demons? and will these workshops be save compatible if not how long would they be?

That wheelbarrow idea is fucking amazing--if only i could pit from the wheelbarrow unloading station though i suppose i could just mass dump. If only you could designate a tile at the end of the unloading station where they unload everything so you could channel that spot and they would dump it into the hole for storage of things like stone.

Workshops are NEVER save compatible.

Deon

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Basically if you change components, gen a new world. Settings are save-compatible.

And by the way, mouseover gives tooltips about workshops, demons etc.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

bombzero

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You know, I like your mod because it makes Dwarf Fortress both easier and more difficult, resulting in a level of difficulty similar to vanilla.

also, NEVER underestimate the power of rock grinding =) never again will i dump stones from a ore bearing layer down a magma pipe.
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bombzero

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Also, Description for Gender Anatomy is clone of Night creatures desc, as in it is incorrect.

ill let you know if i find any more issues.

Edit: Temperature is misspelled in the description of its option.


that's all i got for now.
« Last Edit: January 16, 2012, 04:40:59 pm by bombzero »
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